Lesser Imp: Difference between revisions

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(Remove up-to-date template.)
(coreected armor class from 7 to 8)
Line 9: Line 9:
| size = Small
| size = Small
| type = Fiend
| type = Fiend
| armour_class = 7
| armour_class = 8
| hit_points = 6
| hit_points = 6
| hit_points_tactician = 7
| hit_points_tactician = 7
Line 22: Line 22:
| cha = 10
| cha = 10
| initiative = -21
| initiative = -21
| feature1_name = Darkvision
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Devil's Sight
| feature2_name = Devil's Sight
| feature2_description = You can see normally in darkness to a distance of 24 m (80 ft).  
| feature2_description = You can see normally in darkness to a distance of 24 m (80 ft).
| feature3_name = Opportunity Attack
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature3_description = Automatically attack an enemy moving out of your reach.

Revision as of 07:49, 6 April 2024

Lesser Imps are a type of Fiend found in Nautiloid during the Prologue. They are far weaker than other imps, having pitiful attributes and lacking the basic Resistances other Fiends would have. Beyond their claws and ability to use a weaker version of Fire Bolt, they also use a variety of simple weapons.

Attacks and Abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Fire Bolt.webp
D4 Fire.png 1d4 (1~4) Damage TypesFire damage

Hurl a mote of fire.
 Range: 8 m / 25 ft

Gallery

External Links