Meenlock: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (UK spelling)
mNo edit summary
 
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{up to date | 2023-09-18}}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox statistics
{{CharacterInfo
| name = Meenlock
|name=Meenlock
| image = Meenlock.jpg
|type=Fey
| size = Small
|race=[[Meenlock]]
| race = Meenlock
|STR=7
| type = Fey
|DEX=17
| hit_points = 49
|CON=14
| hit_points_tactician = 63
|INT=11
| armour_class = 16; 17{{tactician}}
|WIS=12
| weight_kg = 50
|CHA=8
| weight_lb =  
|HP=49; 63{{Tactician}}
| level = 6
|AC=16; 17{{Tactician}}
| str = 7
|size=Smalll
| dex = 17
|weight=50kg
| con = 14
|proficiency=3
| int = 11
|initiative=+3; +4{{Tactician}}
| wis = 12
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Light Sensitivity}}{{PAS|Opportunity Attack}}
| cha = 8
|location=[[Last Light Inn - Cellar]]
 
|image=[[File:Meenlock.jpg|350px]]
| condition1_name = Fear Aura
|level=6
| condition1_description = Frighten nearby beasts and humanoids with your fey presence.
|exp=50
 
|allies=
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Light Sensitivity
| feature2_description = While in light, disadvantage on attack rolls and Perception checks that rely on sight.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Meenlock''' are a type of [[fey]] creature and non-playable [[Race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
'''Meenlock''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.


==About meenlocks==
==About==
{{quote|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.}}
{{quote|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.}}
On tactician difficulty, meenlocks will have an increased 18 [[Strength]] and [[Dexterity]], as well as higher health, AC, and initiative.
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.


==Attacks and abilities==
==Attacks and abilities==
{{TooltipBox|Claws
{{Feature box|Claws (Meenlock)}}
|Lash out with venomous claws to {{Cond|Paralysed|Paralyse}} your target.
{{Feature box|Shadow Teleport (Meenlock)}}
 
{{Feature box|Sense Hidden Presence}}
{{Action}}
{{Attack Roll}}: +6{{DamageInfo|count=3|die=4|modifier=ranged|type=Slashing}}
{{SavingThrow|CON|dc=13}} to prevent {{Cond|Paralysed}}.
}}
 
{{TooltipBox|Shadow Teleport
|Teleport to a shadowy location.
 
{{action | bonus}}
*Similar to '''{{SAI|Shadow Teleportation}}''', though limited to 16 metres.
}}
 
{{TooltipBox|Fear Aura
|Can possibly {{Cond|Frightened|frighten}} nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
 
*Enemies of the Meenlock unconditionally receive the {{Cond|Meenlock Fear}} when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a {{Cond|Frightened}} for 2 turns.
}}


==Notes==
==Tactics==
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
*[[Protection from Evil and Good]] can help negate the effect of Meenlock Fear.
* {{SAI|Protection from Evil and Good}} can help negate the effect of Meenlock Fear.
* {{SAI|Calm Emotions}} grants immunity to Meenlock fear.
* {{SAI|Lesser Restoration}} cures Paralysed.


==Notable drops==
==Notable loot==
{{MdRarityItem|Swarming Toadstool}}<br>
* {{MdRarityItem|Swarming Toadstool}}
{{MdRarityItem|Dragon Egg Mushroom}}<br>
* {{MdRarityItem|Dragon Egg Mushroom}}
{{MdRarityItem|Poison Spore}}<br>
* {{MdRarityItem|Poison Spore}}
{{MdRarityItem|Tongue of Madness}}<br>
* {{MdRarityItem|Tongue of Madness}}
{{MdRarityItem|Nothic Eye}}<br>
* {{MdRarityItem|Nothic Eye}}
{{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}<br>
* {{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}
{{MdRarityItem|Bonecap}}<br>
* {{MdRarityItem|Bonecap}}
{{MdRarityItem|Ochre Jelly Slime}}
* {{MdRarityItem|Ochre Jelly Slime}}
* {{MdRarityItem|Covert Cowl}}
* 50 exp


== External links ==
== External links ==
Line 70: Line 62:
{{NavCreatures}}
{{NavCreatures}}
[[Category:Fey]]
[[Category:Fey]]
[[Category: Non-playable races]]

Latest revision as of 10:07, 28 April 2024

Meenlock are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

About[edit | edit source]

These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 3d4 (3~12) Damage TypesSlashing damage

Lash out with venomous claw to Paralysed Paralyse your target.
 Melee: 1.5 m / 5  ft
Shadow Step.webp

Teleport to a shadowy location.
 Range: 16 m / 54 ft
See Invisibility.webp

Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Tactics[edit | edit source]

Notable loot[edit | edit source]

External links[edit | edit source]