User:NtCarlson/Sandbox2: Difference between revisions
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(Draft 2) |
(Removed basic weapon actions) |
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!Description | !Description | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_DetectThoughts</code> | ||
| rowspan="2" | | | rowspan="2" |Focus your mind to read the thoughts of certain creatures while talking to them. | ||
|- | |- | ||
| | |Detect Thoughts | ||
|{{RarityItem| | |{{RarityItem|Hammer of the Just}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_ORI_Wyll_SummonCambion</code> | ||
| rowspan="2" | | | rowspan="2" |Conjure a fiendish cambion to fight alongside you. It can cast {{SAI|Fiendish Charm}}, {{SAI|Draining Kiss}}, and {{SAI|Rays of Fire}}. | ||
|- | |- | ||
| | |Planar Ally: Cambion | ||
|{{RarityItem| | |{{RarityItem|Infernal Rapier}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_UND_Bless_StaffBlessMystra</code> | ||
| rowspan="2" | | | rowspan="2" |Bless up to 3 creatures. They gain a +1d4 bonus to {{Attack Roll}}s and {{Saving Throw}}s. | ||
|- | |- | ||
| | |Bless | ||
|{{RarityItem| | |{{RarityItem|Staff of Arcane Blessing}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_MelfsMagicArrow</code> | ||
| rowspan="2" | | | rowspan="2" |Shoot a green arrow that covers the target and the ground with acid. Deals DealDamage(4d4,Acid) immediately and DealDamage(2d4,Acid) at the end of the target's turn. | ||
|- | |- | ||
| | |Melf's Acid Arrow | ||
|{{RarityItem| | |{{RarityItem|Melf's First Staff}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_FireBolt_Staff</code> | ||
| rowspan="2" | | | rowspan="2" |Hurl a mote of fire. | ||
|- | |- | ||
| | |Fire Bolt | ||
|{{RarityItem| | |{{RarityItem|Gold Wyrmling Staff}}<br> | ||
{{RarityItem|Incandescent Staff }} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_Haste</code> | ||
| rowspan="2" | | | rowspan="2" |Target yourself or an ally to become {{Cond|Hastened}}: gain an action, become faster and gain +2 to {{Armour Class}}. | ||
|- | |- | ||
| | |Haste | ||
|{{RarityItem| | |{{RarityItem|Darkfire Shortbow}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_CounterSpell</code> | ||
| rowspan="2" | | | rowspan="2" |Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level. | ||
|- | |- | ||
| | |Counterspell | ||
|{{RarityItem| | |{{RarityItem|Staff of Interruption}} | ||
|- | |- | ||
| colspan="2" |<code>Shout_MAG_WarlockSpellRestoration</code> | | colspan="2" |<code>Shout_MAG_WarlockSpellRestoration</code> | ||
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|{{RarityItem|Caitiff Staff}} | |{{RarityItem|Caitiff Staff}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_Thorn_Blade_EnsnaringStrike</code> | ||
| rowspan="2" | | | rowspan="2" |Your attack summons thorny vines that possibly {{Cond|Ensnared|Ensnare}} your target. | ||
|- | |- | ||
| | |Ensnaring Strike (Melee) | ||
|{{RarityItem| | |{{RarityItem|Thorn Blade}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_Harpers_HarmonizingRapier_Perfrom</code> | ||
| rowspan="2" | | | rowspan="2" |You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage). | ||
|- | |- | ||
| | |Mellow Harmony | ||
|{{RarityItem| | |{{RarityItem|Harmonic Dueller }} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_PoisonMist</code> | ||
| rowspan="2" | | | rowspan="2" |On a hit, surround the target in a noxious cloud that possibly {{Cond|Poisoned|Poisons}} those within it. | ||
|- | |- | ||
| | |Poison Mist | ||
|{{RarityItem| | |{{RarityItem|Argument Solver}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_CreateWater_StaffOfRain</code> | ||
| rowspan="2" | | | rowspan="2" |Call forth rain. It extinguishes exposed flames and forms a water surface. | ||
|- | |- | ||
| | |Create Water | ||
|{{RarityItem| | |{{RarityItem|Rain Dancer}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Zone_Mag_WeaponAction_GiantBlade</code> | ||
| rowspan="2" | | | rowspan="2" |Channel your mettlesome strength and strike all creatures in a line. | ||
|- | |- | ||
| | |Colossal Onslaught | ||
|{{RarityItem| | |{{RarityItem|Jorgoral's Greatsword}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_Blight</code> | ||
| rowspan="2" | | | rowspan="2" |Plants take maximum damage from this spell, and have Disadvantage on the {{Saving Throw}} against it. | ||
|- | |- | ||
| | |Blight | ||
|{{RarityItem| | |{{RarityItem|Woe}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_Harpers_SingingSword_Sing</code> | ||
| rowspan="2" | | | rowspan="2" |The sword sings a melody. All allies within Distance(6) of range have a 1d4 bonus to {{Attack Roll}}s and Charisma, Wisdom and Intelligence {{Saving Throw}}s.The sword will stop singing if unequipped. | ||
|- | |- | ||
| | |Phalar Aluve: Sing | ||
|{{RarityItem| | |{{RarityItem|Singing Sword}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_Harpers_SingingSword_Shriek</code> | ||
| rowspan="2" | | | rowspan="2" |The sword Shrieks. All enemies within Distance(6) of range have a 1d4 penalty to Charisma, Wisdom and Intelligence {{Saving Throw}}s. Affected creatures receive an extra DealDamage(1d4, Thunder).The sword will stop shrieking if unequipped. | ||
|- | |- | ||
| | |Phalar Aluve: Shriek | ||
|{{RarityItem| | |{{RarityItem|Singing Sword}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_Syringe</code> | ||
| rowspan="2" | | | rowspan="2" |Inject an enemy with the mysterious liquid in your syringe and possibly {{Cond|Poisoned|Poison}} them. | ||
|- | |- | ||
| | |Inject Nostrum | ||
|{{RarityItem| | |{{RarityItem|Syringe}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_TheDueller_BonusAttack</code> | ||
| rowspan="2" | | | rowspan="2" |While you are not dual-wielding, you can make an additional melee attack with The Dueller. | ||
|- | |- | ||
| | |Dueller's Enthusiasm | ||
|{{RarityItem| | |{{RarityItem|Duellist's Prerogative}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_RayOfFrost_Staff</code> | ||
| rowspan="2" | | | rowspan="2" |Reduces the target's movement speed by Distance(3). | ||
|- | |- | ||
| | |Ray of Frost | ||
|{{RarityItem| | |{{RarityItem|Mourning Frost}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_SHA_Apprentice_DaggerOfShar_Spell</code> | ||
| rowspan="2" | | | rowspan="2" |Create a cloud of darkness while you attack. | ||
|- | |- | ||
| | |Edge of Darkness | ||
|{{RarityItem| | |{{RarityItem|Shar's Spear of Evening}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_LightningArrow_Shot</code> | ||
| rowspan="2" | | | rowspan="2" |After the arrow hits, smaller bolts snake out from the target toward nearby creatures. | ||
|- | |- | ||
| | |Lightning Arrow | ||
|{{RarityItem| | |{{RarityItem|Hellfire Engine Crossbow}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_SilencingBlade</code> | ||
| rowspan="2" | | | rowspan="2" |Slash a target and possibly {{Cond|Silenced|Silence}} it. | ||
|- | |- | ||
| | |Hush You! | ||
|{{RarityItem| | |{{RarityItem|Witchbreaker}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_Mindcrush</code> | ||
| rowspan="2" | | | rowspan="2" |Rend the enemy's body and soul, and possibly {{Cond|Stunned|Stun}} them. | ||
|- | |- | ||
| | |Soulbreaker | ||
|{{RarityItem| | |{{RarityItem|Soulbreaker Greatsword}}<br> | ||
{{RarityItem| | {{RarityItem|Silver Sword of the Astral Plane}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_FrigidBlade</code> | ||
| rowspan="2" | | | rowspan="2" |You add your [[proficiency bonus]] as Cold damage.When the attack hits, apply {{Cond|Frostbite}}. The creature takes DealDamage(1d4, Cold) when making a weapon attack. | ||
|- | |- | ||
| | |Frigid Blade | ||
|{{RarityItem| | |{{RarityItem|Allandra's Whelm}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_GrandSlam</code> | ||
| rowspan="2" | | | rowspan="2" |Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away. | ||
|- | |- | ||
| | |Grand Slam | ||
|{{RarityItem| | |{{RarityItem|Corpsegrinder}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_SpiritualStand_Reduce</code> | ||
| rowspan="2" | | | rowspan="2" |Make a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and {{Saving Throw}}s. | ||
|- | |- | ||
| | |Sethan: Reduce | ||
|{{RarityItem| | |{{RarityItem|Sethan}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_GOB_GoblinKing_ForceAttack_WeaponAttack</code> | ||
| rowspan="2" | | | rowspan="2" |A surge of divine energy accompanies your swing and possibly pushes the target back Distance(5). | ||
|- | |- | ||
| | |Absolute Power | ||
|{{RarityItem| | |{{RarityItem|Faithbreaker}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Zone_MAG_Automaton_SunbeamShot</code> | ||
| rowspan="2" | | | rowspan="2" |Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | ||
|- | |- | ||
| | |Dazzling Ray | ||
|{{RarityItem| | |{{RarityItem|Fabricated Arbalest}} | ||
|- | |- | ||
| colspan="2" |<code>Shout_MAG_Zhentarim_Bloodfeeding</code> | | colspan="2" |<code>Shout_MAG_Zhentarim_Bloodfeeding</code> | ||
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|{{RarityItem|Sanguine Blade}} | |{{RarityItem|Sanguine Blade}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_TheChromatic_ChromaticAttunement</code> | ||
| rowspan="2" | | | rowspan="2" |Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. | ||
|- | |- | ||
| | |Kereska's Favour | ||
|{{RarityItem| | |{{RarityItem|Markoheshkir}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_ElementalWeapon</code> | ||
| rowspan="2" | | | rowspan="2" |Imbue a weapon with elemental power. It receives a +1 bonus to {{Attack Roll}}s, and deals an additional 1d4 damage of your choice. | ||
|- | |- | ||
| | |Draconic Elemental Weapon | ||
|{{RarityItem| | |{{RarityItem|Drakethroat Glaive}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_WhirlwindAttack</code> | ||
| rowspan="2" | | | rowspan="2" |Strike out at all nearby foes, making separate {{Attack Roll}}s against each target. | ||
|- | |- | ||
| | |Whirlwind Attack | ||
|{{RarityItem| | |{{RarityItem|The Dancing Breeze}}<br> | ||
{{RarityItem|Belm}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_MoonlightButterfly</code> | ||
| rowspan="2" | | | rowspan="2" |Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting {{Advantage}} on attacks against the target. | ||
|- | |- | ||
| | |Moonlight Butterflies | ||
|{{RarityItem| | |{{RarityItem|Moonlight Glaive}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_ConcussiveSmash_Deva</code> | ||
| rowspan="2" | | | rowspan="2" |Possibly {{Cond|Dazed|Dazes}} your target. They can't take reactions and and lose the Dexterity bonus to their {{Armour Class}}. | ||
|- | |- | ||
| | |Concussive Smash | ||
|{{RarityItem| | |{{RarityItem|Deva Mace}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_WeaponAction_UndeadTurningBolt</code> | ||
| rowspan="2" | | | rowspan="2" |Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict {{SAI|Turn Undead}}. | ||
|- | |- | ||
| | |Sacred Munitions | ||
|{{RarityItem| | |{{RarityItem|Gandrel's Aspiration}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_SteadfastStrike</code> | ||
| rowspan="2" | | | rowspan="2" |Slam into a foe, preventing them (and yourself) from being moved involuntarily. | ||
|- | |- | ||
| | |Steadfast Strike | ||
|{{RarityItem| | |{{RarityItem|Steadfast Maul}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_ShadowBlade</code> | ||
| rowspan="2" | | | rowspan="2" |Strike an enemy, adding your [[proficiency bonus]] to the damage. Moreover, if the attack hits, it deals an additional DealDamage(1d6, Psychic). This attack doesn't break concealment. | ||
|- | |- | ||
| | |Shadowsoaked Blow | ||
|{{RarityItem| | |{{RarityItem|Justiciar's Scimitar}}<br> | ||
{{RarityItem|Sword of Clutching Umbra}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_Drow_EnsnaringStrike</code> | ||
| rowspan="2" | | | rowspan="2" |Your attack conjures thick sticky webbing that possibly {{Cond|Enwebbed|Enwebs}} your target(s). | ||
|- | |- | ||
| | |Ensnaring Strands | ||
|{{RarityItem| | |{{RarityItem|Cruel Sting }}<br> | ||
{{RarityItem|Pale Widow Gloves}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_GiantSubjugation</code> | ||
| rowspan="2" | | | rowspan="2" |Deal additional damage equal to your [[proficiency bonus]]. On a hit, Large, Huge, or Gargantuan creatures take an additional DealDamage(2d6, MainMeleeWeaponDamageType) and must succeed a Strength {{Saving Throw}} or fall {{Cond|Prone}}. | ||
|- | |- | ||
| | |Topple the Big Folk | ||
|{{RarityItem|Balduran's Giantslayer}} | |||
|{{RarityItem| | |||
|- | |- | ||
| colspan="2" |<code>Target_MAG_Critical_Critical_Combo</code> | | colspan="2" |<code>Target_MAG_Critical_Critical_Combo</code> | ||
| rowspan="2" |After scoring a [[Critical Hit]], use your | | rowspan="2" |After scoring a [[Critical Hit]], use your bonus action to make an additional attack. | ||
|- | |- | ||
|Press the Advantage | |Press the Advantage | ||
|{{RarityItem|Combination Axe}} | |{{RarityItem|Combination Axe}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_Bonesaw</code> | ||
| rowspan="2" | | | rowspan="2" |Grind your saw's blackest teeth into an enemy's calves and possibly {{Cond|Slowed|Slow}} them. | ||
|- | |||
|Incise Ligaments | |||
|{{RarityItem|Bonesaw}} | |||
|- | |||
| colspan="2" |<code>Target_MAG_Command_Container</code> | |||
| rowspan="2" |Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. | |||
|- | |- | ||
| | |Command | ||
|{{RarityItem| | |{{RarityItem|Salty Scimitar(rrr)}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_DEN_Apprentice_DaggerOfShar_Spell</code> | ||
| rowspan="2" | | | rowspan="2" |Create a cloud of darkness while you attack. | ||
|- | |- | ||
| | |Edge of Darkness | ||
|{{RarityItem| | |{{RarityItem|Dagger of Shar}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_SHA_SelunesBlessing_Moonbeam</code> | ||
| rowspan="2" | | | rowspan="2" |Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam Distance(18). | ||
|- | |- | ||
| | |Moonbeam | ||
|{{RarityItem| | |{{RarityItem|Selûne's Spear of Night}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_Leech</code> | ||
| rowspan="2" | | | rowspan="2" |Pierce an enemy's flesh and possibly make them {{Cond|Bleeding|Bleed}}. | ||
|- | |- | ||
| | |Bloodletting | ||
|{{RarityItem| | |{{RarityItem|Artificial Leech}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_Trepan</code> | ||
| rowspan="2" | | | rowspan="2" |Make a burr hole into an enemy's skull and possibly knock them {{Cond|Prone}}. | ||
|- | |- | ||
| | |Trephination | ||
|{{RarityItem| | |{{RarityItem|Trepan}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_FieryStrike_Myrmidon_Fire</code> | ||
| rowspan="2" | | | rowspan="2" |Lash out with a blazing strike and possibly {{Cond|Burning|Burn}} your target. | ||
|- | |- | ||
| | |Scorching Strike | ||
|{{RarityItem| | |{{RarityItem|Fire Myrmidon's Burning Scimitar}}<br> | ||
{{RarityItem| | {{RarityItem|Scimitar of Cinder}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_Headcrack</code> | ||
| rowspan="2" | | | rowspan="2" |Lob a small payload at the target, wounding them and possibly inflicting {{Cond|Dazed}}. | ||
|- | |- | ||
| | |Headcrack | ||
|{{RarityItem| | |{{RarityItem|Sling}}<br> | ||
{{RarityItem|Sling}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_RevitalizingStrike</code> | ||
| rowspan="2" | | | rowspan="2" |Smash into a foe, wounding them and healing your own injuries. | ||
|- | |- | ||
| | |Revitalising Strike | ||
|{{RarityItem| | |{{RarityItem|Hoppy}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_Automaton_LightTagging_Shot</code> | ||
| rowspan="2" | | | rowspan="2" |Fire a shimmering bolt that inflicts 1 turn of {{Cond|Radiating Orb}} upon the target. | ||
|- | |- | ||
| | |Illuminating Shot | ||
|{{RarityItem| | |{{RarityItem|Fabricated Arbalest}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_LightningStrike_Myrmidon_Air</code> | ||
| rowspan="2" | | | rowspan="2" |Clout a foe with your lightning-suffused flail and {{Cond|Stunned|Stun}} them. | ||
|- | |- | ||
| | |Electrified Flail | ||
|{{RarityItem| | |{{RarityItem|Air Myrmidon Flail}}<br> | ||
{{RarityItem|Flail of the Vortex}}<br> | |||
{{RarityItem|Flail of the Vortex}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_Mindoverload</code> | ||
| rowspan="2" | | | rowspan="2" |Unleash the wails of the dead that fell to your blade, and possibly instil {{Cond|Crown of Madness}} in the target. | ||
|- | |- | ||
| | |Crowning Strike | ||
|{{RarityItem| | |{{RarityItem|Blade of Oppressed Souls}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_FreezingStrike_Myrmidon_Water</code> | ||
| rowspan="2" | | | rowspan="2" |Pierce a creature with your frost-rimed trident and {{Cond|Chilled|Chill}} it. | ||
|- | |- | ||
| | |Hiemal Strike | ||
|{{RarityItem| | |{{RarityItem|Trident Water Myrmidon}}<br> | ||
{{RarityItem|Trident of the Depths}} | |||
|- | |- | ||
| colspan="2" |<code>Target_MAG_PHB_ScimitarOfSpeed_BonusAttack</code> | | colspan="2" |<code>Target_MAG_PHB_ScimitarOfSpeed_BonusAttack</code> | ||
| rowspan="2" |Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. | | rowspan="2" |Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. | ||
|- | |- | ||
|Perfectly Balanced Strike | |Perfectly Balanced Strike | ||
|{{RarityItem|Belm}} | |{{RarityItem|Belm}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_Legendary_GiantSlayer_EnlargeSelf</code> | ||
| rowspan="2" | | | rowspan="2" |Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain GainTemporaryHitPoints(27) and {{Advantage}} on Strength Checks and {{Saving Throw}}s. | ||
|- | |- | ||
| | |Giant Form | ||
| | |{{RarityItem|Balduran's Giantslayer}} | ||
{{RarityItem|Balduran's Giantslayer | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_Legendary_CompelledDuel</code> | ||
| rowspan="2" | | | rowspan="2" |Challenge an enemy to attack only you, inflicting {{Cond|Bleeding}} on the target. | ||
|- | |- | ||
| | |Challenge to Duel | ||
|{{RarityItem| | |{{RarityItem|Duellist's Prerogative}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Zone_WYR_Automaton_SunbeamShot_Gortash</code> | ||
| rowspan="2" | | | rowspan="2" |Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | ||
|- | |- | ||
| | |Dazzling Ray | ||
|{{RarityItem| | |{{RarityItem|Fabricated Arbalest}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_Victory_Longbow_Haste</code> | ||
| rowspan="2" | | | rowspan="2" |Gain {{Cond|Celestial Haste|Hastened}}. | ||
|- | |- | ||
| | |Celestial Haste | ||
|{{RarityItem| | |{{RarityItem|Gontr Mael}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_SurgeryEnabler_Bonesaw_Nurse</code> | ||
| rowspan="2" | | | rowspan="2" |Equips the Surgeon with a gory, jagged bonesaw, allowing him to cast {{SAI|Bloody Bonesaw}}. | ||
|- | |- | ||
| | |Hand Me My Saw | ||
|{{RarityItem| | |{{RarityItem|Bonesaw}}<br> | ||
{{RarityItem| | {{RarityItem|Bonesaw}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_Bloodrend</code> | ||
| rowspan="2" | | | rowspan="2" |Deal additional damage equal to your [[proficiency bonus]].On a successful hit, you gain {{Cond|Bloodrender}}, which lets you deal more damage at the cost of some hit points. | ||
|- | |- | ||
| | |Bloodrender | ||
|{{RarityItem| | |{{RarityItem|Bloodsoaked Greataxe}}<br> | ||
{{RarityItem|The Impaler}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_Smite_Wrathful</code> | ||
| rowspan="2" |Possibly {{Cond| | | rowspan="2" |Possibly {{Cond|Frightened|Frightens}} your target. They'll have Disadvantage on Ability Checks and {{Attack Roll}}s and they cannot move. | ||
|- | |- | ||
| | |Wrathful Smite | ||
|{{RarityItem| | |{{RarityItem|Voss' Silver Sword}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_SHA_SeluneBlessing_Moonfire</code> | ||
| rowspan="2" | | | rowspan="2" |Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage. | ||
|- | |- | ||
| | |Moonmote | ||
|{{RarityItem| | |{{RarityItem|Selûne's Spear of Night}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_SurgeryEnabler_Trepan_Nurse</code> | ||
| rowspan="2" | | | rowspan="2" |Equips the Surgeon with a poisonous trepan, allowing him to cast {{SAI|Terror Trepan}}. | ||
|- | |- | ||
| | |Hand Me My Trepan | ||
|{{RarityItem| | |{{RarityItem|Trepan}}<br> | ||
{{RarityItem|Trepan}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_ThornWhip_Sorrow</code> | ||
| rowspan="2" | | | rowspan="2" |Pulls the creature Distance(3) closer to you. | ||
|- | |- | ||
| | |Sorrowful Lash | ||
|{{RarityItem| | |{{RarityItem|Sorrow}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_FlamingFist_StaffOfFire_Fireball</code> | ||
| rowspan="2" | | | rowspan="2" |Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. | ||
|- | |- | ||
| | |Fireball | ||
|{{RarityItem| | |{{RarityItem|Incandescent Staff }} | ||
|- | |- | ||
| colspan="2" |<code>Projectile_MAG_PushingAttack</code> | | colspan="2" |<code>Projectile_MAG_PushingAttack</code> | ||
| rowspan="2" | | | rowspan="2" |Pushes your target back Distance(4.5). | ||
|- | |- | ||
| | |Pushing Attack (Ranged) | ||
|{{RarityItem|Titanstring Bow}} | |{{RarityItem|Titanstring Bow}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_ThunderousSmite</code> | ||
| rowspan="2" | | | rowspan="2" |Pushes your target Distance(3) away and possibly knocks it {{Cond|Prone}}. | ||
|- | |- | ||
| | |Thunderous Smite | ||
|{{RarityItem| | |{{RarityItem|Cacophony}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_Self_ElementalWeapon</code> | ||
| rowspan="2" | | | rowspan="2" |Give the Flail of Elemental Ages a +1 bonus to {{Attack Roll}}s and an additional 1d4 Acid, Cold, or Fire damage to its strikes depending on the elemental age embodied. | ||
|- | |- | ||
| | |Elemental Age | ||
|{{RarityItem| | |{{RarityItem|Flail of Ages}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_SpiritualStand_Greataxe</code> | ||
| rowspan="2" | | | rowspan="2" |Summon a spiritual twin of Sethan in a point you can see, dealing DealDamage(3d8+SpellCastingAbilityModifier, Force) on a hit. | ||
|- | |- | ||
| | |Sethan: Spiritual Greataxe | ||
|{{RarityItem| | |{{RarityItem|Sethan}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_FlamingBlade</code> | ||
| rowspan="2" | | | rowspan="2" |Immolate your blade like a phoenix wing and strike a foe with its blazing steel. | ||
|- | |- | ||
| | |Flaming Blade | ||
|{{RarityItem| | |{{RarityItem|Arduous Flame Blade }} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_SurgeryEnabler_Syringe_Nurse</code> | ||
| rowspan="2" | | | rowspan="2" |Equips the Surgeon with a crusty, rusted syringe, allowing him to cast {{SAI|This Won't Hurt A Bit}}. | ||
|- | |- | ||
| | |Hand Me My Syringe | ||
|{{RarityItem| | |{{RarityItem|Syringe}}<br> | ||
{{RarityItem|Syringe}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_Fleshrend</code> | ||
| rowspan="2" | | | rowspan="2" |Thrust forward with diabolical precision, possibly stymying your target's ability to heal. | ||
|- | |- | ||
| | |Part the Flesh | ||
|{{RarityItem|Render of Scrumptious Flesh}}<br> | |||
{{RarityItem|Fleshrender}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Zone_Cleave_Apostle</code> | ||
| rowspan="2" | | | rowspan="2" |Swing your weapon in a large arc that knocks targets back Distance(3). | ||
|- | |- | ||
| | |Reaper's Scythe | ||
|{{RarityItem| | |{{RarityItem|Scythe of Myrkul}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_ScorchingRay_Shot</code> | ||
| rowspan="2" | | | rowspan="2" |Hurl 3 rays of fire. Each ray deals DealDamage(2d6,Fire). | ||
|- | |- | ||
| | |Scorching Ray Shot | ||
|{{RarityItem| | |{{RarityItem|Hellfire Hand Crossbow}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_CorrosiveStrike</code> | ||
| rowspan="2" | | | rowspan="2" |Deal additional Acid damage equal to your [[proficiency bonus]]. On a hit, create a pool of acid around the target which reduces {{Armour Class}} by 2. | ||
|- | |- | ||
| | |Corrosive Strike | ||
|{{RarityItem| | |{{RarityItem|Corrosive Flail}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_Taxblade</code> | ||
| rowspan="2" | | | rowspan="2" |Strike out greedily, dealing an additional DealDamage(ProficiencyBonus, MainMeleeWeaponDamageType) per 300 gold that the target possesses. | ||
|- | |- | ||
| | |Blood Money | ||
|{{RarityItem| | |{{RarityItem|Twist of Fortune}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_DEN_Entangle_Staff</code> | ||
| rowspan="2" | | | rowspan="2" |Create a vine surface, slowing down creatures, possibly {{Cond|Entangled|Entangling}} them. | ||
|- | |- | ||
| | |Faithwarden's Vines | ||
|{{RarityItem| | |{{RarityItem|Pale Oak}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_SHA_SharsBlessing_Darkness</code> | ||
| rowspan="2" | | | rowspan="2" |Create a dark shroud that Heavily Obscures and {{Cond|Blinded|Blinds}} creatures within. Creatures cannot make ranged attacks into or out of it. | ||
|- | |- | ||
| | |Shar's Darkness | ||
|{{RarityItem| | |{{RarityItem|Shar's Spear of Evening}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Zone_MAG_BloodOfLathander_Sunbeam</code> | ||
| rowspan="2" | | | rowspan="2" |A beam of brilliant light sears and {{Cond|Blinded|Blinds}} all creatures in its path. | ||
|- | |- | ||
| | |Sunbeam | ||
|{{RarityItem| | |{{RarityItem|Blood of Lathander}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_MagicMissile_Shot</code> | ||
| rowspan="2" | | | rowspan="2" |Shoot 5 magical darts, each dealing DealDamage(1d4+1,Force). They always hit their target. | ||
|- | |- | ||
| | |Magic Missile | ||
|{{RarityItem| | |{{RarityItem|Ne'er Misser}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_GOB_PainPriest_DaggerSpell</code> | ||
| rowspan="2" | | | rowspan="2" |Pain is a path to power. Take DealDamage(1d4,Slashing) to receive a +1d4 bonus to {{Attack Roll}}s and {{Saving Throw}}s. | ||
|- | |- | ||
| | |Blood Sacrifice | ||
|{{RarityItem| | |{{RarityItem|Ritual Dagger}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_Overheat_Azer</code> | ||
| rowspan="2" | | | rowspan="2" |Release a fraction of your inner fire. All nearby creatures take damage and start {{Cond|Burning Fiercely}}. | ||
|- | |- | ||
| | |Overheat | ||
|{{RarityItem| | |{{RarityItem|Azer Warhammer}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_PLA_ShieldOfFaith_SwordOfJustice</code> | ||
| rowspan="2" | | | rowspan="2" |Protect a creature from attacks: increase its {{Armour Class}} by 2. | ||
|- | |- | ||
| | |Tyr's Protection | ||
|{{RarityItem| | |{{RarityItem|Sword of Justice}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_WeaponAction_TelekineticBolt</code> | ||
| rowspan="2" | | | rowspan="2" |Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional DealDamage(1d4, Force). | ||
|- | |- | ||
| | |Arcane Ammunition | ||
|{{RarityItem| | |{{RarityItem|Crossbow of Arcane Force}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_UND_Smite_Searing_DuergarBlacksmithHammer</code> | ||
| rowspan="2" | | | rowspan="2" |Deal an extra DealDamage(1d6,Fire) and set your target on fire: it takes DealDamage(1d6,Fire) every turn. | ||
|- | |- | ||
| | |Searing Smite | ||
|{{RarityItem| | |{{RarityItem|Skybreaker}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_Harpers_SingingSword_Container</code> | ||
| rowspan="2" | | | rowspan="2" |The sword hums in anticipation, ready to {{SAI|Phalar Aluve: Sing|Sing}} or {{SAI|Phalar Aluve: Shriek|Shriek}}. | ||
|- | |- | ||
| | |Phalar Aluve: Melody | ||
|{{RarityItem| | |{{RarityItem|Phalar Aluve}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_TrueStrike</code> | ||
| rowspan="2" | | | rowspan="2" |Gain {{Advantage}} on your next {{Attack Roll}}. | ||
|- | |- | ||
| | |True Strike | ||
|{{RarityItem| | |{{RarityItem|The Clover}}<br> | ||
{{RarityItem|Blade of the First Blood}} | |||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_ORI_Gale_ShadowSummon</code> | ||
| rowspan="2" | | | rowspan="2" |Pull an undead creature from the depths of the Shadow Lantern's depraved magic to join your side in combat. | ||
|- | |- | ||
| | |Conjure Shadow Lantern Wraith | ||
|{{RarityItem| | |{{RarityItem|Shadow Lantern}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_UndyingSubjugation</code> | ||
| rowspan="2" | | | rowspan="2" |Strike with subjugating fury, adding your Proficiency Bonus to the damage roll. If you hit a fiend or undead creature, deal an additional DealDamage(2d6, MainMeleeWeaponDamageType) and possibly {{Cond|Bane}} it. | ||
|- | |- | ||
| | |Profane Scourge | ||
|{{RarityItem| | |{{RarityItem|The Undead Bane}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_OrphicHammer_ChainBreaker</code> | ||
| rowspan="2" | | | rowspan="2" |Smite the magical bonds keeping a creature {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}, freeing it. | ||
|- | |- | ||
| | |Unshackling Strike | ||
|{{RarityItem| | |{{RarityItem|Orphic Hammer}} | ||
|- | |- | ||
| colspan="2" |<code>Target_SurgeryEnabler_Leech_Nurse</code> | | colspan="2" |<code>Target_SurgeryEnabler_Leech_Nurse</code> | ||
Line 829: | Line 568: | ||
{{RarityItem|Artificial Leech}} | {{RarityItem|Artificial Leech}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_WeaponAction_SearingBlood</code> | ||
| rowspan="2" | | | rowspan="2" |Cut into an enemy, dealing DealDamage(MainMeleeWeapon+ProficiencyBonus, MainMeleeWeaponDamageType) + an additional DealDamage(1d6, Fire) to them, while you yourself take DealDamage(1d6, Slashing). | ||
|- | |||
|Searing Blood | |||
|{{RarityItem|Rupturing Blade}} | |||
|- | |||
| colspan="2" |<code>Zone_MAG_Automaton_Human_Steelwatcher_HellfireCleave</code> | |||
| rowspan="2" |Spew hellish flames and strike your foes. | |||
|- | |- | ||
| | |Hellflame Cleave | ||
|{{RarityItem| | |{{RarityItem|Hellfire Greataxe}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_ArmsOfHadar_3</code> | ||
| rowspan="2" | | | rowspan="2" |Prevent targets from using reactions. | ||
|- | |- | ||
| | |Arms of Hadar | ||
|{{RarityItem| | |{{RarityItem|Hollow's Staff}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_WeaponAction_BlindingShot</code> | ||
| rowspan="2" | | | rowspan="2" |Weave the lost magic of the children of Deep Duerra into your shot and possibly {{Cond|Blinded|Blind}} your target. | ||
|- | |- | ||
| | |Blinding Shot | ||
|{{RarityItem| | |{{RarityItem|Least Expected }} | ||
|- | |- | ||
| colspan="2" |<code>Target_MAG_WeaponAction_FlashingDawn</code> | | colspan="2" |<code>Target_MAG_WeaponAction_FlashingDawn</code> | ||
| rowspan="2" |Deal additional Radiant damage equal to your [[proficiency bonus]]. On a hit, light erupts around you in a Distance(3) area. Enemies in the light must succeed a {{Difficulty Class}} 13 Constitution {{Saving Throw}} or be {{Cond|Blinded}}. | | rowspan="2" |Deal additional Radiant damage equal to your [[proficiency bonus]]. On a hit, light erupts around you in a Distance(3) area. Enemies in the light must succeed a {{Difficulty Class}} 13 Constitution {{Saving Throw}} or be {{Cond|Blinded}}. | ||
|- | |- | ||
|Dawnburst Strike | |Dawnburst Strike | ||
Line 866: | Line 599: | ||
{{RarityItem|The Sacred Star}} | {{RarityItem|The Sacred Star}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_Bhaalist_Hold_Person</code> | ||
| rowspan="2" |None | | rowspan="2" |None | ||
|- | |- | ||
| | |Hold Person | ||
|{{RarityItem| | |{{RarityItem|Stillmaker}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_Victory_Longbow_RoaringShot</code> | ||
| rowspan="2" |None | | rowspan="2" |None | ||
|- | |- | ||
| | |Bolt of Celestial Light | ||
|{{RarityItem| | |{{RarityItem|Gontr Mael}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Zone_MAG_ZephyrBreak</code> | ||
| rowspan="2" | | | rowspan="2" |Emit a powerful gale of wind that clears all clouds and pushes creatures back Distance(5), possibly inflicting {{Cond|Off Balance}}. | ||
|- | |- | ||
| | |Zephyr Break | ||
|{{RarityItem| | |{{RarityItem|Nyrulna}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_RetrievingShot</code> | ||
| rowspan="2" | | | rowspan="2" |Pulls the creature Distance(9) closer to you. | ||
|- | |- | ||
| | |Reposition Malefactor | ||
|{{RarityItem| | |{{RarityItem|Hellfire Engine Crossbow}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_MAG_BG_OfSpeed_LightCrossbow_BonusAttack</code> | ||
| rowspan="2" | | | rowspan="2" |Make a ranged attack with your equipped weapon. | ||
|- | |- | ||
| | |Blink-of-an-eye Bolt | ||
|{{RarityItem|Light Crossbow of Speed}} | |||
|{{RarityItem| | |||
|- | |- | ||
| colspan="2" |<code>Zone_UNI_SuperheavyWeapon_Spell</code> | | colspan="2" |<code>Zone_UNI_SuperheavyWeapon_Spell</code> | ||
Line 927: | Line 635: | ||
|{{RarityItem|Very Heavy Greataxe}} | |{{RarityItem|Very Heavy Greataxe}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_CombatStaff_Enlarge</code> | ||
| rowspan="2" | | | rowspan="2" |Grow in size to become stronger. | ||
|- | |||
|Whossa Large Fellow? | |||
|{{RarityItem|Bigboy's Chew Toy}} | |||
|- | |||
| colspan="2" |<code>Target_MAG_SpiritualWeapon</code> | |||
| rowspan="2" |Summon a floating, spectral weapon that attacks your enemies alongside you. | |||
|- | |- | ||
| | |Spiritual Weapon | ||
|{{RarityItem| | |{{RarityItem|Harper Sacredstriker}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_MAG_DevoteesMace_Healing_Aura</code> | ||
| rowspan="2" | | | rowspan="2" |Emanate a soothing aura. You and nearby allies regain RegainHitPoints(1d4) at the start of your turn. | ||
|- | |- | ||
| | |Healing Incense Aura | ||
|{{RarityItem| | |{{RarityItem|Devotee's Mace}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_HuntersMark</code> | ||
| rowspan="2" | | | rowspan="2" |Mark a creature as your quarry to deal an additional DealDamage(1d6,MainWeaponDamageType) whenever you hit it with a weapon attack. | ||
|- | |- | ||
| | |Hunter's Mark | ||
|{{RarityItem| | |{{RarityItem|Hunting Shortbow}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Zone_Mag_WeaponAction_RazorGale</code> | ||
| rowspan="2" | | | rowspan="2" |Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. | ||
|- | |- | ||
| | |Razor Gale | ||
|{{RarityItem| | |{{RarityItem|Larethian's Wrath}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Shout_GLO_Pixie_InspectMoonlantern</code> | ||
| rowspan="2" | | | rowspan="2" |Looks like there is something inside the lantern. Inspect it closely. | ||
|- | |- | ||
| | |Inspect Moonlantern | ||
|{{RarityItem| | |{{RarityItem|Moonlantern}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_WYR_Circus_MumblingStaff_FireBolt</code> | ||
| rowspan="2" | | | rowspan="2" |Hurl a mote of fire. | ||
|- | |- | ||
| | |Firebolt? | ||
|{{RarityItem| | |{{RarityItem|Quarterstaff}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Rush_MAG_ZephyrFlash</code> | ||
| rowspan="2" | | | rowspan="2" |Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}. | ||
|- | |- | ||
| | |Zephyr Flash | ||
|{{RarityItem| | |{{RarityItem|Nyrulna}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Projectile_HAG_RayOfSickness_Staff</code> | ||
| rowspan="2" |Possibly {{Cond| | | rowspan="2" |Possibly {{Cond|Poisoned|Poisons}} the target. | ||
|- | |- | ||
| | |Ray of Sickness | ||
|{{RarityItem| | |{{RarityItem|Staff of Crones}} | ||
|- | |- | ||
| colspan="2" |<code> | | colspan="2" |<code>Target_MAG_CommanderStrike</code> | ||
| rowspan="2" | | | rowspan="2" |Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. | ||
|- | |- | ||
| | |Commander's Strike | ||
|{{RarityItem| | |{{RarityItem|Ravengard's Scourger}}<br> | ||
{{RarityItem|Duke Ravengard's Longsword}} | |||
|} | |} |
Revision as of 18:21, 7 November 2023
Effect | Weapon(s) | Description |
---|---|---|
Shout_MAG_DetectThoughts
|
Focus your mind to read the thoughts of certain creatures while talking to them. | |
Detect Thoughts | Hammer of the Just | |
Target_ORI_Wyll_SummonCambion
|
Conjure a fiendish cambion to fight alongside you. It can cast | , , and .|
Planar Ally: Cambion | Infernal Rapier | |
Target_UND_Bless_StaffBlessMystra
|
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. | |
Bless | Staff of Arcane Blessing | |
Projectile_MAG_MelfsMagicArrow
|
Shoot a green arrow that covers the target and the ground with acid. Deals DealDamage(4d4,Acid) immediately and DealDamage(2d4,Acid) at the end of the target's turn. | |
Melf's Acid Arrow | Melf's First Staff | |
Projectile_MAG_FireBolt_Staff
|
Hurl a mote of fire. | |
Fire Bolt | Gold Wyrmling Staff | |
Target_MAG_Haste
|
Target yourself or an ally to become : gain an action, become faster and gain +2 to Armour Class. | |
Haste | Darkfire Shortbow | |
Target_MAG_CounterSpell
|
Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level. | |
Counterspell | Staff of Interruption | |
Shout_MAG_WarlockSpellRestoration
|
Replenish 1 expended Warlock spell slots. | |
Caitiff's Restoration | Caitiff Staff | |
Target_MAG_Thorn_Blade_EnsnaringStrike
|
Your attack summons thorny vines that possibly your target. | |
Ensnaring Strike (Melee) | Thorn Blade | |
Shout_MAG_Harpers_HarmonizingRapier_Perfrom
|
You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage). | |
Mellow Harmony | Harmonic Dueller | |
Target_MAG_WeaponAction_PoisonMist
|
On a hit, surround the target in a noxious cloud that possibly those within it. | |
Poison Mist | Argument Solver | |
Target_CreateWater_StaffOfRain
|
Call forth rain. It extinguishes exposed flames and forms a water surface. | |
Create Water | Rain Dancer | |
Zone_Mag_WeaponAction_GiantBlade
|
Channel your mettlesome strength and strike all creatures in a line. | |
Colossal Onslaught | Jorgoral's Greatsword | |
Target_MAG_Blight
|
Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it. | |
Blight | Woe | |
Shout_MAG_Harpers_SingingSword_Sing
|
The sword sings a melody. All allies within Distance(6) of range have a 1d4 bonus to Attack rolls and Charisma, Wisdom and Intelligence Saving throws.The sword will stop singing if unequipped. | |
Phalar Aluve: Sing | Singing Sword | |
Shout_MAG_Harpers_SingingSword_Shriek
|
The sword Shrieks. All enemies within Distance(6) of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving throws. Affected creatures receive an extra DealDamage(1d4, Thunder).The sword will stop shrieking if unequipped. | |
Phalar Aluve: Shriek | Singing Sword | |
Target_MAG_WeaponAction_Syringe
|
Inject an enemy with the mysterious liquid in your syringe and possibly them. | |
Inject Nostrum | Syringe | |
Target_MAG_TheDueller_BonusAttack
|
While you are not dual-wielding, you can make an additional melee attack with The Dueller. | |
Dueller's Enthusiasm | Duellist's Prerogative | |
Projectile_MAG_RayOfFrost_Staff
|
Reduces the target's movement speed by Distance(3). | |
Ray of Frost | Mourning Frost | |
Target_SHA_Apprentice_DaggerOfShar_Spell
|
Create a cloud of darkness while you attack. | |
Edge of Darkness | Shar's Spear of Evening | |
Projectile_MAG_LightningArrow_Shot
|
After the arrow hits, smaller bolts snake out from the target toward nearby creatures. | |
Lightning Arrow | Hellfire Engine Crossbow | |
Target_MAG_WeaponAction_SilencingBlade
|
Slash a target and possibly it. | |
Hush You! | Witchbreaker | |
Target_MAG_WeaponAction_Mindcrush
|
Rend the enemy's body and soul, and possibly them. | |
Soulbreaker | Soulbreaker Greatsword | |
Target_MAG_WeaponAction_FrigidBlade
|
You add your proficiency bonus as Cold damage.When the attack hits, apply . The creature takes DealDamage(1d4, Cold) when making a weapon attack. | |
Frigid Blade | Allandra's Whelm | |
Target_MAG_WeaponAction_GrandSlam
|
Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away. | |
Grand Slam | Corpsegrinder | |
Target_MAG_SpiritualStand_Reduce
|
Make a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and Saving throws. | |
Sethan: Reduce | Sethan | |
Target_GOB_GoblinKing_ForceAttack_WeaponAttack
|
A surge of divine energy accompanies your swing and possibly pushes the target back Distance(5). | |
Absolute Power | Faithbreaker | |
Zone_MAG_Automaton_SunbeamShot
|
Unleash a beam of brilliant light that all creatures in its path. | |
Dazzling Ray | Fabricated Arbalest | |
Shout_MAG_Zhentarim_Bloodfeeding
|
If you have a +3 bonus from Scarlet Remittance, consume it to regain RegainHitPoints(3d10). | |
Scarlet Regeneration | Sanguine Blade | |
Shout_MAG_TheChromatic_ChromaticAttunement
|
Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. | |
Kereska's Favour | Markoheshkir | |
Target_MAG_ElementalWeapon
|
Imbue a weapon with elemental power. It receives a +1 bonus to Attack rolls, and deals an additional 1d4 damage of your choice. | |
Draconic Elemental Weapon | Drakethroat Glaive | |
Shout_MAG_WhirlwindAttack
|
Strike out at all nearby foes, making separate Attack rolls against each target. | |
Whirlwind Attack | The Dancing Breeze | |
Target_MAG_WeaponAction_MoonlightButterfly
|
Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the target. | |
Moonlight Butterflies | Moonlight Glaive | |
Target_ConcussiveSmash_Deva
|
Possibly your target. They can't take reactions and and lose the Dexterity bonus to their Armour Class. | |
Concussive Smash | Deva Mace | |
Shout_MAG_WeaponAction_UndeadTurningBolt
|
Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict | .|
Sacred Munitions | Gandrel's Aspiration | |
Target_MAG_WeaponAction_SteadfastStrike
|
Slam into a foe, preventing them (and yourself) from being moved involuntarily. | |
Steadfast Strike | Steadfast Maul | |
Target_MAG_WeaponAction_ShadowBlade
|
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional DealDamage(1d6, Psychic). This attack doesn't break concealment. | |
Shadowsoaked Blow | Justiciar's Scimitar | |
Target_MAG_Drow_EnsnaringStrike
|
Your attack conjures thick sticky webbing that possibly your target(s). | |
Ensnaring Strands | Cruel Sting | |
Target_MAG_WeaponAction_GiantSubjugation
|
Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional DealDamage(2d6, MainMeleeWeaponDamageType) and must succeed a Strength Saving throw or fall . | |
Topple the Big Folk | Balduran's Giantslayer | |
Target_MAG_Critical_Critical_Combo
|
After scoring a Critical Hit, use your bonus action to make an additional attack. | |
Press the Advantage | Combination Axe | |
Target_MAG_WeaponAction_Bonesaw
|
Grind your saw's blackest teeth into an enemy's calves and possibly them. | |
Incise Ligaments | Bonesaw | |
Target_MAG_Command_Container
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. | |
Command | Salty Scimitar(rrr) | |
Target_DEN_Apprentice_DaggerOfShar_Spell
|
Create a cloud of darkness while you attack. | |
Edge of Darkness | Dagger of Shar | |
Target_SHA_SelunesBlessing_Moonbeam
|
Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam Distance(18). | |
Moonbeam | Selûne's Spear of Night | |
Target_MAG_WeaponAction_Leech
|
Pierce an enemy's flesh and possibly make them . | |
Bloodletting | Artificial Leech | |
Target_MAG_WeaponAction_Trepan
|
Make a burr hole into an enemy's skull and possibly knock them . | |
Trephination | Trepan | |
Target_FieryStrike_Myrmidon_Fire
|
Lash out with a blazing strike and possibly your target. | |
Scorching Strike | Fire Myrmidon's Burning Scimitar | |
Projectile_Headcrack
|
Lob a small payload at the target, wounding them and possibly inflicting . | |
Headcrack | Sling | |
Target_MAG_WeaponAction_RevitalizingStrike
|
Smash into a foe, wounding them and healing your own injuries. | |
Revitalising Strike | Hoppy | |
Projectile_MAG_Automaton_LightTagging_Shot
|
Fire a shimmering bolt that inflicts 1 turn of upon the target. | |
Illuminating Shot | Fabricated Arbalest | |
Target_LightningStrike_Myrmidon_Air
|
Clout a foe with your lightning-suffused flail and them. | |
Electrified Flail | Air Myrmidon Flail | |
Target_MAG_WeaponAction_Mindoverload
|
Unleash the wails of the dead that fell to your blade, and possibly instil in the target. | |
Crowning Strike | Blade of Oppressed Souls | |
Target_FreezingStrike_Myrmidon_Water
|
Pierce a creature with your frost-rimed trident and it. | |
Hiemal Strike | Trident Water Myrmidon | |
Target_MAG_PHB_ScimitarOfSpeed_BonusAttack
|
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. | |
Perfectly Balanced Strike | Belm | |
Shout_MAG_Legendary_GiantSlayer_EnlargeSelf
|
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain GainTemporaryHitPoints(27) and Advantage on Strength Checks and Saving throws. | |
Giant Form | Balduran's Giantslayer | |
Target_MAG_Legendary_CompelledDuel
|
Challenge an enemy to attack only you, inflicting on the target. | |
Challenge to Duel | Duellist's Prerogative | |
Zone_WYR_Automaton_SunbeamShot_Gortash
|
Unleash a beam of brilliant light that all creatures in its path. | |
Dazzling Ray | Fabricated Arbalest | |
Shout_MAG_Victory_Longbow_Haste
|
Gain . | |
Celestial Haste | Gontr Mael | |
Target_SurgeryEnabler_Bonesaw_Nurse
|
Equips the Surgeon with a gory, jagged bonesaw, allowing him to cast | .|
Hand Me My Saw | Bonesaw | |
Target_MAG_WeaponAction_Bloodrend
|
Deal additional damage equal to your proficiency bonus.On a successful hit, you gain , which lets you deal more damage at the cost of some hit points. | |
Bloodrender | Bloodsoaked Greataxe | |
Target_MAG_Smite_Wrathful
|
Possibly your target. They'll have Disadvantage on Ability Checks and Attack rolls and they cannot move. | |
Wrathful Smite | Voss' Silver Sword | |
Target_SHA_SeluneBlessing_Moonfire
|
Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage. | |
Moonmote | Selûne's Spear of Night | |
Target_SurgeryEnabler_Trepan_Nurse
|
Equips the Surgeon with a poisonous trepan, allowing him to cast | .|
Hand Me My Trepan | Trepan | |
Target_MAG_ThornWhip_Sorrow
|
Pulls the creature Distance(3) closer to you. | |
Sorrowful Lash | Sorrow | |
Projectile_MAG_FlamingFist_StaffOfFire_Fireball
|
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. | |
Fireball | Incandescent Staff | |
Projectile_MAG_PushingAttack
|
Pushes your target back Distance(4.5). | |
Pushing Attack (Ranged) | Titanstring Bow | |
Target_MAG_ThunderousSmite
|
Pushes your target Distance(3) away and possibly knocks it . | |
Thunderous Smite | Cacophony | |
Shout_MAG_Self_ElementalWeapon
|
Give the Flail of Elemental Ages a +1 bonus to Attack rolls and an additional 1d4 Acid, Cold, or Fire damage to its strikes depending on the elemental age embodied. | |
Elemental Age | Flail of Ages | |
Target_MAG_SpiritualStand_Greataxe
|
Summon a spiritual twin of Sethan in a point you can see, dealing DealDamage(3d8+SpellCastingAbilityModifier, Force) on a hit. | |
Sethan: Spiritual Greataxe | Sethan | |
Target_MAG_WeaponAction_FlamingBlade
|
Immolate your blade like a phoenix wing and strike a foe with its blazing steel. | |
Flaming Blade | Arduous Flame Blade | |
Target_SurgeryEnabler_Syringe_Nurse
|
Equips the Surgeon with a crusty, rusted syringe, allowing him to cast | .|
Hand Me My Syringe | Syringe | |
Target_MAG_WeaponAction_Fleshrend
|
Thrust forward with diabolical precision, possibly stymying your target's ability to heal. | |
Part the Flesh | Render of Scrumptious Flesh | |
Zone_Cleave_Apostle
|
Swing your weapon in a large arc that knocks targets back Distance(3). | |
Reaper's Scythe | Scythe of Myrkul | |
Projectile_MAG_ScorchingRay_Shot
|
Hurl 3 rays of fire. Each ray deals DealDamage(2d6,Fire). | |
Scorching Ray Shot | Hellfire Hand Crossbow | |
Target_MAG_WeaponAction_CorrosiveStrike
|
Deal additional Acid damage equal to your proficiency bonus. On a hit, create a pool of acid around the target which reduces Armour Class by 2. | |
Corrosive Strike | Corrosive Flail | |
Target_MAG_WeaponAction_Taxblade
|
Strike out greedily, dealing an additional DealDamage(ProficiencyBonus, MainMeleeWeaponDamageType) per 300 gold that the target possesses. | |
Blood Money | Twist of Fortune | |
Target_DEN_Entangle_Staff
|
Create a vine surface, slowing down creatures, possibly them. | |
Faithwarden's Vines | Pale Oak | |
Target_SHA_SharsBlessing_Darkness
|
Create a dark shroud that Heavily Obscures and creatures within. Creatures cannot make ranged attacks into or out of it. | |
Shar's Darkness | Shar's Spear of Evening | |
Zone_MAG_BloodOfLathander_Sunbeam
|
A beam of brilliant light sears and all creatures in its path. | |
Sunbeam | Blood of Lathander | |
Projectile_MAG_MagicMissile_Shot
|
Shoot 5 magical darts, each dealing DealDamage(1d4+1,Force). They always hit their target. | |
Magic Missile | Ne'er Misser | |
Shout_GOB_PainPriest_DaggerSpell
|
Pain is a path to power. Take DealDamage(1d4,Slashing) to receive a +1d4 bonus to Attack rolls and Saving throws. | |
Blood Sacrifice | Ritual Dagger | |
Shout_Overheat_Azer
|
Release a fraction of your inner fire. All nearby creatures take damage and start . | |
Overheat | Azer Warhammer | |
Target_PLA_ShieldOfFaith_SwordOfJustice
|
Protect a creature from attacks: increase its Armour Class by 2. | |
Tyr's Protection | Sword of Justice | |
Shout_MAG_WeaponAction_TelekineticBolt
|
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional DealDamage(1d4, Force). | |
Arcane Ammunition | Crossbow of Arcane Force | |
Target_UND_Smite_Searing_DuergarBlacksmithHammer
|
Deal an extra DealDamage(1d6,Fire) and set your target on fire: it takes DealDamage(1d6,Fire) every turn. | |
Searing Smite | Skybreaker | |
Shout_MAG_Harpers_SingingSword_Container
|
The sword hums in anticipation, ready to | or .|
Phalar Aluve: Melody | Phalar Aluve | |
Target_MAG_TrueStrike
|
Gain Advantage on your next Attack roll. | |
True Strike | The Clover | |
Target_ORI_Gale_ShadowSummon
|
Pull an undead creature from the depths of the Shadow Lantern's depraved magic to join your side in combat. | |
Conjure Shadow Lantern Wraith | Shadow Lantern | |
Target_MAG_WeaponAction_UndyingSubjugation
|
Strike with subjugating fury, adding your Proficiency Bonus to the damage roll. If you hit a fiend or undead creature, deal an additional DealDamage(2d6, MainMeleeWeaponDamageType) and possibly it. | |
Profane Scourge | The Undead Bane | |
Target_MAG_OrphicHammer_ChainBreaker
|
Smite the magical bonds keeping a creature , , and , freeing it. | |
Unshackling Strike | Orphic Hammer | |
Target_SurgeryEnabler_Leech_Nurse
|
Equips the Surgeon with a bloated, biting leech, allowing him to cast | .|
Hand Me My Leech | Artificial Leech | |
Target_MAG_WeaponAction_SearingBlood
|
Cut into an enemy, dealing DealDamage(MainMeleeWeapon+ProficiencyBonus, MainMeleeWeaponDamageType) + an additional DealDamage(1d6, Fire) to them, while you yourself take DealDamage(1d6, Slashing). | |
Searing Blood | Rupturing Blade | |
Zone_MAG_Automaton_Human_Steelwatcher_HellfireCleave
|
Spew hellish flames and strike your foes. | |
Hellflame Cleave | Hellfire Greataxe | |
Shout_MAG_ArmsOfHadar_3
|
Prevent targets from using reactions. | |
Arms of Hadar | Hollow's Staff | |
Projectile_MAG_WeaponAction_BlindingShot
|
Weave the lost magic of the children of Deep Duerra into your shot and possibly your target. | |
Blinding Shot | Least Expected | |
Target_MAG_WeaponAction_FlashingDawn
|
Deal additional Radiant damage equal to your proficiency bonus. On a hit, light erupts around you in a Distance(3) area. Enemies in the light must succeed a Template:Difficulty Class 13 Constitution Saving throw or be . | |
Dawnburst Strike | Tough Sunrises | |
Target_MAG_Bhaalist_Hold_Person
|
None | |
Hold Person | Stillmaker | |
Projectile_MAG_Victory_Longbow_RoaringShot
|
None | |
Bolt of Celestial Light | Gontr Mael | |
Zone_MAG_ZephyrBreak
|
Emit a powerful gale of wind that clears all clouds and pushes creatures back Distance(5), possibly inflicting . | |
Zephyr Break | Nyrulna | |
Target_MAG_RetrievingShot
|
Pulls the creature Distance(9) closer to you. | |
Reposition Malefactor | Hellfire Engine Crossbow | |
Projectile_MAG_BG_OfSpeed_LightCrossbow_BonusAttack
|
Make a ranged attack with your equipped weapon. | |
Blink-of-an-eye Bolt | Light Crossbow of Speed | |
Zone_UNI_SuperheavyWeapon_Spell
|
Swing your weapon with all your might. You can attack multiple targets, but become . | |
Gargantuan Cleave | Very Heavy Greataxe | |
Shout_MAG_CombatStaff_Enlarge
|
Grow in size to become stronger. | |
Whossa Large Fellow? | Bigboy's Chew Toy | |
Target_MAG_SpiritualWeapon
|
Summon a floating, spectral weapon that attacks your enemies alongside you. | |
Spiritual Weapon | Harper Sacredstriker | |
Shout_MAG_DevoteesMace_Healing_Aura
|
Emanate a soothing aura. You and nearby allies regain RegainHitPoints(1d4) at the start of your turn. | |
Healing Incense Aura | Devotee's Mace | |
Target_MAG_HuntersMark
|
Mark a creature as your quarry to deal an additional DealDamage(1d6,MainWeaponDamageType) whenever you hit it with a weapon attack. | |
Hunter's Mark | Hunting Shortbow | |
Zone_Mag_WeaponAction_RazorGale
|
Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. | |
Razor Gale | Larethian's Wrath | |
Shout_GLO_Pixie_InspectMoonlantern
|
Looks like there is something inside the lantern. Inspect it closely. | |
Inspect Moonlantern | Moonlantern | |
Projectile_WYR_Circus_MumblingStaff_FireBolt
|
Hurl a mote of fire. | |
Firebolt? | Quarterstaff | |
Rush_MAG_ZephyrFlash
|
Rush forward, creating an air vortex that blasts foes and possibly inflicts . | |
Zephyr Flash | Nyrulna | |
Projectile_HAG_RayOfSickness_Staff
|
Possibly the target. | |
Ray of Sickness | Staff of Crones | |
Target_MAG_CommanderStrike
|
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. | |
Commander's Strike | Ravengard's Scourger |