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|name = Elminster Aumar
|name = Elminster Aumar
|image=[[File:Elminster.png|350px]]
|image=[[File:Elminster.png|350px]]
|STR=12
|STR=13
|DEX=10
|DEX=18
|CON=10
|CON=24
|INT=22
|INT=27
|WIS=18
|WIS=18
|CHA=10
|CHA=17
|int save = proficient
|int save = proficient
|wis save = proficient
|wis save = proficient
|level=1
|level=20
|race=[[:Category:Constructs|Construct]]
|race=[[:Category:Constructs|Construct]]
|type=Construct
|type=Construct
|HP=96
|HP=185; 240{{Tactician}}
|AC=10 (13 with Mage Armour)
|AC=17
|speed=30
|speed=30
|size=Medium
|size=Medium
|weight=150 lbs
|weight=150 lbs
|proficiency=
|proficiency=
|initiative=5
|initiative=9
|location = [[Rosymorn Monastery Trail]]
|passives = {{PAS|Alert}}{{PAS|Empowered Evocation}}{{PAS|Focused Conjuration}}{{PAS|Magic Resistance}}{{PAS|Opportunity Attack}}{{PAS|Spell Sniper}}
|conditions = {{CON|Mage Armour}}
|location = [[Rosymorn Monastery Trail]], [[The Underdark]]
|allies = [[Mystra]]
|allies = [[Mystra]]
|alt-name = Model
|alt-name = Model
Line 32: Line 34:
|va = Crispin Redman
|va = Crispin Redman
}}
}}
'''Elminster Aumar''', commonly simply '''Elminster''', is a wizard NPC who appears in [[Baldur's Gate 3]]. He is the current Chosen of the Goddess [[Mystra]], and plays a key recurring role in the story of [[Gale]].
'''Elminster Aumar''', commonly simply '''Elminster''', is a wizard NPC who appears in [[Baldur's Gate 3]]. He is the current Chosen of the Goddess [[Mystra]], and plays a key recurring role in the story of [[Gale]]. The player first encounters him under the name '''Weary Traveler.'''
 
==Background ==
Elminster  is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the ''Baldur's Gate'' series. He is an old acquaintance of  [[Volo]] and occasionally fact-checks his books, including {{RarityItem|Volo's Guide to Baldur's Gate}}. Gale describes him as being approximately "thirteen centuries old."
 
== Appearance==
Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.
 
Though bearing his humanoid appearance, the Elminster that appears in the game is a [[construct]] which when defeated melts into a pile of water, strongly suggesting him to be a [https://forgottenrealms.fandom.com/wiki/Simulacrum simulacrum] of the real wizard.


==Interactions==
==Interactions==
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After Gale reads [[The Annals of Karsus]] in the [[Sorcerous Vault]] during [[The Wizard of Waterdeep]], Elminster appears for a second time, either outside [[Sorcerous Sundries]] or in your camp. He brings a message from [[Mystra]], asking Gale to meet her at her holy shrine in the [[Stormshore Tabernacle]]
After Gale reads [[The Annals of Karsus]] in the [[Sorcerous Vault]] during [[The Wizard of Waterdeep]], Elminster appears for a second time, either outside [[Sorcerous Sundries]] or in your camp. He brings a message from [[Mystra]], asking Gale to meet her at her holy shrine in the [[Stormshore Tabernacle]]


== Related Content ==
==Attacks and abilities==
* [[The Wizard of Waterdeep]]
Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot and his hostility will lock [[Gale]] out of progressing in his personal quest.
 
{{Feature box|name=Misty Step|* Casts as a level 2 spell.
 
{{Action|bonus}}}}
 
{{Feature box|name=Sunbeam|* Casts as a level 6 spell
 
{{Concentration}}
 
{{Action}}}}
 
{{Feature box|name=Slow|* Casts as a level 3 spell.
 
{{Action}}}}
 
{{Feature box|name=Otiluke's Freezing Sphere|link=Otiluke's Freezing Sphere (Launch)|* Casts as a level 6 spell.
 
{{Action}}}}


== Notes ==
==Related quests==
* Elminster  is a recurring character in the Forgotten Realms setting of Dungeons and Dragons as well as Baldur's Gate series.
*[[The Wizard of Waterdeep]]
** He is the protagonist of Forgotten Realms novels and an iconic character in this setting.
** He previously appeared in ''Baldur's Gate'', ''Baldur's Gate II: Shadows of Amn'' and its expansion ''Baldur's Gate II: Throne of Bhaal''.
** He knows [[Volo]] is a liar and occasionally fact-checks his books, notably {{FRWiki|Volo's Guide to Monsters}}.
* Elminster's race is [[human]], though when examined, his character sheet displays him as being a Level 1 [[:Category:Constructs|construct]]. It's possible that the Elminster we meet in the game is a copy or a [https://forgottenrealms.fandom.com/wiki/Simulacrum simulacrum] of the real wizard.
* ''"Behold! Elminster's ball-bag."'' is a possible voice line for attacking with [[Vicious Mockery]].
* During Act 2 dialogue, [[Gale]] describes Elminster as being ''"thirteen centuries old."''<ref>This dialogue option becomes available after Elminster visits camp to discuss what the player read in a certain book.</ref>
* Elminster can be attacked under certain circumstances, and uses at least the spells of [[Sunbeam]] and [[Slow]]. If he reaches 0 hit points, he will teleport out of camp rather than leave a corpse behind. He also says, "*Creak!*"
* Killing Elminster grants 1000 experience. However, doing so causes Gale to leave the party at the conclusion of Act 2, as talking to Elminster is a required step for progressing his personal questline.


==Gallery==
==Gallery==
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</gallery>
</gallery>


== External Links ==
==External Links==
* {{FRWiki|Elminster|long}}
*{{FRWiki|Elminster|long}}


== Notes ==
==Notes==
<references/>
<references />


{{NavCompanions}}
{{NavCompanions}}
[[Category:Characters in Act 2]]
[[Category:Characters in Act 2]]
[[Category:Returning Characters]]
[[Category:Returning Characters]]

Revision as of 13:18, 1 January 2024

Sage of Shadowdale
Elminster Aumar
Elminster.png
Stats
Level 20

STR

13
(+1)

DEX

18
(+4)

CON

24
(+7)

INT

27
(+8)

WIS

18
(+4)

CHA

17
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race Construct
Creature Type Icon.png  Type Construct
HP Icon.png  HP 185; 240TTactician
Creature AC Icon.png  AC 17
Creature Speed Icon.png  Movement Speed 30
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 150 lbs
Initiative Icon.png  Initiative 9
Conditions
Character information
Location Rosymorn Monastery Trail, The Underdark
Allies Mystra
Additional information
Voice actor Crispin Redman
Model
Elminster Model.png

Elminster Aumar, commonly simply Elminster, is a wizard NPC who appears in Baldur's Gate 3. He is the current Chosen of the Goddess Mystra, and plays a key recurring role in the story of Gale. The player first encounters him under the name Weary Traveler.

Background

Elminster is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the Baldur's Gate series. He is an old acquaintance of Volo and occasionally fact-checks his books, including Volo's Guide to Baldur's Gate. Gale describes him as being approximately "thirteen centuries old."

Appearance

Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.

Though bearing his humanoid appearance, the Elminster that appears in the game is a construct which when defeated melts into a pile of water, strongly suggesting him to be a simulacrum of the real wizard.

Interactions

Gale must be alive and recruited as a companion (or be the player character himself) in order for any encounters with Elminster to trigger.

Act Two

Elminster can first be found near the entrance to the Shadow-Cursed Lands from Rosymorn Monastery Trail or near the ruined Sharran temple if the party used the elevator from Grymforge. If the player avoids the Elminster at the earlier 2 locations, he will appear on the stone bridge right in front of Moonrise Towers, close to the Waypoint. Gale's personal quest, The Wizard of Waterdeep, must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time he reaches the Shadow-Cursed Lands, then Elminster appears in camp after a long rest once he has received the last item.

At camp, Elminster delivers Mystra's message to Gale, charging him with detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in your camp) wondering if he was "Gale's grandad".

Act Three

After Gale reads The Annals of Karsus in the Sorcerous Vault during The Wizard of Waterdeep, Elminster appears for a second time, either outside Sorcerous Sundries or in your camp. He brings a message from Mystra, asking Gale to meet her at her holy shrine in the Stormshore Tabernacle

Attacks and abilities

Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot and his hostility will lock Gale out of progressing in his personal quest.

Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Sunbeam.webp
Sunbeam Sunbeam ()
D8 Radiant.png 6d8 (6~48) Damage TypesRadiant damage

A beam of brilliant light sears and Blinded Blinds all creatures in its path.
CON Save
AoE: 18 m / 60 ft (Line)
Slow.webp
Slow Slow ()

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Otiluke's Freezing Sphere Launch.webp
D6 Cold.png 10d6 (10~60) Damage TypesCold damage

Launch a ball of churning ice that explodes and damages all creatures and objects within range.
CON Save
 Melee: 1.5 m / 5  ft

Related quests

Gallery

External Links

Notes