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Veteran Gish: Difference between revisions

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They are usually encountered either in the [[Knights of the Shield Hideout]] in [[Baldur's Gate]] or in the [[Upper City]] during the finale.
They are usually encountered either in the [[Knights of the Shield Hideout]] in [[Baldur's Gate]] or in the [[Upper City]] during the finale.


== Attacks and abilities ==
==Combat==
=== Attacks and abilities ===
{{Feature box|Burning Hands}}
{{Feature box|Burning Hands}}


Line 48: Line 49:
{{Feature box|Astral Step}}
{{Feature box|Astral Step}}


== Named gish ==
== Named veteran gish ==
=== Elfsong Tavern ===
=== Elfsong Tavern ===
* [[Ghush'ins|Veteran Gish Ghush'ins]]
* {{CharLink|Ghush'ins|Veteran Gish Ghush'ins}}
* [[Zhendila|Veteran Gish Zhendila]]
* {{CharLink|Zhendila|Veteran Gish Zhendila}}


{{Creatures}}
{{Archetypes}}
[[Category:Githyanki]]
[[Category:Githyanki]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Githyanki Archetypes]]
[[Category:Githyanki Archetypes]]
[[Category:Archetypes]]
[[Category:Archetypes]]

Latest revision as of 01:14, 7 July 2024

Veteran Gish are a stronger archetype of githyanki Gish NPCs encountered throughout Baldur's Gate 3. Battlemages that blend arcane spellcasting with melee combat, gish soldiers are very strong versatile combatants.

They are usually encountered either in the Knights of the Shield Hideout in Baldur's Gate or in the Upper City during the finale.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire
Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold
Reduces the target's Movement Speed by 3 m / 10 ft.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficult is equal to 10 plus the level of the spell you are trying to counter.

 Range: 18 m / 60 ft
Blindness.webp
Blindness Blindness ()
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON Save
 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Misty Step.webp
Astral Step Astral Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Named veteran gish[edit | edit source]

Elfsong Tavern[edit | edit source]