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Greymon

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Corsair Greymon is a duergar trader who can be found at the Grymforge.

Portrait Greymon.png
Spit it up, Morghal. Or you busy choking on that True Soul Nere's prick with Thrinn?


Involvement[edit | edit source]

Act One[edit | edit source]

After boarding the boat from the Underdark beach, another boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check or attack Greymon and his crew.

Passing a DC 15 Athletics check to push him into the water kills Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this also garners approval from Lae'zel Lae'zel and Astarion Astarion. In a chest aboard Greymon's skiff is the Intransigent Warhammer. If pushed into the water during battle, he and his crew wash up at the beach near the southern pier at the Decrepit Village.

Otherwise, Greymon can be convinced to let the party pass, either by bringing Thrinn Sergeant Thrinn's boots back or by passing one of the following checks:

  • [BERSERKER] [INTIMIDATION] MOVE YOUR BOAT, OR SINK. MAKE THE CHOICE. (DC 10 Advantage Icon.png)
  • [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
  • [DECEPTION] I saw a body left by the myconids - your 'Gekh' must be dead. (DC 15)
  • [DECEPTION] I'm afraid Gekh is dead - he fell fighting the myconids. (DC 15)
  • [BRANDED] [PERSUASION] Just let me cross - I have the brand, see? (DC 5)

If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he sides with Nere, if choosing to fight him.

Store[edit | edit source]

Corresponds to UND_KC_Trader_Weapons.

Notable items sold[edit | edit source]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave.webp
Cleave Cleave ()   –  Greataxe
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ( + )   –  Greataxe
Damage: 5~16 + modifiers

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Enlarge.webp
Enlarge Enlarge ()

Grow in size to become stronger

You gain Advantage Icon.png Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.

 Range: Self
Recharge: Long rest
Lacerate.webp
Lacerate Lacerate ()   –  Greataxe
Damage: 5~16
D12 Slashing.png
1d12 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Damage: 5~16
D12 Slashing.png
1d12 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Prepare.webp
Prepare Prepare ( 6 m / 20 ft)   –  Greataxe
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.
 Range: Self
Recharge: Short rest

Allies[edit | edit source]

Loot[edit | edit source]

External links[edit | edit source]