Guardian of Faith (creature): Difference between revisions

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{{CharacterInfo|STR=10|level=7|race=Construct|type=Construct|HP=60|AC=20|size=Medium|weight=50kg / 100lbs|initiative=+0|DEX=10|CON=10|INT=10|WIS=10|CHA=10|passive={{SmItemIcon|Guardian of Faith (Passive Feature)|alias=Guardian of Faith}}
{{hatnote|This page is about the creature, Guardian of Faith. For other similar pages, see [[Guardian of Faith (disambiguation)]].}}
{{Infobox statistics
| name = Guardian of Faith
| image = Guardian of Faith Model.png
| imagesize = 0.7
| race = [[Construct]]
| size = Medium
| type = Construct
| armour_class = 20
| hit_points = 60
| weight_kg = 50
| weight_lb = 100
| level = 7
| str = 10
| dex = 10
| con = 10
| int = 10
| wis = 10
| cha = 10


{{SmItemIcon|Permanently Armed}}
| feature1_name = Guardian of Faith (passive feature)
| feature1_description = When an Enemy enters your attack range, you can strike them.
| feature2_name = Permanently Armed
| feature2_description = Cannot be disarmed.
| feature3_name = Retaliation
| feature3_description = Strike back at the next enemy that attacks you.
}}
'''Guardian of Faith''' is a [[Construct]] that can be summoned with the [[Spells#Level 4 Spells|level 4 Conjuration spell]], [[Guardian of Faith]]. Acting as immobile sentries, they will attack any enemies that get within range. Guardians of Faith take damage with every attack they make.


{{SmItemIcon|Retaliation}}|name=Guardian of Faith|image=[[File:Guardian of Faith Image.png|150px]]|location=[[Rosymorn Monastery]]|proficiency=3|speed=0}}
== Attacks and abilities==


'''Guardian of Faith is a summonable [[List of Creature Types#Construct|Construct]]. Acting as immobile sentries, they will attack any enemies that get within range. Of note, Guardians of Faith will take damage with every blow they land. [[Cleric|Clerics]] can use the [[Spells#Level 4 Spells|level 4 Conjuration spell]] [[Guardian of Faith]] to summon this creature.'''
{{feature box|Strike of the Guardian}}


==Abilities==
{{feature box|Divine Retaliation}}


===[[Strike of the Guardian]]:===
==Gallery==
Strikes a target with its sword. Also deals {{DamageText|20|Radiant}} damage to itself.
<gallery heights="200">
 
Guadrian of Faith Concept Art 2.png|Concept Art of a Good Guardian.
{{Action}}
Guadrian of Faith Concept Art 1.png|Concept Art of a Neutral Guardian.
{{DamageInfo|20|type=Radiant|save=Dexterity|save effect=half}}
Guadrian of Faith Concept Art 3.png|Concept Art of an Evil Guardian.
{{Range|m=3|ft=10}}
Guadrian of Faith Concept Art Gods.png|Concept Art of Shields that would have changed depending on deity.
 
Guardian of Faith Evil Model.png|Guardian of Faith evil model.
===[[Divine Retaliation]]:===
</gallery>
Allows the use of Strike of the Guardian as a {{Action|Reaction}} when attacked.
 
== Combat tactics ==


== Notes ==
== Notes ==
One can be found in the [[Rosymorn Monastery]] guarding a pile of skeletons. Presumably the Cleric that summoned it is one of those long dead skeletons.
One can be found in the [[Rosymorn Monastery]] guarding a pile of skeletons. The Cleric that summoned it is one of those long dead skeletons (''[[Last Notes of a Monk]]''), and the fact that it is a permanent Guardian is attributed to a blessing of [[Lathander]].
{{NavCreatures}}

Latest revision as of 21:45, 30 April 2024

This page is about the creature, Guardian of Faith. For other similar pages, see Guardian of Faith (disambiguation).

Guardian of Faith is a Construct that can be summoned with the level 4 Conjuration spell, Guardian of Faith. Acting as immobile sentries, they will attack any enemies that get within range. Guardians of Faith take damage with every attack they make.

Attacks and abilities[edit | edit source]

Sacred Flame.webp
20 Damage TypesRadiant damage

Channel the power of your deity in your sword strike to protect the cleric that brought you into being.
DEX Save
 Range: 3 m / 10 ft
Sacred Flame.webp

Strike back at the enemy that attacked you.

Gallery[edit | edit source]

Notes[edit | edit source]

One can be found in the Rosymorn Monastery guarding a pile of skeletons. The Cleric that summoned it is one of those long dead skeletons (Last Notes of a Monk), and the fact that it is a permanent Guardian is attributed to a blessing of Lathander.