Meenlock: Difference between revisions

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(→‎Notes: Added a note about PfEaG blocking the Meenlock Fear application (Patch 4).)
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{{up to date | 2023-09-18}}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox statistics
{{CharacterInfo
| name = Meenlock
|name=Meenlock
| image = Meenlock.jpg
|type=Fey
| size = Small
|race=[[Meenlock]]
| race = Meenlock
|DEX=17|CON=14|INT=11|WIS=12|CHA=8|STR=7
| type = Fey
|HP=49
| hit_points = 49
|AC=16
| hit_points_tactician = 63
|size=Smalll
| armour_class = 16; 17{{tactician}}
|weight=50kg
| weight_kg = 50
|proficiency=3
| weight_lb =  
|initiative=+3
| level = 6
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Sunlight Sensitivity}}
| str = 7
|location=[[Last Light Inn - Cellar]]
| dex = 17
|image=[[File:Meenlock.jpg|350px]]
| con = 14
|level=6
| int = 11
|exp=50
| wis = 12
|allies=
| cha = 8
}}


'''Meenlock''' are enemies found in [[Act Two]]. These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
| condition1_name = Fear Aura
| condition1_description = Frighten nearby beasts and humanoids with your fey presence.  


==Attacks and Abilities==
| feature1_name = Darkvision
===Melee Attack - Claws===
| feature1_description = Can see in the dark up to 12m.
Lash out with venomous claws to {{Cond|Paralysed|Paralyse}} your target.
| feature2_name = Light Sensitivity
| feature2_description = While in light, disadvantage on attack rolls and Perception checks that rely on sight.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
'''Meenlock''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.


{{Action}}
==About==
{{Attack Roll}}: +6{{DamageInfo|count=3|die=4|modifier=ranged|type=Slashing}}
{{quote|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.}}
{{SavingThrow|CON|dc=13}} to prevent {{Cond|Paralysed}}.
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.


===Shadow Teleport===
==Attacks and abilities==
Teleport to a shadowy location.
{{Feature box|Claws (Meenlock)}}
{{Feature box|Shadow Teleport (Meenlock)}}
{{Feature box|Sense Hidden Presence}}


{{action | bonus}}
==Tactics==
*Similar to '''{{SAI|Shadow Teleportation}}''', though limited to 16 meters.
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
 
* {{SAI|Protection from Evil and Good}} can help negate the effect of Meenlock Fear.
===Fear Aura===
* {{SAI|Calm Emotions}} grants immunity to Meenlock fear.
Can possibly {{Cond|Frightened|frighten}} nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
* {{SAI|Lesser Restoration}} cures Paralysed.


*Enemies of the Meenlock unconditionally receive the {{Cond|Meenlock Fear}} when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a {{Cond|Frightened}} for 2 turns.
==Notable loot==
 
* {{MdRarityItem|Swarming Toadstool}}
==Notes==
* {{MdRarityItem|Dragon Egg Mushroom}}
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
* {{MdRarityItem|Poison Spore}}
*[[Protection from Evil and Good]] can help negate the effect of Meenlock Fear.
* {{MdRarityItem|Tongue of Madness}}
* {{MdRarityItem|Nothic Eye}}
* {{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}
* {{MdRarityItem|Bonecap}}
* {{MdRarityItem|Ochre Jelly Slime}}
* {{MdRarityItem|Covert Cowl}}
* 50 exp


==Notable Drops==
== External links ==
{{MdRarityItem|Swarming Toadstool}}<br>
* {{FRWiki|Meenlock|long}}
{{MdRarityItem|Dragon Egg Mushroom}}<br>
{{MdRarityItem|Poison Spore}}<br>
{{MdRarityItem|Tongue of Madness}}<br>
{{MdRarityItem|Nothic Eye}}<br>
{{MdRarityItem|Timmask Spores}}<br>
{{MdRarityItem|Bonecap}}<br>
{{MdRarityItem|Ochre Jelly Slime}}


{{NavCreatures}}
{{NavCreatures}}
[[Category:Fey]]
[[Category:Fey]]
[[Category: Non-playable races]]

Latest revision as of 10:07, 28 April 2024

Meenlock are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

About[edit | edit source]

These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 3d4 (3~12) Damage TypesSlashing damage

Lash out with venomous claw to Paralyse Paralyse your target.
 Melee: 1.5 m / 5  ft
Shadow Step.webp

Teleport to a shadowy location.
 Range: 16 m / 54 ft
See Invisibility.webp

Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Tactics[edit | edit source]

Notable loot[edit | edit source]

External links[edit | edit source]