Mind Flayer Tadpole (Creature): Difference between revisions

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| type = Aberration
| type = Aberration
| race = Aberration
| race = Aberration
| amour_class = 10
| armour_class = 10
| hit_points_tactician = 6
| hit_points_tactician = 6
| hit_points = 5
| hit_points = 5
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Faceless, limbless, slimy creatures that live and grow in pools of caustic brine, these tadpoles infect other living beings to facilitate their transformation into [[mind flayers]], a process known as ceremorphosis. They initiate this process by slithering behind their host's eye, burrowing into their brain.
Faceless, limbless, slimy creatures that live and grow in pools of caustic brine, these tadpoles infect other living beings to facilitate their transformation into [[mind flayers]], a process known as ceremorphosis. They initiate this process by slithering behind their host's eye, burrowing into their brain.


When encountered outside of cutscenes, these creatures appear to be much larger than the [[Mind Flayer Tadpole|mind flayer tadpoles]] that are truly burrowed behind each True Soul's eyes, despite being the same entities in-game.  
When encountered in cutscenes, these creatures appear to be much larger than the [[Mind Flayer Tadpole|mind flayer tadpoles]] that are truly burrowed behind each True Soul's eyes, despite being the same entities in-game.  


== Interactions ==
== Interactions ==
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A mind flayer tadpole will escape the first [[True Soul]] corpse that is examined. The player will have the choice of harvesting the tadpole from the corpse, or refusing, giving the hostless tadpole the chance to escape. If combat is turned on as it leaves, it can also be killed.
A mind flayer tadpole will escape the first [[True Soul]] corpse that is examined. The player will have the choice of harvesting the tadpole from the corpse, or refusing, giving the hostless tadpole the chance to escape. If combat is turned on as it leaves, it can also be killed.


This can happen while looting the True Soul [[Edowin]] in the [[Forest]], West of the [[Emerald Grove]], or when looting [[Nere]] in the [[Grymforge]].
This can happen while looting the True Soul [[Edowin]] in the [[Forest]], West of the [[Emerald Grove]], [[Flind]] on the [[Risen Road]], or when looting [[Nere]] in the [[Grymforge]].


=== Act Two ===
=== Act Two ===
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Just around the rim of the towers, [[Steelclaw]] will be playing with a dead tadpole that he still regards as living prey.
Just around the rim of the towers, [[Steelclaw]] will be playing with a dead tadpole that he still regards as living prey.
==Gallery==
<gallery heights="200px" mode="packed">
File:Mind Flayer Tadpole.gif|Captured Mind Flayer Tadpole after its True Soul host died.
</gallery>


{{NavCreatures}}
{{NavCreatures}}
[[Category:Aberrations]]
[[Category:Aberrations]]

Revision as of 17:43, 21 June 2024

Mind Flayer Tadpoles are an aberration creature found in Baldur's Gate 3. When encountered as a corpse, the creature's name is displayed as "Dead Mind Flayer Tadpole" instead.

Appearance

Faceless, limbless, slimy creatures that live and grow in pools of caustic brine, these tadpoles infect other living beings to facilitate their transformation into mind flayers, a process known as ceremorphosis. They initiate this process by slithering behind their host's eye, burrowing into their brain.

When encountered in cutscenes, these creatures appear to be much larger than the mind flayer tadpoles that are truly burrowed behind each True Soul's eyes, despite being the same entities in-game.

Interactions

Act One

A mind flayer tadpole will escape the first True Soul corpse that is examined. The player will have the choice of harvesting the tadpole from the corpse, or refusing, giving the hostless tadpole the chance to escape. If combat is turned on as it leaves, it can also be killed.

This can happen while looting the True Soul Edowin in the Forest, West of the Emerald Grove, Flind on the Risen Road, or when looting Nere in the Grymforge.

Act Two

While at Moonrise Towers, the player can come across several tadpoles. Both living and dead tadpoles are released from the Zhentarim Shipping Crate on the docks, if it is destroyed. Unless destroyed in turn-based mode, the living tadpole will scurry away rapidly and disappear in a puff of smoke.

Just around the rim of the towers, Steelclaw will be playing with a dead tadpole that he still regards as living prey.

Gallery