Vengeful Imp: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Missing word)
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 6: Line 6:
| size = Small
| size = Small
| type = Fiend
| type = Fiend
| armour_class = 18
| armour_class = 13
| hit_points = 76
| hit_points = 26
| weight_kg = 13.6
| weight_kg = 13.6
| weight_lb = 30
| weight_lb = 30
| level = 9
| level = 5
| str = 6
| str = 6
| dex = 17
| dex = 17
Line 17: Line 17:
| wis = 12
| wis = 12
| cha = 18
| cha = 18
| resistant1 = Piercing
| resistant1 = Piercing
| resistant2 = Slashing
| resistant2 = Slashing
Line 24: Line 23:
| immune1 = Fire
| immune1 = Fire
| immune2 = Poison
| immune2 = Poison
| condition1_name = Fleeting Protection
| condition1_name = Fleeting Protection
| condition1_description = If attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.  
| condition1_description = If attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.
 
| feature1_name = Agonising Blast
| feature1_name = Agonising Blast
| feature1_description = Add your CHA modifier to Eldritch Blast's damage.
| feature1_description = Add your CHA modifier to Eldritch Blast's damage.
Line 33: Line 30:
| feature2_description = Can see in the dark up to 12m.
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Devil's Sight
| feature3_name = Devil's Sight
| feature3_description = You can see normally in darkness, to a distance of 24 m (80 ft).  
| feature3_description = You can see normally in darkness, to a distance of 24 m (80 ft).
| feature4_name = Magic Resistance
| feature4_name = Magic Resistance
| feature4_description = Advantage on saving throws against spells and other magical effects.
| feature4_description = Advantage on saving throws against spells and other magical effects.
Line 48: Line 45:
== Skills and abilities ==
== Skills and abilities ==


{{Feature box|name=Eldritch Blast
{{Feature box|Eldritch Blast}}
|{{DamageInfo|1d10|Force}}
* Conjure 2 beams of crackling energy.
}}


{{NavCreatures}}
{{NavCreatures}}
[[Category:Fiends]]
[[Category:Fiends]]

Latest revision as of 07:58, 29 April 2024

Vengeful Imps are a rare variant of imps that are only seen in the House of Hope.

Conditions[edit | edit source]

Skills and abilities[edit | edit source]

Eldritch Blast.webp
D10 Force.png 1d10 (1~10) Damage TypesForce damage

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.
 Range: 18 m / 60 ft