Ad placeholder

Last Light Inn - Cellar: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (→‎Overview: punctuation, add an "an")
m (Typo)
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Last Light Inn - Cellar''' is a [[location]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. The [[Last Light Inn]]'s cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of [[Selûne]].
{{Location page
{{Relative location
| prefix = The
|region = Shadow-Cursed Lands
| name = Last Light Inn - Cellar
|location = {{PAGENAME}}
| alt name =
| image =
| image description =
| act = two
| summary = The [[Last Light Inn]]'s cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of {{CharLink|Selûne}}.
| region prefix = the
| region = Shadow-Cursed Lands
|west    = Ruined Battlefield
|west    = Ruined Battlefield
|east    = Last Light Inn
|east    = Last Light Inn
}}
}}
==Overview==
==Overview==
{{SpoilerWarning}}
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down the knotted roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison".
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison".


===Storage===
===Storage===
The main room of the cellar is a run-down storage area, with several [[Camp Supplies]]. To the East is a cell, and to the north is a visible but apparently inaccessible area.
The main room of the cellar is a run-down storage area, with several [[Camp Supplies]]. To the East is a cell, and to the north is a visible but apparently inaccessible area.


There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the [[#cells]], or through the double oak doors at {{coords|27|-722}} which are obscured by a stack of crates and a cobweb.
There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the cells, or through the double oak doors at {{coords|27|-722}} which are obscured by a stack of crates and a cobweb.


===Cells===
===Cells===
South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east).
South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east).


In an adjacent room is a wooden chest with some alchemical ingredients, and a set of [[Thieves' Tools]]. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a [[Coruscation Ring]].
In an adjacent room is a wooden chest with some alchemical ingredients, and a set of {{SmRarityItem|Thieves' Tools}}. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a {{SmRarityItem|Coruscation Ring}}.


===Selûnite shrine===
===Selûnite shrine===
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light.
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light. Reading {{SmRarityItem|Halfred's Note}} at the shrine begins or advances the quest {{Quest|Investigate the Selûnite Resistance}}.


By the shrine is a [[Last Light Side Entrance Key]] and [[Idol of Selûne]], which can have a reaction from [[Shadowheart]].
By the shrine is a {{SmRarityItem|Last Light Side Entrance Key}} and {{SmRarityItem|Idol of Selûne}}, which triggers a reaction from {{CharLink|Shadowheart}}.


==Creatures==
==Creatures==
* [[Meenlock]]
* {{MdCharLink|Meenlock}}


==Notable loot==
==Notable loot==
Line 36: Line 40:


==Hidden treasure==
==Hidden treasure==
* {{coords|27|-727}} a small amount of gold
* {{coords|25|-727}}: random minor treasure


[[Category:Locations]][[Category:Act Two Locations]]
{{Shadow-Cursed Lands}}
[[Category:Locations]]
[[Category:Act Two Locations]]

Latest revision as of 09:37, 6 October 2024

Shadow-Cursed Lands
Ruined Battlefield Last Light Inn - Cellar Last Light Inn
The Last Light Inn - Cellar is a Location within the Shadow-Cursed Lands in Act Two of Baldur's Gate 3. The Last Light Inn's cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of Selûne Selûne.

Overview[edit | edit source]

The cellar can be reached a number of ways: through a wooden door near the inn's docks X: -47 Y: 144, descending down the knotted roots in a house in the Ruined Battlefield across the river from the inn at X: 30 Y: 156, or by being caught in a criminal act and sent to "prison".

Storage[edit | edit source]

The main room of the cellar is a run-down storage area, with several Camp Supplies. To the East is a cell, and to the north is a visible but apparently inaccessible area.

There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the cells, or through the double oak doors at X: 27 Y: -722 which are obscured by a stack of crates and a cobweb.

Cells[edit | edit source]

South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east).

In an adjacent room is a wooden chest with some alchemical ingredients, and a set of Thieves' Tools. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a Coruscation Ring.

Selûnite shrine[edit | edit source]

Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven Meenlocks. The meenlocks can cause Frightened Frightened and Paralysed Paralysed, and have a weakness to light. Reading Halfred's Note at the shrine begins or advances the quest Investigate the Selûnite Resistance Investigate the Selûnite Resistance.

By the shrine is a Last Light Side Entrance Key and Idol of Selûne, which triggers a reaction from Shadowheart Shadowheart.

Creatures[edit | edit source]

Notable loot[edit | edit source]

Hidden treasure[edit | edit source]

  • X: 25 Y: -727: random minor treasure