Nadira: Difference between revisions

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| image = Nadira.png
| image = Nadira.png
}}
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{{CharacterInfo
{{Infobox character
|name = Nadira
 
|image=[[File:Nadira.png|350px]]
| name = Nadira
|STR=9
| image = Nadira.png
|DEX=8
| race = [[Asmodeus Tiefling]]
|CON=10
| faction = [[Tiefling Refugees]]
|INT=12
| voice = Rosie Jones
|WIS=11
| level = 1
|CHA=10
 
|level=1
| modules =
|race=[[Tiefling#Asmodeus Tieflings|Asmodeus Tiefling]]
{{Infobox statistics
|type=Humanoid
| child = yes
|HP=12
| size = Medium
|AC=9
| type = Humanoid
|speed=9m / 30ft
| hit_points = 12
|size=Medium
| armour_class = 9
|weight=60kg / 120kg
| movement_speed_meters = 9
|proficiency=2
| movement_speed_feet = 30
|initiative=-1
| weight_kg = 75
|passive= {{PAS|Hellish Resistance}}{{PAS|Darkvision}}{{PAS|Opportunity Attack}}
| weight_lb = 150
|bludgeoning, piercing, slashing, magic, acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder=empty|location = [[Emerald Grove]]
| hiddenlevel = 1
|faction = [[Tiefling Refugees]]
| str = 9
|exp=1|fire = Resistant
| dex = 8
}}'''Nadira''' is a [[Tiefling]], and one of the [[Tiefling Refugees]] found at the [[Emerald Grove]]. She not only survived the descent of [[Elturel]], but made it out with a [[Soul Coin]]. She is first seen during the cutscene at the end of the [[Prologue]], peering through a telescope.  
| con = 10
| int = 12
| wis = 11
| cha = 10
| resistant1 = Fire
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Hellish Resistance
| feature2_description = Grants resistance to fire damage.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
 
 
 
 
 
'''Nadira''' is a [[Tiefling]], and one of the [[Tiefling Refugees]] found at the [[Emerald Grove]]. She not only survived the descent of [[Elturel]], but made it out with a [[Soul Coin]]. She is first seen during the cutscene at the end of the [[Prologue]], peering through a telescope.  


Nadira's mother was a warlock, which she credits with teaching her to see through fiends and their servants<ref>Dialogue with [[Wyll]]: "My mother's a warlock. Taught me when a fiend's tongue is twisting."</ref>. Despite this, their relationship was rocky enough that Nadira ran away from home at sixteen<ref>Dialogue with Wyll: Wyll: "Your mother and I have a lot in common." Nadira: "Gods, I hope not. I left home at sixteen for a reason."</ref>.
Nadira's mother was a warlock, which she credits with teaching her to see through fiends and their servants<ref>Dialogue with [[Wyll]]: "My mother's a warlock. Taught me when a fiend's tongue is twisting."</ref>. Despite this, their relationship was rocky enough that Nadira ran away from home at sixteen<ref>Dialogue with Wyll: Wyll: "Your mother and I have a lot in common." Nadira: "Gods, I hope not. I left home at sixteen for a reason."</ref>.

Revision as of 10:03, 14 February 2024

Template:Up to date



Nadira is a Tiefling, and one of the Tiefling Refugees found at the Emerald Grove. She not only survived the descent of Elturel, but made it out with a Soul Coin. She is first seen during the cutscene at the end of the Prologue, peering through a telescope.

Nadira's mother was a warlock, which she credits with teaching her to see through fiends and their servants[1]. Despite this, their relationship was rocky enough that Nadira ran away from home at sixteen[2].

Act One

Nadira can be found above the entrance to the Grove. She is being stalked by a Bugbear Assassin. Should the player decide to help her, they'll fight the bugbear together. Talking to her after the fight will also reward 35 Experience.

Despite being saved from the assassin, she will accuse the player of being sent to retrieve the Soul Coin because of you having the scent of Avernus about you. A Deception, Persuasion or Intimidation Check at a Difficulty Class 5 with a situation Advantage. Whatever the outcome, she will either thankfully or bitterly reward you with the coin.

Nadira's survival is Time Sensitive. If they player doesn't help her, roams around the Grove for too long and gets too close to her location, the Bugbear Assassin will murder her.

Companion Approval

Interaction: Player talks to Nadira after saving her from the bugbear assassin.

  • [Deception] - "You got me. Hand the coin over and I'll be on my way"
Shadowheart approves +1 Karlach approves +1


Gallery

References

  1. Dialogue with Wyll: "My mother's a warlock. Taught me when a fiend's tongue is twisting."
  2. Dialogue with Wyll: Wyll: "Your mother and I have a lot in common." Nadira: "Gods, I hope not. I left home at sixteen for a reason."