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Fist Defender

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Fist Defenders are allies who can be summoned during Act Three.

Involvement[edit | edit source]

Act Three[edit | edit source]

Fist Defenders can be summoned during Confront the Elder BrainConfront the Elder Brain. They use shields and formation tactics to protect Baldur's Gate against the Absolutist incursion.

A single Fist Defender can be summoned with the Gather Your AlliesGather Your Allies variant. Alternatively, if FlorrickFlorrick is rescued in Free Counsellor FlorrickFree Counsellor Florrick, then Florrick's CohortFlorrick's Cohort can be used to summon a gold dwarf and two Fist Attackers as allies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Spear
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
ThrowThrow (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Notable loot[edit | edit source]