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Greatclubs
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Greatclubs are a type of two-handed simple melee weapon. The following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.
Properties
- Damage
1d8 (1~8) + Strength modifier Bludgeoning - Details
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions[edit source]
If you have proficiency, equip in main hand to gain:
- Tenacity ()
- When you miss an attack, deal damage equal to your Strength modifier anyway (minimum of 1).
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly them. ( Recharge: Short rest.)
List of greatclubs
| Item | Ench. | Damage | Damage type | Weight | Price | Special |
|---|---|---|---|---|---|---|
| Gnarled Tree Branch | 2d8 | Bludgeoning | 8.5 kg 17 lb | 16 | Not usable by humanoids. | |
| Greatclub (Minotaur) | 2d12 | Bludgeoning | 8.5 kg 17 lb | 16 | Not usable by humanoids. | |
| Greatclub | 1d8 | Bludgeoning | 4.5 kg 9 lb | 16 | ||
| Heavy Spiked Club | 2d8 | Bludgeoning | 4.5 kg 9 lb | 20 | Not usable by humanoids. | |
| Argument Solver | +1 | 1d8 + 1 | Bludgeoning | 4.5 kg 9 lb | 65 |
|
| Greatclub +1 | +1 | 1d8 + 1 | Bludgeoning | 4.5 kg 9 lb | 40 | |
| Punch-Drunk Bastard | +1 | 1d8 + 1 | Bludgeoning | 4.5 kg 9 lb | 190 |
|
| Rat Bat | +1 | 1d8 + 1 1d6 | Bludgeoning Piercing | 4.5 kg 9 lb | 190 |
|
Legacy content
-
(None)
External links[edit | edit source]
- Greatclub on the Forgotten Realms Wiki