Wraith: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
(Changed resistances section to reflect non-magical resistance)
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox statistics
{{Infobox statistics
| name = Wraith
| name = Wraith
| image = Wraith.png
| imagesize = 0.7
| race = Wraith
| race = Wraith
| size = Medium
| size = Medium
Line 18: Line 20:
| cha = 15
| cha = 15


| resistant1 = Bludgeoning
| nonmagic resistant1 = Bludgeoning
| resistant2 = Lightning
| nonmagic resistant2 = Piercing
| resistant3 = Fire
| nonmagic resistant3 = Slashing
| resistant4 = Cold
| resistant1 = Lightning
| resistant5 = Acid
| resistant2 = Fire
| resistant6 = Slashing
| resistant3 = Cold
| resistant7 = Piercing
| resistant4 = Acid
| resistant8 = Thunder
| resistant5 = Thunder
| immune1 = Poison
| immune1 = Poison
| immune2 = Necrotic
| immune2 = Necrotic
Line 39: Line 41:
| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws.
| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
}}
'''Wraith''' is an [[undead]] creature encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].
'''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].


== About ==
== About ==
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}}
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}}
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs any light sources and imposes magical darkness within melee range.
 
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.


== Attacks and abilities ==
== Attacks and abilities ==


===Necrotic Claws===
{{TooltipBox|{{SAI|Necrotic Claws (Shadow)|w=40}}|image=Generic_Physical.webp|w=100|
Lash out with cursed claws.
* Lash out with cursed claws, dealing {{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}} damage.
{{Action}}
}}


{{TooltipBox|{{SAI|Life Drain|w=40}}|image=Generic Death.webp|w=100|
* Possibly drain a target's [[Hit Points]], dealing {{DamageText|2d8+3|Necrotic}} damage.
* Target receives the condition {{cond|Life Drain}} {{Duration|Long Rest}}.
* On a failed Constitution saving throw, total [[Hit Points]] are decreased. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.
{{Action}}
{{Action}}
}}


{{Attack Roll}}: +6{{DamageInfo|count=2|die=8|plus=3|type=Slashing}}{{DamageInfo|die=4|count=2|type=Necrotic}}
{{TooltipBox|Aura of Vile Oblivion|image=Generic Darkness.webp|w=100|
*Gives the {{cond|Aura of Vile Oblivion}} condition.
*Causes all light sources magical and mundane to go out inside a {{AOE|Radius|m=5|ft=16}}.
}}


===Life Drain===
{{TooltipBox|{{SAI|Dark Currents|w=40}}|image=Generic Darkness.webp|w=100|
Possibly drain a target's [[Hit Points]]. The target dies if its hit points are reduced to 0.
* Dissolves into the ground and emerges from the shadows at a different location as far as {{Range|m=8|ft=26}} away.
 
* Requires at least {{action|movement|m=3|ft=10}} of [[Movement Speed]] to use.
{{Action}}{{DamageInfo|count=2|die=8|type=Necrotic|plus=3}}{{SavingThrow|CON|dc=10}} to resist, total [[Hit Points]] are decreased based off damage. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.
{{Action|movement}}
 
}}
{{Duration|Long Rest}}
 
{{Range|m=4|ft=13}}
===Aura of Vile Oblivion===
Gives the {{SmallIcon|PassiveFeature_Generic_Darkness.png}} [[Extinguishing Malice]] passive.
 
{{AOE|Radius|m=5|ft=16}}


*Causes all light sources magical and mundane to go out.
==Wraith enemy variants==
* [[Daddy]]
* [[Mummy]]


== External links ==
== External links ==

Revision as of 02:33, 26 March 2024

Wraiths are an undead creature type encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.

About

A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.

Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion that snuffs out any light sources and imposes magical darkness within melee range.

Attacks and abilities

Generic Physical.webp
  • Lash out with cursed claws, dealing 2d8+3Damage TypesSlashing + 2d4Damage TypesNecrotic damage.

Action

Generic Death.webp
  • Possibly drain a target's Hit Points, dealing 2d8+3Damage TypesNecrotic damage.
  • Target receives the condition Life Drain Life Drain Duration: Until Long rest.
  • On a failed Constitution saving throw, total Hit Points are decreased. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die.

Action

Generic Darkness.webp
Aura of Vile Oblivion
  • Gives the Aura of Vile Oblivion Aura of Vile Oblivion condition.
  • Causes all light sources magical and mundane to go out inside a AoE: 5 m / 16 ft (Radius).
Generic Darkness.webp
  • Dissolves into the ground and emerges from the shadows at a different location as far as  Range: 8 m / 26 ft away.
  • Requires at least  3 m / 10 ft movement of Movement Speed to use.

 Movement

Wraith enemy variants

External links