Air Myrmidon: Difference between revisions

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(Created page with "{{ up to date | 2023-09-06 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{CharacterInfo |title = |name = Air Myrmidon |image= |STR=18 |DEX=14 |CON=14 |INT=9 |WIS=10 |CHA=10 |level=11 |race=Elemental |type=Elemental |HP=117 |AC=18 |speed=9m / 30ft |size=Small |weight=18kg / 40lbs |proficiency=4 |initiative=+4 |location = |alt-name = In-game |alt-image = |bludgeoning = resistant |piercing = resistant |slashing = resistant |acid = |cold = |fire = |force =...")
 
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{{ up to date | 2023-09-06 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox statistics
{{CharacterInfo
| name = Air Myrmidon
|title =
| image = Portrait Air Myrmidon.png
|name = Air Myrmidon
| race = Elemental
|image=
| size = Small
|STR=18
| type = Elemental
|DEX=14
| armour_class = 18
|CON=14
| hit_points = 117
|INT=9
| movement_speed_meters = 9
|WIS=10
| movement_speed_feet = 30
|CHA=10
| weight_kg = 18
|level=11
| weight_lb = 40
|race=Elemental
| level = 11
|type=Elemental
| initiative = +4
|HP=117
| str = 18
|AC=18
| dex = 14
|speed=9m / 30ft
| con = 14
|size=Small
| int = 9
|weight=18kg / 40lbs
| wis = 10
|proficiency=4
| cha = 10
|initiative=+4
|location =  
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid =
|cold =
|fire =
|force =
|lightning = double
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder = double
|magic =
|passive={{PAS|Ethereal}}{{PAS|Permanently Armed}}{{PAS|Opportunity Attack}}{{PAS|Tenacity|Flail of the Vortex|custom=Flail of the Vortex.png}}
|exp=}}


'''Air Myrmidons''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found either via {{SAI|Combat Wild Shape}}, or via the spell {{SAI|Conjure Elemental}}.
| resistant1 = Bludgeoning
| resistant2 = Piercing
| resistant3 = Slashing
| resistant4 = Lightning
| resistant5 = Thunder
| immune1 = Poison


== Attacks and Abilities ==
| feature1_name = Ethereal
| feature1_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature2_name = Permanently Armed
| feature2_description = Cannot be disarmed.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Tenacity (passive feature)
| feature4_description = When you miss an attack, deal Bludgeoning damage anyway.
}}'''Air Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


==== {{MdRarityItem|Flail of the Vortex}} ====
== About Air Myrmidons ==
* Deals weapon damage + {{DamageText|1d8|Lightning}} damage with every strike
Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.
* {{SAI|Electrified Flail|w=40}}
** Clout a foe with your lightning-suffused flail and {{Cond|Stunned|Stun}} them.


==== {{SAI|Raging Vortex|w=40}} ====
== Attacks and abilities ==
* Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures.


==== {{SAI|Invisibility (Air Myrmidon)|Invisibility|w=40}} ====
{{Feature box|Main Hand Attack|item=Flail of the Vortex}}
* Manipulate the currents of the air to make yourself undetectable


==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
{{Feature box|Electrified Flail|item=Flail of the Vortex}}
* Fly to a target position
 
{{Feature box|Raging Vortex}}
 
{{Feature box|Invisibility (Air Myrmidon)}}
 
{{Feature box|Elemental Warp}}
 
{{Feature box|Fly (Class Action)}}
 
== External links ==
* {{FRWiki|Air elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 07:13, 29 April 2024

Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons[edit | edit source]

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Lightning.webp
Normal weapon damage
+
D10 Lightning.png 1d10 (1~10) Damage TypesLightning damage

Clout a foe with your lightning-suffused flail and Stun Stun them.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
 Range: 18 m / 60 ft
Generic Invisibility.webp

Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

External links[edit | edit source]