Water Elemental: Difference between revisions

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{{Infobox statistics
{{PageSeo
| description = Fire Elemental is a type of Elemental creature in Baldur's Gate 3.
| image = Fire Elemental Art.png
}}
 
{{Infobox creature
| name = Water Elemental
| name = Water Elemental
| image = Water Elemental Art.png
| image = Water Elemental Art.png
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| type = Elemental
| type = Elemental
| armour_class = 14
| armour_class = 14
| hit_points = 114
| e hp = 228
| movement_speed_meters = 9
| hp = 114
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 118
| movement ft = 30
| weight_lb = 260
| weight kg = 118
| weight lb = 260
| level = 9
| level = 9
| str = 18
| str = 18
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| cha = 8
| cha = 8


| resistant1 = Piercing
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full
| resistant2 = Slashing
| passives = Opportunity Attack
| resistant3 = Acid
 
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Water Elementals''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found via the spell {{SAI|Conjure Elemental}}.
'''Water Elementals''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be created via the spell {{SAI|Conjure Elemental}}. They can be found in [[Sorcerous Sundries]] and the [[Wyrmway]].


== Attacks and abilities ==
== Attacks and abilities ==
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== Notes ==
== Notes ==
*If thrown into a water chasm, the Water Elemental will float back into safety.
*If thrown into a water chasm, the Water Elemental will float back to safety.


== Gallery ==
== Gallery ==

Latest revision as of 07:16, 14 June 2024

Water Elementals are a type of Elemental creature that can be created via the spell Conjure Elemental Conjure Elemental. They can be found in Sorcerous Sundries and the Wyrmway.

Attacks and abilities[edit | edit source]

Slam Water Elemental.webp
Slam Slam ()
Unarmed damage Damage TypesBludgeoning
+
D6 Cold.png 2d6 (2~12) Damage TypesCold damage

Slam into a foe and create a puddle of water around the impact site.
 Melee: 1.5 m / 5  ft
AoE: 1 m / 3 ft (Radius)
Winter's Breath.webp
D6 Cold.png 4d6 (4~24) Damage TypesCold damage

Exhale a freezing torrent of ice. Burning Burning creatures undergo rapid cooling and become Brittle Brittle.
STR Save
 Range: Self
AoE: 6 m / 20 ft (Cone)
Multiattack Water Elemental.webp
D4 Bludgeoning.png 2d4 (2~8) Damage TypesBludgeoning damage
+
D4 Cold.png 2d4 (2~8) Damage TypesCold damage

Descend on a creature to scorch it with a multitude of primordial flames.
 Melee: 1.5 m / 5  ft
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • If thrown into a water chasm, the Water Elemental will float back to safety.

Gallery[edit | edit source]

External links[edit | edit source]