Ad placeholder
Speak with Animals: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
(Added note that Speak with Animals must remain Prepared by Druids or the buff will be lost) |
||
Line 63: | Line 63: | ||
* {{Race|Forest Gnome}}s can cast this spell once per [[Long Rest]]. | * {{Race|Forest Gnome}}s can cast this spell once per [[Long Rest]]. | ||
* {{Class|Knowledge Domain}}s have a version of this spell called {{SAI|Read Thoughts}} that is used by expending a [[Channel Divinity]] charge instead of the [[Spell Slot]] and the spell is not considered [[Ritual]]. | * {{Class|Knowledge Domain}}s have a version of this spell called {{SAI|Read Thoughts}} that is used by expending a [[Channel Divinity]] charge instead of the [[Spell Slot]] and the spell is not considered [[Ritual]]. | ||
* {{Class|Druid}}s must keep this spell [[Spells#Prepared Spells|Prepared]], or the effect will be lost. | |||
| video = | | video = | ||
}} | }} |
Revision as of 02:12, 29 November 2023
Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
Description
Gain the ability to comprehend and communicate with beasts.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Speak with Animals
Duration: Until Long rest
- Can comprehend and communicate with beasts.
How to learn
Classes:
- Class Level 1: Bard, Druid, and Nature Domain (Domain Spell)
- Class Level 2: Ranger
- Class Level 3: Oath of the Ancients (Oath Spell), and Wildheart
Races:
- Character level 1: Forest Gnome
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Other ways to learn:
- Also granted to s who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
Notes
- s can cast this spell once per Long Rest.
- s can cast this spell once per Long Rest.
- s have a version of this spell called that is used by expending a Channel Divinity charge instead of the Spell Slot and the spell is not considered Ritual.
- s must keep this spell Prepared, or the effect will be lost.