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Showing below up to 100 results in range #101 to #200.

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Page name image icon toggleable is item is feat is racial is class description brief recharge
Booze Remedy (edit) Booze Remedy No No No

While wearing this amulet, regain 2d4hit points per turn while Drunk Drunk. Additionally, increase the duration of your inebriation by 5 rounds.

Born into Darkness (edit) Born into Darkness
Devils Sight.webp
Devils Sight Icon.webp
No No No

This creature can see through magical and non-magical darkness, and cannot be Blinded Blinded.

Bounty Hunter (edit) Bounty Hunter
Bounty Hunter.webp
Bounty Hunter Icon.webp
No No No Yes

Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged ranged or melee melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.

Brave (edit) Brave
Brave.webp
Brave Icon.webp
No No No Yes

You have Advantage Icon.png Advantage on Saving Throws against Frightened Frightened.

Break the Unbroken (edit) Break the Unbroken No No No

Deals an additional 1d8Damage TypesPiercing to targets that still have all their hit points.

Break the Unbroken (1d10) (edit) Break the Unbroken No No No

Deals an additional 1d10Damage TypesPiercing to targets that still have all their hit points.

Breezeswift Speed (edit) Breezeswift Speed No No No

While using Step of the Wind Step of the Wind, your next Attack roll has Advantage Icon.png Advantage and deals an additional 1d8Damage TypesForce damage.

Browbeaten (edit) Browbeaten No No No

The wearer gains a +1 bonus to spell save DC while Threatened Threatened.

Brutal Critical (edit) Brutal Critical
Brutal Critical.webp
Brutal Critical Icon.webp
No No No Yes

You've trained to strike swift and true. When you land a Critical Hit[See Notes], you roll an extra damage die as well as the normal additional critical die.

Brute (edit) Brute No No No Yes Deals an extra
D8 Physical.png 1d8 (1~8) Damage TypesPhysical damage
when attacking with a melee weapon.
Bull's Strength (passive feature) (edit) Bull's Strength No No No

You gain Bull's Strength Bull's Strength and increase your Strength icon.png Strength by 2, to a maximum of 20.

Burned Alive (edit) Burned Alive No No No

Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.

Burning Fury (edit) Burning Fury No No No

When dealing Damage TypesFire damage, the wearer deals an additional 1Damage TypesFire.

Burst of Speed (edit) Burst of Speed No No No

When the wearer has 50% Hit Points or less, their Movement Speed is increased by 3 m / 10 ft.

Callous Glow (edit) Callous Glow No No No

The wearer deals an additional 2 points of Damage TypesRadiant damage against creatures that are illuminated.

Careful Veil (edit) Careful Veil
Generic Info.webp
Generic Info Unfaded Icon.webp
No No No

This creature has Disadvantage Icon.png Disadvantage on Dexterity Saving throws while Invisible Invisible.

Caretaker's Care (edit) Caretaker's Care No No No

Acid Acidic surfaces don't affect you, and you are Resistant to Damage TypesAcid damage.

Cat's Grace (passive feature) (edit) Cat's Grace No No No

You gain Cat's Grace Cat's Grace and increase your Dexterity icon.png Dexterity by 2, to a maximum of 20.

Caustic Reprisal (edit) Caustic Reprisal No No No

Whenever a creature deals melee damage to the wearer, that creature takes 1d4Damage TypesAcid Damage.

Caustic Strikes (edit) Caustic Strikes
Generic Acid.webp
Generic Acid Icon.webp
No No No

This creature's attack deals additional Acid damage and may inflict Paralysed.

Cauteriser (edit) Cauteriser No No No

Deals an additional 1d4Damage TypesFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.

Cautious Healer (edit) Cautious Healer No No No

When the wearer heals a creature, it automatically Disengages Disengages and won't trigger Opportunity Attacks Opportunity Attacks.

Channel Divinity: Guided Strike (edit) Channel Divinity: Guided Strike
Guided Strike.webp
Guided Strike Icon.webp
Yes No No

Channel the guidance of your god to strike with supernatural accuracy. You gain a +10 bonus to your Attack roll.

Channel Divinity: War God's Blessing (edit) Channel Divinity: War God's Blessing
War God's Blessing.webp
War God's Blessing Icon.webp
No No No Yes

Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll.

Chaos (edit) Chaos No No No

On a hit, regain 1d6hit points.

Charger (edit) Charger
Charger Weapon Attack.webp
Charger Weapon Attack Icon.webp
No No Yes

Let your speed intensify your onslaught. You can Shove Shove or deal additional Weapon Damage Weapon Damage when you attack.

Charm (edit) Charm
Charm.webp
Charm Icon.webp
No No No

Channel the dark allure of the tadpole to Charm Charm an enemy that attacks you, preventing them from attacking you until their next turn.

Child of the Moonmaiden (edit) Child of the Moonmaiden No No No

Blessed with the favour of a goddess, Nightsong cannot be permanently killed. When unconscious, the start of her turn she recovers 1 hit point.

Chilling Counter (edit) Chilling Counter No No No

When a creature misses you with an attack, it must succeed a DC 13  Constitution saving throw or be Chilled Chilled for 2 turns.

Chilling Grace (edit) Chilling Grace No No No

When the wearer has 50% Hit Points or less, they have Resistance to Damage TypesFire damage.

Chilling Strike (edit) Chilling Strike No No No

Your unarmed attacks deal an additional 1d4Damage TypesCold damage.

Chilling Strikes (edit) Chilling Strikes
Generic Feature Icon.webp
Generic Feature Icon.webp
No No No

Your strikes Bone Chill your target. They cannot regain hit points and if they are undead they have disadvantage on attack rolls.

Cinders (edit) Cinders No No No

Whenever you Burn Burn an enemy, you gain 2 turns of Heat Heat.

Civil Militia (edit) Civil Militia
Civil Militia.webp
Civil Militia Icon.webp
No No No Yes

You have Weapon Proficiency with spears, pikes, halberds, and glaives, and Armour Proficiency with Light Armour and Shields.

Cleansing Touch (edit) Cleansing Touch No No No

If the wearer heals a Poisoned Poisoned creature, it is no longer poisoned.

Coast (edit) Coast
Coast Faded.webp
Coast Unfaded.webp
No No No Yes

You can cast Mirror Image Mirror Image and Misty Step Misty Step.

Coin Armour (edit) Coin Armour No No No

Armoured in enchanted coins, this creature is a clinking emblem of golden greed. Could there be a method of removing the armour without destroying the coins?

Coldbrim Chill (edit) Coldbrim Chill No No No

Once per turn, any spell condition inflicted on a target also applies 2 turns of Encrusted with Frost Encrusted with Frost.

Colossus Slayer (edit) Colossus Slayer
Colossus Slayer.webp
Colossus Slayer Icon.webp
No No No Yes

Once per turn, your weapon attack deals an extra 1d8Damage TypesPhysicalDRS damage if the target is below its hit point maximum.

Once Per Turn
Combat Regeneration (edit) Combat Regeneration No No No

At the beginning of your turn, the ring activates and heals you 1d4hit points.

Companion's Bond (edit) Companion's Bond
Companions Bond.webp
Companions Bond Icon.webp
No No No Yes

Your Summoned Companions Summoned Companions receive a bonus to Armour Class Armour Class, damage, and Attack rolls (even though this is not stated) equal to your Proficiency Bonus Proficiency Bonus.

Conductive Strikes (edit) Conductive Strikes No No No

On a hit with an unarmed attack, the wearer gains 2 Lightning Charges Lightning Charges.

Consume the Faithful (edit) Consume the Faithful
Generic Death.webp
Generic Death Icon.webp
No No No

Consume a necromite's soul to gain the ability to cast Finger of Death Finger of Death.

Tactician and Above:
Also heals the caster for 8d8hit points.

Consumed Shadow Weave (edit) Consumed Shadow Weave No No No

Gale has gained a level 3 spell slot. It restores on a Long Rest.

Corellon's Guiding Hand (edit) Corellon's Guiding Hand No No No

You gain Proficiency with Longbows Longbows and Shortbows Shortbows. In addition, your ranged weapon attacks deal an additional 2 damage.

Countershock (edit) Countershock No No No

When the wearer takes damage while having Lightning Charges Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked Shocked.

Covert Critical (edit) Covert Critical No No No

While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Crackling Resonance (edit) Crackling Resonance No No No

When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of Reverberation Reverberation on the target(s).

Craterous Wounds (edit) Craterous Wounds No No No

Whenever you score a Critical Hit, deal an additional 1d6Damage TypesForceDRS damage.

Crimson Weapon (edit) Crimson Weapon No No No

When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.

Ability modifier added to off-hand attacks.

Critical Swiftness (edit) Critical Swiftness No No No

After scoring a Critical Hit or killing a hostile creature, movement speed is restored to maximum.

Critical Virtuoso (edit) Critical Virtuoso No No No

When you score a Critical Hit you can spend a Bonus action to make an additional attack.

Crossbow Expert: Point-Blank (edit) Crossbow Expert: Point-Blank
Crossbow Expert Point-Blank.webp
Crossbow Expert Point-Blank Icon.webp
No No Yes

When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage Icon.png Disadvantage.

Crossbow Expert: Wounding (edit) Crossbow Expert: Wounding
Crossbow Expert Wounding.webp
Crossbow Expert Wounding Icon.webp
No No Yes

Your Piercing Shot Piercing Shot inflicts Gaping Wounds Gaping Wounds for twice as long.

Crowning Glory (edit) Crowning Glory No No No

When healing another, the wearer regains 1d6hit points.

Crude Frenzy (edit) Crude Frenzy
Extra Attack.webp
Extra Attack Icon.webp
No No No

This goblin can make an additional free attack after making a Main Hand Attack, but the second attack has Disadvantage Icon.png Disadvantage on its Attack Roll.

Crushing Blows (edit) Crushing Blows No No No

The wearer gains a +1 bonus to unarmed Attack rolls and their unarmed attacks deal an additional 2Damage TypesBludgeoning damage.

Cull the Weak (edit) Cull the Weak
Cull the Weak.webp
Cull the Weak Icon.webp
Yes No No

When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4Damage TypesPsychic damage.

Cull the Weak (Drider) (edit) Cull the Weak
Generic Physical.webp
Generic Physical Icon.webp
No No No

You deal an additional 2d6Damage TypesSlashing damage to targets below 50% of their maximum hit points.

+2d6 damage to targets below 50% HP.

Culling Strikes (edit) Culling Strikes
Generic Psychic.webp
Generic Psychic Icon.webp
No No No

The Mental Image creates a new Mental Image each time it hits a character with an attack.

Cunning Brume (edit) Cunning Brume No No No

When the wearer Disengages Disengages, they also create a foggy cloud with 2 m / 7 ft radius that lasts for 1 turn.

Cunning Combo (edit) Cunning Combo No No No

When you shoot a target at close range, you can make an additional melee attack against it as a Reaction.

Cursed Vengeance (edit) Cursed Vengeance
Generic Necrotic.webp
Generic Necrotic Icon.webp
No No No

Oliver's Nightdome won't allow for you to hurt him. Any damage done to the dome will be reflected in twofold to its attacker.

Cutting Words (passive feature) (edit) Cutting Words (passive feature)
Cutting Words passive feature.webp
Cutting Words passive feature Icon.webp
No No No Yes

Use your wit to distract a creature and sap its confidence.

Dagger Specialist (edit) Dagger Specialist
Extra Attack.webp
Extra Attack Icon.webp
No No No

This creature can throw up to 3 daggers per round.

Dagger Thrower (edit) Dagger Thrower No No No

This creature adds double their Proficiency Bonus to the damage they deal on ranged attacks made with daggers.

Damp Aegis (edit) Damp Aegis No No No

During Combat, once per turn, the cloak grants the wearer Water Layer Protection Water Layer Protection until the wearer takes damage.

Per turn
Danger Sense (edit) Danger Sense
Danger Sense.webp
Danger Sense Icon.webp
No No No Yes

You sense when things aren't as they should be.

You have Advantage Icon.png Advantage on Dexterity saving throws against traps, Spells, and surfaces.

To gain this benefit, you can't be Blinded Blinded or Incapacitated Incapacitated.

Daredevil Proximity (edit) Daredevil Proximity
Generic Buff.webp
Generic Buff Icon.webp
Yes No No

Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.

Dark Devotion (edit) Dark Devotion
Dark Devotion.webp
Dark Devotion Icon.webp
No No No

Advantage Icon.png Advantage on Saving Throws against being Charmed Charmed or Frightened Frightened

Dark One's Blessing (edit) Dark One's Blessing
Dark One's Blessing.webp
Dark One's Blessing Icon.webp
No No No Yes

Whenever you reduce a hostile creature to 0 Hit Points, this gift from your patron grants you Charisma Modifier + Warlock Level temporary hit points.

Dark One's Own Luck (edit) Dark One's Own Luck
Generic Magical.webp
Generic Magical Icon.webp
Yes No No Yes

Call on your patron to change your fate and add a D10 Physical.png1d10 to an D20.png Ability Check.

Short Rest
Dark Vengeance (edit) Dark Vengeance
Dark Devotion.webp
Dark Devotion Icon.webp
No No No

The Justiciar has advantage against targets standing in darkness.

Darkveil Precision (edit) Darkveil Precision No No No

While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.

Darkvision (edit) Darkvision
Darkvision.webp
Darkvision Icon.webp
No No No Yes

Can see in the dark up to 12 m / 40 ft.

Dauntless (edit) Dauntless No No No

You can't be Frightened Frightened, and cannot be afflicted with other emotion-altering conditions.

Dazing Echo (edit) Dazing Echo No No No

When a creature with Reverberation Reverberation deals damage to the wearer, the creature needs to make a Constitution saving throw or become Dazed Dazed.

Dazing Smite (edit) Dazing Smite No No No

On a hit infused with one of your Smites, the target must succeed a Constitution saving throw or become Dazed Dazed.

Dazzling Blows (edit) Dazzling Blows No No No

Attacks from this creature can possibly Blind the target.

Deadly Derivation (edit) Deadly Derivation No No No

When you Poison Poison a foe, heal yourself for 1d4hit points.

Death Burst: Cold (edit) Death Burst: Cold
Generic Cold.webp
Generic Cold Icon.webp
No No No

When the mephit dies, it explodes in a burst of ice that deals 2d6Damage TypesCold damage to all creatures within 2 m / 7 ft.

Death Burst: Fire (edit) Death Burst: Fire
Generic Fire.webp
Generic Fire Icon.webp
No No No

When the mephit dies, it explodes in a burst of lava that deals 2d6Damage TypesFire damage to all creatures within 2 m / 7 ft.

Death Burst: Force (edit) Death Burst: Force
Generic Force.webp
Generic Force Icon.webp
No No No

When the mephit dies, it explodes with a force that deals 2d6Damage TypesForce damage to all creatures within 2 m / 7 ft.

Death Drinker (edit) Death Drinker No No No

Gain 2d10 temporary hit points when landing a killing blow on an enemy with this weapon.

Death's Promise (edit) Death's Promise No No No

When the spear misses its target, the wielder's next Attack roll against that target gains True Strike True Strike.

Deathbringer's Sight (edit) Deathbringer's Sight No No No

You gain Darkvision Darkvision up to a range of 3 m / 10 ft, or 15 m / 50 ft if you already have it. The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Deathly Slumber (edit) Deathly Slumber No No No

Deals an additional 1d4Damage TypesNecrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.

Deepen the Wound (edit) Deepen the Wound No No No

The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage.

Deepened Pact (edit) Deepened Pact
Pact of the Blade Passive Feature.webp
Pact of the Blade Passive Feature Icon.webp
No No No Yes

Pleased with your service, your otherworldly patron added new boons to the terms of your pact.

Deepened Pact: Extra Attack (edit) Deepened Pact: Extra Attack
Deepened Pact Extra Attack.webp
Deepened Pact Extra Attack Icon.webp
No No No Yes

Blade pactholders gain an extra attack with their pact weapon.

Deepflesh Slice (edit) Deepflesh Slice No No No

When the wielder attacks with Advantage Icon.png Advantage, the attack inflicts Bleeding Bleeding.

Defence (edit) Defence
Defence.webp
Defence Icon.webp
No No No Yes

You gain a +1 bonus to Armour Class Armour Class while wearing Armour.

Defensive Attack (edit) Defensive Attack No No No

When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving throw bonus by 1.

Defier's Rejuvenation (edit) Defier's Rejuvenation No No No

Whenever the wearer succeeds on a Saving throw against a Spell, they regain 1d4hit points.

Deflect Missiles (passive feature) (edit) Deflect Missiles
Deflect Missiles.webp
Deflect Missiles Icon.webp
No No No Yes

Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.

Defy Villainy (edit) Defy Villainy No No No

When the wearer becomes Blinded Blinded, Paralysed Paralysed or Poisoned Poisoned, they automatically cast Lesser Restoration Lesser Restoration on themselves.

Demonspirit Aura (edit) Demonspirit Aura
Demonspirit Aura.webp
Demonspirit Aura Icon.webp
Yes No No

The wearer's summoned creatures have resistance to all damage except Damage TypesPsychic damage.

At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad Mad.

Desert (edit) Desert
Desert Faded.webp
Desert Unfaded.webp
No No No Yes

You can cast Blur Blur and Silence Silence.

Destroy Undead (edit) Destroy Undead
Destroy Undead.webp
Destroy Undead Icon.webp
No No No Yes When you successfully Turn Turn an Undead creature, it also takes
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage
.
Devil's Sight (edit) Devil's Sight
Devils Sight.webp
Devils Sight Icon.webp
No No No Yes

You can see normally in darkness, both magical and non-magical, to a distance of 24 m / 80 ft.

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