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Fist Defender

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Fist Defenders are summonable allies during Act Three.

Involvement[edit | edit source]

Act Three[edit | edit source]

Fist Defenders can be summoned during Confront the Elder Brain Confront the Elder Brain. They use shields and formation tactics to protect Baldur's Gate against the Absolutist incursion.

A single Fist Defender can be summoned with the Gather Your Allies Gather Your Allies variant. Alternatively, if Florrick Florrick is rescued in Free Counsellor Florrick Free Counsellor Florrick, then Florrick's Cohort Florrick's Cohort can be used to summon a gold dwarf and two Fist Attackers as allies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Rush Attack.webp
Rush Attack Rush Attack (Action)   –  Spear
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Throw.webp
Throw Throw (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Notable loot[edit | edit source]