Wizard: Difference between revisions

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(important ability scores and some class info cleanup (overhaul to follow))
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== Class Information ==
== Class Information ==
[[File:Wizard Class Default Armor 1.png|thumb|right|Wizard's default armor]]
[[File:Wizard Class Default Armor 1.png|thumb|right|Wizard's default armor]]
 
* Level 1 Maximum Hit Points: {{C|6 + [[Constitution]] Modifier}}
=== Hit Points ===
** Hit points at higher levels: {{C|4 + [[Constitution]] Modifier}}
* Level 1 Maximum Hit Points: <code>6 + [[Constitution]] Modifiers</code>
* Important Ability Scores: {{C|[[Intelligence]]}} for Spells, {{C|[[Constitution]]}} for Hit Points and [[Spell#Concentration|Concentration Checks]], and {{C|[[Dexterity]]}} for [[Armor Class]].
** Hit points at higher levels: <code>4 + [[Constitution]] Modifiers</code>
 
=== Class Features ===
* [[Spell|Spellcasting]]
* [[Spell|Spellcasting]]
** Spellcasting Ability: <code>[[Intelligence]]</code>
** Spellcasting Ability: {{C|[[Intelligence]]}}
* Saving Throws Proficiency: <code>[[Intelligence]], [[Wisdom]]</code>
** [[Spell#Prepared Spells|Prepared Spells]]: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
* Armors Proficiency: <code>None</code>
** Spell Scribing: A Wizard who finds a scroll for a Spell they do not know may permanently copy that Spell to their Spellbook at the cost of the scroll and 50gp per level of the Spell.
* Weapons Proficiency: <code>[[Simple Weapons#Daggers|Daggers]], [[Simple Weapons#Quarterstaves|Quarterstaves]], [[Simple Weapons#Light Crossbows|Light Crossbows]]</code>
* Saving Throw Proficiencies: {{C|[[Intelligence]], [[Wisdom]]}}
* Armor Proficiencies: {{C|None}}
* Weapon Proficiencies: {{C|[[Simple Weapons#Daggers|Daggers]], [[Simple Weapons#Quarterstaves|Quarterstaves]], [[Simple Weapons#Light Crossbows|Light Crossbows]]}}
{{clear}}
{{clear}}


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[[File:Abjuration School Subclass Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others."</span>
[[File:Abjuration School Subclass Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others."</span>
<code>[[Abjuration School|Subclass Information]]</code>
{{C|[[Abjuration School|Subclass Information]]}}
{{clear}}
{{clear}}


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[[File:Evocation School Subclass Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers."</span>
[[File:Evocation School Subclass Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers."</span>
<code>[[Evocation School|Subclass Information]]</code>
{{C|[[Evocation School|Subclass Information]]}}
{{clear}}
{{clear}}


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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Class Features}}</div>


* [[File:Arcane Recovery Icon 64px.png|frameless|upright=0.1|link=Arcane Recovery]] [[Arcane Recovery]]
* [[File:Arcane Recovery Icon 64px.png|frameless|upright=0.1|link=Arcane Recovery]] [[Arcane Recovery]]
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** [[File:Witch Bolt Icon 2.png|frameless|upright=0.1|link=Witch Bolt]] [[Witch Bolt]]
** [[File:Witch Bolt Icon 2.png|frameless|upright=0.1|link=Witch Bolt]] [[Witch Bolt]]


* Choose a number of Prepared Spells = <code>1 (Wizard Level) + [[Intelligence#Intelligence Modifier Chart|Intelligence Modifier]]</code> from the 6 Chosen Spells (minimum of 1 spell).
* Choose a number of Prepared Spells = {{C|1 (Wizard Level) + [[Intelligence#Intelligence Modifier Chart|Intelligence Modifier]]}} from the 6 Chosen Spells (minimum of 1 spell).


=== <b>Level 2</b> ===
=== <b>Level 2</b> ===
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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Class Features}}</div>


* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain an additional Level 1 Spell Slots.
* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain an additional Level 1 Spell Slots.
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** [[File:Jump Spell Icon.png|frameless|upright=0.1|link=Jump]] [[Jump]]
** [[File:Jump Spell Icon.png|frameless|upright=0.1|link=Jump]] [[Jump]]


* Choose a number of Prepared Spells = <code>2 (Wizard Level) + [[Intelligence#Intelligence Modifier Chart|Intelligence Modifier]]</code> from the 8 Chosen Spells (minimum of 1 spell).
* Choose a number of Prepared Spells = {{C|2 (Wizard Level) + [[Intelligence#Intelligence Modifier Chart|Intelligence Modifier]]}} from the 8 Chosen Spells (minimum of 1 spell).


* Choose a subclass:
* Choose a subclass:
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<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Subclass Features}}</div>
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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Class Features}}</div>


* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain an additional Level 1 Spell Slots.
* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain an additional Level 1 Spell Slots.
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* Choose a number of Prepared Spells = <code>3 (Wizard Level) + [[Intelligence#Intelligence Modifier Chart|Intelligence Modifier]]</code> from the 10 Chosen Spells (minimum of 1 spell).
* Choose a number of Prepared Spells = {{C|3 (Wizard Level) + [[Intelligence#Intelligence Modifier Chart|Intelligence Modifier]]}} from the 10 Chosen Spells (minimum of 1 spell).


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Subclass Features}}</div>
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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Class Features}}</div>


* New [[Character Abilities#Feats|Feats]]! (Choose 1)
* New [[Character Abilities#Feats|Feats]]! (Choose 1)
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* Choose a number of Prepared Spells = <code>4 (Wizard Level) + [[Intelligence#Intelligence Modifier Chart|Intelligence Modifier]]</code> from the 12 Chosen Spells (minimum of 1 spell).
* Choose a number of Prepared Spells = {{C|4 (Wizard Level) + [[Intelligence#Intelligence Modifier Chart|Intelligence Modifier]]}} from the 12 Chosen Spells (minimum of 1 spell).


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
<div style="text-align:center; font-size:140%;">{{C|Subclass Features}}</div>
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Revision as of 21:03, 28 January 2023

Main Page > Character Creation > Playable Classes > Wizard


Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.
Wizard Class Icon.png

Wizard is one of the Playable Classes of Baldur's Gate 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.

Class Information

Wizard's default armor

Skills

"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"

Level 1 Proficiency Bonus: +2

Subclass

Available to Level 2 Wizards.

Abjuration School

Abjuration School Subclass Icon.png
"Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others."

Subclass Information

Evocation School

Evocation School Subclass Icon.png
"Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers."

Subclass Information

Level Progression

"Through experience, you acquire new power. You gain the following trait:"

Level 1


Class Features
  • Choose a number of Prepared Spells = 1 (Wizard Level) + Intelligence Modifier from the 6 Chosen Spells (minimum of 1 spell).

Level 2


Class Features
  • Choose a number of Prepared Spells = 2 (Wizard Level) + Intelligence Modifier from the 8 Chosen Spells (minimum of 1 spell).
  • Choose a subclass:
Evocation School Subclass Icon.png
Evocation School
Abjuration School Subclass Icon.png
Abjuration School
Subclass Features
Evocation School Subclass Icon.png Evocation School Abjuration School Subclass Icon.png Abjuration School

Level 3


Class Features
  • Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slots.
  • Level 2 Spell Slots Unlocked: You gain two Level 2 Spell Slots.
  • Spells (Choose 2):
1st Level Spells 2nd Level Spells
  • Choose a number of Prepared Spells = 3 (Wizard Level) + Intelligence Modifier from the 10 Chosen Spells (minimum of 1 spell).
Subclass Features
Evocation School Subclass Icon.png Evocation School Abjuration School Subclass Icon.png Abjuration School
(none) (none)

Level 4


Class Features
  • Level 2 Spell Slots Unlocked: You gain an additional Level 2 Spell Slots.
  • Spells (Choose 2):
1st Level Spells 2nd Level Spells
  • Choose a number of Prepared Spells = 4 (Wizard Level) + Intelligence Modifier from the 12 Chosen Spells (minimum of 1 spell).
Subclass Features
Evocation School Subclass Icon.png Evocation School Abjuration School Subclass Icon.png Abjuration School
(none) (none)

Wizard Spell List

List Of Spells and Cantrips
Cantrips 1st Level Spells 2nd Level Spells