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Speak with Animals: Difference between revisions
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(Added note that Speak with Animals must remain Prepared by Druids or the buff will be lost) |
(Added Potion of Animal Speaking as a source of Speak with Animals) |
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| race learns at level 1 = Forest Gnome | | race learns at level 1 = Forest Gnome | ||
| granted by feats = Magic Initiate: Druid, Magic Initiate: Bard, Ritual Caster | | granted by feats = Magic Initiate: Druid, Magic Initiate: Bard, Ritual Caster | ||
| granted by items = Potion of Animal Speaking | |||
| other ways to learn = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Beast Speech}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | | other ways to learn = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Beast Speech}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | ||
| summary = This spell allows spellcasters to understand and talk to beasts and animals for a day. | | summary = This spell allows spellcasters to understand and talk to beasts and animals for a day. |
Revision as of 03:47, 6 December 2023
Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
Description
Gain the ability to comprehend and communicate with beasts.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Speak with Animals
Duration: Until Long rest
- Can comprehend and communicate with beasts.
How to learn
Classes:
- Class Level 1: Bard, Druid, and Nature Domain (Domain Spell)
- Class Level 2: Ranger
- Class Level 3: Oath of the Ancients (Oath Spell), and Wildheart
Races:
- Character level 1: Forest Gnome
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Other ways to learn:
- Also granted to s who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
Notes
- s can cast this spell once per Long Rest.
- s can cast this spell once per Long Rest.
- s have a version of this spell called that is used by expending a Channel Divinity charge instead of the Spell Slot and the spell is not considered Ritual.
- s must keep this spell Prepared, or the effect will be lost.