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Wizard: Difference between revisions
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* [[Evocation School#Level 2|Evocation Savant]] | * [[Evocation School#Level 2|Evocation Savant]] | ||
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* [[Abjuration School#Level 2|Abjuration Savant]] | * [[Abjuration School#Level 2|Abjuration Savant]] | ||
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Revision as of 16:30, 25 May 2022
Main Page > Character Creation > Playable Classes > Wizard
"Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research."Wizard is one of the Playable Classes of Baldur Gate's 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.
Class Information
Hit Points
- Level 1 Maximum Hit Points:
6 + Constitution Modifiers
- Hit points at higher levels:
4 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting
- Spellcasting Ability:
Intelligence
- Spellcasting Ability:
- Saving Throws Proficiency:
Intelligence, Wisdom
- Armors Proficiency:
None
- Weapons Proficiency:
Daggers, Quarterstaffs, Light Crossbows
Skills
"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Subclass
Available to Level 2 Wizards.
Abjuration School
"Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others."Evocation School
"Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers."Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
Class Features
- Arcane Recovery
- Level 1 Spell Slots Unlocked: You gain two Level 1 Spell Slots.
- Cantrips (Choose 3):
- Spells (Choose 6):
- Burning Hands
- Chromatic Orb
- Charm Person
- Color Spray
- Disguise Self
- Expeditious Retreat
- False Life
- Feather Fall
- Find Familiar
- Fog Cloud
- Grease
- Tasha's Hideous Laughter
- Jump
- Longstrider
- Mage Armour
- Magic Missile
- Protection from Evil and Good
- Ray of Sickness
- Sleep
- Thunderwave
- File:Witch Bolt Icon 2.png Witch Bolt
- Choose a number of Prepared Spells =
1 (Wizard Level) + Intelligence Modifier
from the 6 Chosen Spells (minimum of 1 spell).
Level 2
Class Features
- Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slots.
- Spells (Choose 2):
- Choose a number of Prepared Spells =
2 (Wizard Level) + Intelligence Modifier
from the 8 Chosen Spells (minimum of 1 spell).
- Choose a subclass:
Evocation School | Abjuration School |
Subclass Features
Evocation School | Abjuration School |
---|---|
Level 3
Class Features
- Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slots.
- Level 2 Spell Slots Unlocked: You gain two Level 2 Spell Slots.
- Spells (Choose 2):
1st Level Spells | 2nd Level Spells |
---|---|
- Choose a number of Prepared Spells =
3 (Wizard Level) + Intelligence Modifier
from the 10 Chosen Spells (minimum of 1 spell).
Subclass Features
Evocation School | Abjuration School |
---|---|
(none) | (none) |
Level 4
Class Features
- New Feats! (Choose 1)
- Cantrips (Choose 1):
- Level 2 Spell Slots Unlocked: You gain an additional Level 2 Spell Slots.
- Spells (Choose 2):
1st Level Spells | 2nd Level Spells |
---|---|
- Choose a number of Prepared Spells =
4 (Wizard Level) + Intelligence Modifier
from the 12 Chosen Spells (minimum of 1 spell).
Subclass Features
Evocation School | Abjuration School |
---|---|
(none) | (none) |
Wizard Spell List
Cantrips | 1st Level Spells | 2nd Level Spells |
---|---|---|