Mind flayers: Difference between revisions

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=== Creatures encountered ===
=== Creatures encountered ===
 
* Mind Flayer
* A unique mind flayer in the prologue has a slightly larger health pool than mind flayers encountered later in the game. It also does not gain {{SAI|Charm}} on [[Tactician]].
* Mind Flayer (prologue): A unique mind flayer in the prologue has a slightly larger health pool than mind flayers encountered later in the game. It also does not gain {{SAI|Charm}} on [[Tactician]].
* [[Illithid Arcanist]]
* [[Illithid Arcanist]]


=== Characters encountered ===
=== Characters encountered ===
{{Spoiler warning|act=3}}
{{SpoilerBox|
* [[Omeluum]]
* [[Omeluum]]
* [[The Emperor]]
* [[The Emperor]]
Line 83: Line 83:
** [[Karlach]]
** [[Karlach]]
** [[Orpheus]]
** [[Orpheus]]
}}


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Mind Blast
|{{Action}}


{{Saving Throw|INT|dc=15}} to avoid damage and becoming [[Stunned (Condition)|Stunned]].{{DamageInfo|4d8+4|Psychic}}{{Recharge|Per Round}}.
{{Feature box|name=Tentacle Whip|image name=Generic Physical.webp|* Lash out with with your tentacles, dealing {{DamageText|2d10 + 4|Psychic}} and possibly stunning your target.
}}
 
{{Range|melee}}
 
{{Action}}}}
 
{{Feature box|name=Mind Blast|image name=Mind Blast.webp|* Deal {{DamageText|4d8 + 4|Psychic}} in a cone and possibly {{Cond|Stunned|Stun}} targets within.
 
{{Range|m=14|ft=37}}
 
{{Action}}}}
 
{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
 
{{Range|m=18|ft=60}}
 
{{Concentration}}
 
{{Action}}}}


{{Feature box|name=Tentacle Lash|image name=Generic Physical.webp
{{Feature box|name=Levitate|image name=Fly Illithid Power.webp|* Float effortlessly to a destination.
|{{Action}}


{{Attack Roll}}: +7
{{Range|m=18|ft=60}}


{{Saving Throw|INT|dc=15}}{{DamageInfo|2d10+4|Psychic}}
{{Action|movement}}}}
}}


==Gallery==
==Gallery==

Revision as of 05:21, 16 March 2024

Mind flayers or illithids are a non-playable race of Aberration creatures. The Githyanki word for mind flayer is ghaik. Multiple specific creatures titled Mind Flayer also exist in the game and are, as their names would suggest, all mind flayers.

Overview

Psionic tyrants, slavers, and interdimensional voyagers that feed off the brains of thinking creatures.

Most belong to a hivemind colony devoted to an elder brain, and all work towards achieving the Grand Design - their dream of once more controlling empires that span the multiverse.
— in-game racial description

Mind flayers are psionic aberrations with a humanoid-like figure and a tentacled head that communicate using telepathy. They feast on the brains of intelligent beings and can enthrall other creatures to their will. Every mind flayer is connected to an Elder Brain, a colossal and powerful psionic brain that commands the mind flayers it is linked to.

Mind flayers reproduce by infecting other creatures with a tadpole that consumes its host from the inside, transforming them into another mind flayer in a process called ceremorphosis.

Thousands of years ago, mind flayers were a dominant planar power. Using massive flying vessels called Nautiloids, they traveled to hundreds of worlds, harvesting intelligent humanoids to consume, propagate their race, and use as slave labour. One of their enslaved races, the gith, rose up and destroyed their empire, leaving only small pockets of mind flayers behind.

Interactions

Mind flayers play a major role as antagonists throughout the game, from the prologue into the endgame. Though most are immediately hostile, in some cases a mind flayer can be friendly or downright ingratiating. Whether their pleasantness is genuine or a self-serving veneer on their psionic charms is often left for the player to contemplate.

Creatures encountered

  • Mind Flayer
  • Mind Flayer (prologue): A unique mind flayer in the prologue has a slightly larger health pool than mind flayers encountered later in the game. It also does not gain Charm Charm on Tactician.
  • Illithid Arcanist

Characters encountered

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Attacks and abilities

[[* Lash out with with your tentacles, dealing 2d10 + 4Damage TypesPsychic and possibly stunning your target.

 Melee: 1.5 m / 5  ft

Action]]

Mind Blast.webp
D8 Psychic.png 4d8 (4~32) Damage TypesPsychic damage

Spew forth a conical wave of psychic energy and possibly Stunned Stun targets within.
INT Save
AoE: 14 m / 47 ft (Cone)
Dominate Person.webp

Dominate a nearby humanoid. Allies are unaffected.

Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.

INT Save
 Range: 18 m / 60 ft

[[* Float effortlessly to a destination.

 Range: 18 m / 60 ft

 Movement]]

Gallery

External links

Mind flayer on the Forgotten Realms Wiki