Werewolf: Difference between revisions
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| title = Werewolf | | title = Werewolf | ||
| keywords = | | keywords = | ||
| description = A Humanoid | | description = A Humanoid race found in Baldur's Gate 3. | ||
}} | }} | ||
{{Infobox | {{Infobox creature | ||
| name = Werewolf | | name = Werewolf | ||
| image = Werewolf.png | | image = Werewolf.png | ||
| race = Werewolf | | race = Werewolf | ||
| level = 11 | | level = 11 | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = Humanoid | ||
| | | ac = 12 | ||
| | | e hp = 40 | ||
| | | hp = 58 | ||
| | | t hp = 75 | ||
| | | movement m = 10 | ||
| weight kg = 100 | |||
| str = 16 | | str = 16 | ||
| dex = 13 | | dex = 13 | ||
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| wis = 11 | | wis = 11 | ||
| cha = 10 | | cha = 10 | ||
| resistances = Slashing immune nm, Piercing immune nm, Bludgeoning immune nm | |||
| | | passives = Multiattack: Wounded (Werewolf), Opportunity Attack | ||
| | |||
}} | }} | ||
'''Werewolves''' are a non-playable [[Humanoid]] race in [[Baldur's Gate 3]]. | '''Werewolves''' are a non-playable [[Humanoid]] race in [[Baldur's Gate 3]]. | ||
== About Werewolves == | == About Werewolves == | ||
{{quote|Savage predators who spread their curse through biting other humanoids. Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of [[Selûne]], goddess of the moon.}} | {{quote|Savage predators who spread their curse through biting other humanoids. <br><br>Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of [[Selûne]], goddess of the moon.}} | ||
'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells. | '''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells. | ||
Werewolves can be found at [[Szarr Palace]] or summoned through | Werewolves can be found at [[Szarr Palace]] or summoned through {{SAI|Retinue of the Vampire Lord}} as part of the [[Gather Your Allies]] quest. | ||
== Attacks and Abilities == | |||
{{Feature box|Claws (Action)}} | |||
==Werewolf characters== | ==Werewolf characters== | ||
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* [[Duver Rillyn]] | * [[Duver Rillyn]] | ||
== | ==Werewolf enemy variants== | ||
* [[Predator Werewolf]] | |||
== Notes == | |||
* A potential Werewolf origin character, [[Helia]], was cut during development. | * A potential Werewolf origin character, [[Helia]], was cut during development. | ||
Latest revision as of 22:17, 18 June 2024
Werewolves are a non-playable Humanoid race in Baldur's Gate 3.
About Werewolves[edit | edit source]
Savage predators who spread their curse through biting other humanoids.
Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of Selûne, goddess of the moon.
Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.
Werewolves can be found at Szarr Palace or summoned through as part of the Gather Your Allies quest.
Attacks and Abilities[edit | edit source]
Werewolf characters[edit | edit source]
Werewolf enemy variants[edit | edit source]
Notes[edit | edit source]
- A potential Werewolf origin character, Helia, was cut during development.
External links[edit | edit source]
Werewolf on the Forgotten Realms Wiki