List of features that work in Wild Shape: Difference between revisions

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{{PageSeo
| description = This page describes what features do and do not work in Druid's Wild Shape.
| image = Wild Shape.webp
}}
{{hatnote|This page is about the features that do or do not work in Wild Shape. For details on the stats and other effects of Wild Shape, see {{SAI|Wild Shape}} or {{SAI|Combat Wild Shape}}.}}
{{hatnote|This page is about the features that do or do not work in Wild Shape. For details on the stats and other effects of Wild Shape, see {{SAI|Wild Shape}} or {{SAI|Combat Wild Shape}}.}}


Unfortunately most equipment, many feats, and some class passives do not work while in Wild Shape. Note that this does NOT mean all these features ''should'' work with Wild Shape- some aren't supposed to work due to the rules of 5th Edition D&D. However, some of them act inconsistently (e.g. some feats that add +1 STR or +1 DEX do carry over to Wild Shape, while others do not). This list clarifies what works and what does not work.
Most equipment, many feats, and some class passives do not work while in {{SAI|Wild Shape}}. This list clarifies what works and what does not work.


===Works in Wild Shape===
==General Information==
* You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape. Spells and Class Actions will only be mentioned in this article if they can be used before transforming.
* Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape.
* As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This article notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape.
* This article is NOT meant to imply that all these features ''should'' work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D.
 
[[File:Armour of Landfall Icon.png|thumb|right|{{noexcerpt|[[Armour of Moonbasking]]- one of the few equipment that works in Wild Shape}}]]
 
==Works in Wild Shape==
* Most [[Races|racial passives]]:
* Most [[Races|racial passives]]:
** Racial passives that provide resistances (e.g. {{SAI|Dwarven Resilience}} or {{SAI|Hellish Resistance}}).
** Racial passives that provide resistances (e.g. {{SAI|Dwarven Resilience}} or {{SAI|Hellish Resistance}}).
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** {{MdRarityItem|Armour of Moonbasking}}
** {{MdRarityItem|Armour of Moonbasking}}
** {{MdRarityItem|Corvid Token}}
** {{MdRarityItem|Corvid Token}}
** {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity does not end even if concentration is broken).
** {{MdRarityItem|Boots of Striding}} (The +1 Athletics bonus works and the {{Cond|Prone}} immunity persists through Wild Shape. Somehow the {{Cond|Prone}} immunity continues even if concentration is broken and only ends once the Wild Shape does).
* Many Feats:
* Many Feats:
** {{SAI|Alert}}
** {{SAI|Alert}}
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* All potions and elixirs.
* All potions and elixirs.


 
==Partially works in Wild Shape==
===Partially works in Wild Shape===
* Some Feats:
* Some Feats:
** [[Athlete]] (Passive effects work but the +1 STR or DEX does not).
** [[Athlete]] (Passive effects work but the +1 STR or DEX does not).
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* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and [[advantage]] on deception and persuasion checks does not).
* {{MdRarityItem|Mutilated Carapace}} (The +1 to attack rolls and damage rolls works, but the AC bonus and [[advantage]] on deception and persuasion checks does not).


 
==Does not work in Wild Shape==
===Does not work in Wild Shape===
* Almost all equipment in the game.
* Almost all equipment in the game.
* Some Feats:
* Some Feats:
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** {{SAI|Charm}}
** {{SAI|Charm}}
** {{SAI|Luck of the Far Realms}}
** {{SAI|Luck of the Far Realms}}
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} feature (It automatically ends upon entering Wild Shape).
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (It automatically ends upon entering Wild Shape).
* [[Monk]]'s {{SAI|Ki-Empowered Strikes}}
* [[Monk]]'s {{SAI|Ki-Empowered Strikes}}
* [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}}
* [[Monk]]'s {{SAI|Martial Arts: Bonus Unarmed Strike}}
** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}}.
** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}}.

Revision as of 11:33, 10 June 2024

This page is about the features that do or do not work in Wild Shape. For details on the stats and other effects of Wild Shape, see Wild Shape Wild Shape or Combat Wild Shape Combat Wild Shape.

Most equipment, many feats, and some class passives do not work while in Wild Shape Wild Shape. This list clarifies what works and what does not work.

General Information

  • You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape. Spells and Class Actions will only be mentioned in this article if they can be used before transforming.
  • Your equipped items are merged into your beast form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Wild Shape.
  • As a general rule, Wild Shape replaces a character's Strength, Dexterity, and Constitution with those of the creature. This article notes the exceptions when permanent bonuses or feats actually do change those stats while in Wild Shape.
  • This article is NOT meant to imply that all these features should work with Wild Shape- many simply aren't supposed to work due to the rules of 5th Edition D&D.

Works in Wild Shape

Partially works in Wild Shape

  • Some Feats:
    • Athlete (Passive effects work but the +1 STR or DEX does not).
    • Durable Durable (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms).
    • Mage Slayer Mage Slayer (Only the passives work, not the reaction).
    • Tavern Brawler Tavern Brawler (It works properly in Explorer, Balanced, and Tactician difficulty but does not give the bonus to damage rolls in Honour mode. The additional +1 STR or CON works in all difficulties but +1 CON will not change the HP of Wild Shape forms).
      • Requires a Wild Shape with unarmed attacks (i.e. all of them except Circle of the Moon's Myrmidon forms).
    • War Caster War Caster (Only the passives work, not the reaction).
  • Shapeshifter Hat (The +1 Nature bonus disappears in Wild Shape but the extra charge works).
  • Mutilated Carapace (The +1 to attack rolls and damage rolls works, but the AC bonus and advantage on deception and persuasion checks does not).

Does not work in Wild Shape