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{{PageSeo | {{PageSeo | ||
| title = Salazon | | title = Salazon | ||
| description = Salazon is a Human NPC in Baldur's Gate 3. He is guards the entrance to the Zhentarim Hideout basement at Waukeen's Rest in Act One. | | description = Salazon is a Human NPC in Baldur's Gate 3. He is guards the entrance to the Zhentarim Hideout basement at Waukeen's Rest in Act One. | ||
| image = Salazon.webp | | image = Salazon.webp | ||
}} | }} | ||
Line 7: | Line 7: | ||
| name = Salazon | | name = Salazon | ||
| image = <gallery> | | image = <gallery> | ||
Salazon.webp| | Salazon.webp|In-game | ||
Salazon Model.webp|Model | Salazon Model.webp|Model | ||
Portrait Salazon.png|Portrait | |||
</gallery> | </gallery> | ||
| identity = Male | |||
| va = Simon Pothecary | |||
| faction = [[Zhentarim]] | | faction = [[Zhentarim]] | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| race = [[Human]] | | race = [[Human]] | ||
Line 22: | Line 25: | ||
| movement m = 9 | | movement m = 9 | ||
| weight kg = 75 | | weight kg = 75 | ||
| xp = 40 | |||
| str = 12 | | str = 12 | ||
| dex = 10 | | dex = 10 | ||
Line 31: | Line 35: | ||
| wis save prof = yes | | wis save prof = yes | ||
| passives = Opportunity Attack | | passives = Opportunity Attack | ||
| uuid = 85e11906-83ea-4f2f-b5cb-f1e2a6710513 | |||
| uid = S_PLA_ZhentDungeon_Zhent01 | |||
| stats = PLA_Zhent_Recruit_Human_Caster | |||
}} | }} | ||
'''Salazon''' is a [[human]] | '''Salazon''' is a [[human]] who guards a [[Zhentarim]] hideout in [[Act One]]. | ||
{{DiQ|Gah, Helm's orbs. Thought you were Flaming Fist. Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.|Salazon|, granting entry to the hideout}} | |||
==Involvement== | == Involvement == | ||
Salazon | === Act One === | ||
Salazon guards the entrance to the [[Zhentarim Basement]] at [[Waukeen's Rest]]. When the party first approach, Salazon readies an attack at them. If the party saved {{CharLink|Rugan}} in the [[The Risen Road#Cave|cave]], they can recite the passphrase to obtain peaceful entry. Otherwise, the party must pass an initial {{Ability check|Dexterity|10}} followed by one of the following checks: | |||
* {{Dialogue option|Wait!|tags=Persuasion|dc=15}} | |||
* {{Dialogue option|'''''Do NOT make me angry!'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}} | |||
* {{Dialogue option|Careful. You won't kill me, but you ''will'' make me mad.|tags=Non-Berserker|roll=Intimidation|dc=15}} | |||
* {{Dialogue option|Just calm down - I'm not here to fight.|tags=Non-Rogue, Non-Sorcerer|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|This is all pretty crude, as traps go - you'll probably kill us both.|tags=Rogue|roll=Persuasion|dc=15|advantage=y}} | |||
* {{Dialogue option|That spell, in close quarters? You're going to hurt yourself.|tags=Wizard|roll=Persuasion|dc=15|advantage=y}} | |||
* {{Dialogue option|I ''am'' magic. Cast that spell - you'll only hurt yourself.|tags=Sorcerer, Non-Draconic, Non-Wild Magic|roll=Persuasion|dc=15|advantage=y}} | |||
* {{Dialogue option|Fire is in my blood. Do it. Let's see who survives.|tags=Draconic Sorcerer|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|Every spell I cast could be my last. You think I fear death?|tags=Wild Magic Sorcerer|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|''Read his mind.''|roll=Intelligence}} | |||
==Combat== | Although aligned with the Zhentarim, Salazon does not become hostile if the party fight the members in the basement. | ||
=== Attacks and | |||
== Companion approval == | |||
The following responses grant companion approval: | |||
* {{Dialogue option|Careful. You won't kill me, but you ''will'' make me mad.|tags=Non-Berserker|roll=Intimidation|dc=15}} | |||
** {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | |||
* {{Dialogue option|That spell, in close quarters? You're going to hurt yourself.|tags=Wizard|roll=Persuasion|dc=15|advantage=y}} | |||
** '''Salazon:''' ... let's say I'd rather not fight, then. What's your business down here? | |||
*** {{Dialogue option|''Flick out a single hand-sign: 'profit'.|tags=Rogue}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+5}} {{Approval|Wyll|+1}} | |||
== Combat == | |||
=== Attacks and abilities === | |||
{{Feature box|Colour Spray}} | |||
{{Feature box|Fire Bolt}} | |||
{{Feature box|Main Hand Attack|item=Quarterstaff}} | {{Feature box|Main Hand Attack|item=Quarterstaff}} | ||
{{Feature box| | {{Feature box|Off-Hand Attack (melee)|item=Dagger}} | ||
{{Feature box|Poison Spray}} | |||
{{Feature box|Shocking Grasp}} | {{Feature box|Shocking Grasp}} | ||
{{Feature box| | {{Feature box|Throw|item=Alchemist's Fire}} | ||
{{Feature box|Thunderwave}} | {{Feature box|Thunderwave}} | ||
{{Feature box|Topple|item=Quarterstaff}} | |||
=== | === Loot === | ||
* {{MdRarityItem|Engraved Key}} | * {{MdRarityItem|Alchemist's Fire}} (if unused) | ||
* {{MdRarityItem|Dagger}} | |||
* {{MdRarityItem|Engraved Key (Salazon)}} | |||
* {{MdRarityItem|Quarterstaff}} | |||
* {{MdRarityItem|Simple Robe}} | |||
== External links == | == External links == | ||
Line 53: | Line 90: | ||
{{The Risen Road}} | {{The Risen Road}} | ||
[[Category:Humanoids]] | |||
[[Category:Humans]] | [[Category:Humans]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in Act One]] | |||
[[Category:Characters in the Risen Road]] | [[Category:Characters in the Risen Road]] | ||
[[Category:Members of the Zhentarim]] | [[Category:Members of the Zhentarim]] | ||
[[Category:Wizards]] |
Latest revision as of 04:29, 4 March 2025
Salazon is a human who guards a Zhentarim hideout in Act One.

“Gah, Helm's orbs. Thought you were Flaming Fist. Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.„
Involvement[edit | edit source]
Act One[edit | edit source]
Salazon guards the entrance to the Zhentarim Basement at Waukeen's Rest. When the party first approach, Salazon readies an attack at them. If the party saved Rugan in the cave, they can recite the passphrase to obtain peaceful entry. Otherwise, the party must pass an initial DC 10 Dexterity check followed by one of the following checks:
- [PERSUASION] Wait! (DC 15)
- [BERSERKER] [INTIMIDATION] Do NOT make me angry! (DC 15
)
- [NON-BERSERKER] [INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15)
- [NON-ROGUE] [NON-SORCERER] [PERSUASION] Just calm down - I'm not here to fight. (DC 15)
- [ROGUE] [PERSUASION] This is all pretty crude, as traps go - you'll probably kill us both. (DC 15
)
- [WIZARD] [PERSUASION] That spell, in close quarters? You're going to hurt yourself. (DC 15
)
- [SORCERER] [NON-DRACONIC] [NON-WILD MAGIC] [PERSUASION] I am magic. Cast that spell - you'll only hurt yourself. (DC 15
)
- [DRACONIC SORCERER] [PERSUASION] Fire is in my blood. Do it. Let's see who survives. (DC 15)
- [WILD MAGIC SORCERER] [PERSUASION] Every spell I cast could be my last. You think I fear death? (DC 15)
- [INTELLIGENCE] Read his mind.
Although aligned with the Zhentarim, Salazon does not become hostile if the party fight the members in the basement.
Companion approval[edit | edit source]
The following responses grant companion approval:
- [NON-BERSERKER] [INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15)
- [WIZARD] [PERSUASION] That spell, in close quarters? You're going to hurt yourself. (DC 15
)
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
External links[edit | edit source]
Salazon on the Forgotten Realms Wiki