Cargo query
Showing below up to 100 results in range #101 to #200.
Page | name | image | icon | toggleable | is item | is feat | is racial | is class | description | brief | recharge |
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Booze Remedy (edit) | Booze Remedy | No | No | No | While wearing this amulet, regain 2d4hit points per turn while . Additionally, increase the duration of your inebriation by 5 rounds. |
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Born into Darkness (edit) | Born into Darkness | No | No | No | This creature can see through magical and non-magical darkness, and cannot be . |
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Bounty Hunter (edit) | Bounty Hunter | No | No | No | Yes | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either or ) have Disadvantage on their Saving Throw. |
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Brave (edit) | Brave | No | No | No | Yes | You have Advantage on Saving Throws against . |
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Break the Unbroken (edit) | Break the Unbroken | No | No | No | Deals an additional 1d8Piercing to targets that still have all their hit points. |
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Break the Unbroken (1d10) (edit) | Break the Unbroken | No | No | No | Deals an additional 1d10Piercing to targets that still have all their hit points. |
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Breezeswift Speed (edit) | Breezeswift Speed | No | No | No | While using Attack roll has Advantage and deals an additional 1d8Force damage. , your next |
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Browbeaten (edit) | Browbeaten | No | No | No | The wearer gains a +1 bonus to spell save DC while . |
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Brutal Critical (edit) | Brutal Critical | No | No | No | Yes | You've trained to strike swift and true. When you land a Critical Hit[See Notes], you roll an extra damage die as well as the normal additional critical die. |
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Brute (edit) | Brute | No | No | No | Yes | Deals an extra 1d8 (1~8) Physical damage when attacking with a melee weapon. |
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Bull's Strength (passive feature) (edit) | Bull's Strength | No | No | No | You gain Strength by 2, to a maximum of 20. and increase your |
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Burned Alive (edit) | Burned Alive | No | No | No | |||||||
Burning Fury (edit) | Burning Fury | No | No | No | When dealing Fire damage, the wearer deals an additional 1Fire. |
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Burst of Speed (edit) | Burst of Speed | No | No | No | When the wearer has 50% Hit Points or less, their Movement Speed is increased by 3 m / 10 ft. |
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Callous Glow (edit) | Callous Glow | No | No | No | The wearer deals an additional 2 points of Radiant damage against creatures that are illuminated. |
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Careful Veil (edit) | Careful Veil | No | No | No | This creature has Disadvantage on Dexterity Saving throws while . |
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Caretaker's Care (edit) | Caretaker's Care | No | No | No | Acidic surfaces don't affect you, and you are Resistant to Acid damage. |
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Cat's Grace (passive feature) (edit) | Cat's Grace | No | No | No | You gain Dexterity by 2, to a maximum of 20. and increase your |
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Caustic Reprisal (edit) | Caustic Reprisal | No | No | No | Whenever a creature deals melee damage to the wearer, that creature takes 1d4Acid Damage. |
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Caustic Strikes (edit) | Caustic Strikes | No | No | No | This creature's attack deals additional Acid damage and may inflict Paralysed. |
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Cauteriser (edit) | Cauteriser | No | No | No | Deals an additional 1d4Fire. On a hit, the target starts unless it succeeds a Constitution Saving throw. |
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Cautious Healer (edit) | Cautious Healer | No | No | No | When the wearer heals a creature, it automatically and won't trigger . |
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Channel Divinity: Guided Strike (edit) | Channel Divinity: Guided Strike | Yes | No | No | Channel the guidance of your god to strike with supernatural accuracy. You gain a +10 bonus to your Attack roll. |
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Channel Divinity: War God's Blessing (edit) | Channel Divinity: War God's Blessing | No | No | No | Yes | Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. |
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Chaos (edit) | Chaos | No | No | No | On a hit, regain 1d6hit points. |
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Charger (edit) | Charger | No | No | Yes | Let your speed intensify your onslaught. You can or deal additional when you attack. |
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Charm (edit) | Charm | No | No | No | Channel the dark allure of the tadpole to an enemy that attacks you, preventing them from attacking you until their next turn. |
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Child of the Moonmaiden (edit) | Child of the Moonmaiden | No | No | No | Blessed with the favour of a goddess, Nightsong cannot be permanently killed. When unconscious, the start of her turn she recovers 1 hit point. |
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Chilling Counter (edit) | Chilling Counter | No | No | No | When a creature misses you with an attack, it must succeed a DC 13 Constitution saving throw or be for 2 turns. |
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Chilling Grace (edit) | Chilling Grace | No | No | No | When the wearer has 50% Hit Points or less, they have Resistance to Fire damage. |
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Chilling Strike (edit) | Chilling Strike | No | No | No | |||||||
Chilling Strikes (edit) | Chilling Strikes | No | No | No | Your strikes Bone Chill your target. They cannot regain hit points and if they are undead they have disadvantage on attack rolls. |
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Cinders (edit) | Cinders | No | No | No | Whenever you an enemy, you gain 2 turns of . |
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Civil Militia (edit) | Civil Militia | No | No | No | Yes | You have Weapon Proficiency with spears, pikes, halberds, and glaives, and Armour Proficiency with Light Armour and Shields. |
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Cleansing Touch (edit) | Cleansing Touch | No | No | No | If the wearer heals a creature, it is no longer poisoned. |
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Coast (edit) | Coast | No | No | No | Yes | You can cast and . |
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Coin Armour (edit) | Coin Armour | No | No | No | Armoured in enchanted coins, this creature is a clinking emblem of golden greed. Could there be a method of removing the armour without destroying the coins? |
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Coldbrim Chill (edit) | Coldbrim Chill | No | No | No | Once per turn, any spell condition inflicted on a target also applies 2 turns of . |
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Colossus Slayer (edit) | Colossus Slayer | No | No | No | Yes | Once per turn, your weapon attack deals an extra 1d8PhysicalDRS damage if the target is below its hit point maximum. |
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Combat Regeneration (edit) | Combat Regeneration | No | No | No | At the beginning of your turn, the ring activates and heals you 1d4hit points. |
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Companion's Bond (edit) | Companion's Bond | No | No | No | Yes | Your Armour Class, damage, and Attack rolls (even though this is not stated) equal to your Proficiency Bonus. receive a bonus to |
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Conductive Strikes (edit) | Conductive Strikes | No | No | No | On a hit with an unarmed attack, the wearer gains 2 . |
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Consume the Faithful (edit) | Consume the Faithful | No | No | No | Consume a necromite's soul to gain the ability to cast .Tactician and Above: |
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Consumed Shadow Weave (edit) | Consumed Shadow Weave | No | No | No | Gale has gained a level 3 spell slot. It restores on a Long Rest. |
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Corellon's Guiding Hand (edit) | Corellon's Guiding Hand | No | No | No | You gain Proficiency with Longbows and Shortbows. In addition, your ranged weapon attacks deal an additional 2 damage. |
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Countershock (edit) | Countershock | No | No | No | When the wearer takes damage while having , the attacker must succeed a Dexterity Saving throw or become . |
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Covert Critical (edit) | Covert Critical | No | No | No | While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. |
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Crackling Resonance (edit) | Crackling Resonance | No | No | No | When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of on the target(s). |
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Craterous Wounds (edit) | Craterous Wounds | No | No | No | Whenever you score a Critical Hit, deal an additional 1d6ForceDRS damage. |
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Crimson Weapon (edit) | Crimson Weapon | No | No | No | When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack. |
Ability modifier added to off-hand attacks. |
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Critical Swiftness (edit) | Critical Swiftness | No | No | No | After scoring a Critical Hit or killing a hostile creature, movement speed is restored to maximum. |
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Critical Virtuoso (edit) | Critical Virtuoso | No | No | No | When you score a Critical Hit you can spend a Bonus action to make an additional attack. |
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Crossbow Expert: Point-Blank (edit) | Crossbow Expert: Point-Blank | No | No | Yes | When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage. |
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Crossbow Expert: Wounding (edit) | Crossbow Expert: Wounding | No | No | Yes | Your for twice as long. inflicts |
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Crowning Glory (edit) | Crowning Glory | No | No | No | When healing another, the wearer regains 1d6hit points. |
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Crude Frenzy (edit) | Crude Frenzy | No | No | No | This goblin can make an additional free attack after making a Main Hand Attack, but the second attack has Disadvantage on its Attack Roll. |
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Crushing Blows (edit) | Crushing Blows | No | No | No | The wearer gains a +1 bonus to unarmed Attack rolls and their unarmed attacks deal an additional 2Bludgeoning damage. |
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Cull the Weak (edit) | Cull the Weak | Yes | No | No | When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4Psychic damage. |
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Cull the Weak (Drider) (edit) | Cull the Weak | No | No | No | You deal an additional 2d6Slashing damage to targets below 50% of their maximum hit points. |
+2d6 damage to targets below 50% HP. |
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Culling Strikes (edit) | Culling Strikes | No | No | No | The Mental Image creates a new Mental Image each time it hits a character with an attack. |
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Cunning Brume (edit) | Cunning Brume | No | No | No | When the wearer , they also create a foggy cloud with 2 m / 7 ft radius that lasts for 1 turn. |
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Cunning Combo (edit) | Cunning Combo | No | No | No | When you shoot a target at close range, you can make an additional melee attack against it as a Reaction. |
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Cursed Vengeance (edit) | Cursed Vengeance | No | No | No | Oliver's Nightdome won't allow for you to hurt him. Any damage done to the dome will be reflected in twofold to its attacker. |
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Cutting Words (passive feature) (edit) | Cutting Words (passive feature) | No | No | No | Yes | Use your wit to distract a creature and sap its confidence. |
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Dagger Specialist (edit) | Dagger Specialist | No | No | No | This creature can throw up to 3 daggers per round. |
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Dagger Thrower (edit) | Dagger Thrower | No | No | No | This creature adds double their Proficiency Bonus to the damage they deal on ranged attacks made with daggers. |
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Damp Aegis (edit) | Damp Aegis | No | No | No | During Combat, once per turn, the cloak grants the wearer until the wearer takes damage. |
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Danger Sense (edit) | Danger Sense | No | No | No | Yes | You sense when things aren't as they should be. You have Advantage on Dexterity saving throws against traps, Spells, and surfaces. To gain this benefit, you can't be or . |
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Daredevil Proximity (edit) | Daredevil Proximity | Yes | No | No | Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off. |
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Dark Devotion (edit) | Dark Devotion | No | No | No | Advantage on Saving Throws against being or |
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Dark One's Blessing (edit) | Dark One's Blessing | No | No | No | Yes | Whenever you reduce a hostile creature to 0 Hit Points, this gift from your patron grants you Charisma Modifier + Warlock Level temporary hit points. |
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Dark One's Own Luck (edit) | Dark One's Own Luck | Yes | No | No | Yes | Call on your patron to change your fate and add a 1d10 to an Ability Check. |
Short Rest | ||||
Dark Vengeance (edit) | Dark Vengeance | No | No | No | The Justiciar has advantage against targets standing in darkness. |
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Darkveil Precision (edit) | Darkveil Precision | No | No | No | While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks. |
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Darkvision (edit) | Darkvision | No | No | No | Yes | Can see in the dark up to 12 m / 40 ft. |
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Dauntless (edit) | Dauntless | No | No | No | You can't be , and cannot be afflicted with other emotion-altering conditions. |
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Dazing Echo (edit) | Dazing Echo | No | No | No | When a creature with deals damage to the wearer, the creature needs to make a Constitution saving throw or become . |
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Dazing Smite (edit) | Dazing Smite | No | No | No | On a hit infused with one of your Smites, the target must succeed a Constitution saving throw or become . |
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Dazzling Blows (edit) | Dazzling Blows | No | No | No | Attacks from this creature can possibly Blind the target. |
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Deadly Derivation (edit) | Deadly Derivation | No | No | No | When you a foe, heal yourself for 1d4hit points. |
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Death Burst: Cold (edit) | Death Burst: Cold | No | No | No | When the mephit dies, it explodes in a burst of ice that deals 2d6Cold damage to all creatures within 2 m / 7 ft. |
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Death Burst: Fire (edit) | Death Burst: Fire | No | No | No | When the mephit dies, it explodes in a burst of lava that deals 2d6Fire damage to all creatures within 2 m / 7 ft. |
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Death Burst: Force (edit) | Death Burst: Force | No | No | No | When the mephit dies, it explodes with a force that deals 2d6Force damage to all creatures within 2 m / 7 ft. |
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Death Drinker (edit) | Death Drinker | No | No | No | Gain 2d10 temporary hit points when landing a killing blow on an enemy with this weapon. |
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Death's Promise (edit) | Death's Promise | No | No | No | When the spear misses its target, the wielder's next Attack roll against that target gains . |
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Deathbringer's Sight (edit) | Deathbringer's Sight | No | No | No | You gain Critical Hit while attacking is reduced by 1. This effect can stack. up to a range of 3 m / 10 ft, or 15 m / 50 ft if you already have it. The number you need to roll a |
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Deathly Slumber (edit) | Deathly Slumber | No | No | No | |||||||
Deepen the Wound (edit) | Deepen the Wound | No | No | No | The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage. |
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Deepened Pact (edit) | Deepened Pact | No | No | No | Yes | Pleased with your service, your otherworldly patron added new boons to the terms of your pact. |
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Deepened Pact: Extra Attack (edit) | Deepened Pact: Extra Attack | No | No | No | Yes | Blade pactholders gain an extra attack with their pact weapon. |
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Deepflesh Slice (edit) | Deepflesh Slice | No | No | No | When the wielder attacks with Advantage, the attack inflicts . |
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Defence (edit) | Defence | No | No | No | Yes | You gain a +1 bonus to Armour Class while wearing Armour. |
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Defensive Attack (edit) | Defensive Attack | No | No | No | When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class and Saving throw bonus by 1. |
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Defier's Rejuvenation (edit) | Defier's Rejuvenation | No | No | No | Whenever the wearer succeeds on a Saving throw against a Spell, they regain 1d4hit points. |
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Deflect Missiles (passive feature) (edit) | Deflect Missiles | No | No | No | Yes | Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. |
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Defy Villainy (edit) | Defy Villainy | No | No | No | When the wearer becomes , or , they automatically cast on themselves. |
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Demonspirit Aura (edit) | Demonspirit Aura | Yes | No | No | The wearer's summoned creatures have resistance to all damage except Psychic damage. At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven . |
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Desert (edit) | Desert | No | No | No | Yes | You can cast and . |
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Destroy Undead (edit) | Destroy Undead | No | No | No | Yes | When you successfully an Undead creature, it also takes 4d6 (4~24) Radiant damage . |
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Devil's Sight (edit) | Devil's Sight | No | No | No | Yes | You can see normally in darkness, both magical and non-magical, to a distance of 24 m / 80 ft. |
{{#cargo_query: tables=passives |fields=_pageName=Page,name=name,image=image,icon=icon,toggleable=toggleable,is_item=is item,is_feat=is feat,is_racial=is racial,is_class=is class,description=description,brief=brief,recharge=recharge |offset=100 |limit=100 |max display chars=300 |edit link=yes }}