Flaming Sphere (Creature): Difference between revisions

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Flaming Spheres are Elementals that can be conjured by spellcasters using the spell [[Flaming Sphere]].
{{Infobox statistics
{{CharacterInfo
| name = Flaming Sphere
|title =
| image = Flaming Sphere.png
|name = Flaming Sphere
| race = [[Elemental]]
|image= [[File:Flaming Sphere.png]]
| size = Medium
|STR=10
| type = Elemental
|DEX=10
| armour_class = 16
|CON=10
| hit_points = 20
|INT=10
 
|WIS=10
| movement_speed_meters = 9
|CHA=10
| movement_speed_feet = 30
|level=1
| weight_kg = 199
|race=Elemental
| weight_lb = 398
|type=Elemental
| level = 1
|HP=20
| str = 10
|AC=16
| dex = 10
|speed=9 m / 30 ft
| con = 10
|size=Medium
| int = 10
|weight=199 kg / 398 lbs
| wis = 10
|proficiency=2
| cha = 10
|initiative=+0
|class =  
|subclass =  
|background=  
|location = Conjured
|family =  
|allies =  
|enemies =
|slashing = Resistant
|piercing = Resistant
|bludgeoning = Resistant
|acid = Resistant
|necrotic = Immune
|fire = Immune
|lightning = Resistant
|cold = Vulnerable
|psychic = Immune
|poison = Immune
|radiant = Resistant
|passive = {{PAS|Opportunity Attack}}{{PAS|Ablaze}}
}}


== Spells and Abilities ==
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| resistant4 = Acid
| resistant5 = Lightning
| resistant6 = Radiant
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
| vulnerable1 = Cold


{{Feature box|name=Ram
| feature1_name = Opportunity Attack
|{{DamageInfo|2d6|Fire}}
| feature1_description = Automatically attack an enemy moving out of your reach.
* Slam into an enemy creature or object. On a successful save, the target still takes half damage.
| feature2_name = Ablaze
| feature2_description = Leave behind a Fire Surface and deal 2d6 Fire to nearby creatures and objects.  
}}
}}
Flaming Spheres are Elementals that can be conjured by spellcasters using the spell [[Flaming Sphere]].


{{Feature box|name=Ablaze
== Spells and abilities ==
|{{DamageInfo|2d6|Fire}}
 
* When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
{{Feature box|Ram}}
}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 09:44, 28 April 2024

Flaming Spheres are Elementals that can be conjured by spellcasters using the spell Flaming Sphere.

Spells and abilities[edit | edit source]

Ram.webp
Ram Ram ()
D6 Fire.png 2d6 (2~12) Damage TypesFire damage

Slam into an enemy creature or object. On a successful save, the target still takes half damage.
DEX Save
 Melee: 1.5 m / 5  ft