Ad placeholder
Last Light Inn - Cellar: Difference between revisions
m (→Overview: punctuation, add an "an") |
TheHellion (talk | contribs) m (Typo) |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Location page | |||
| prefix = The | |||
|region = Shadow-Cursed Lands | | name = Last Light Inn - Cellar | ||
| alt name = | |||
| image = | |||
| image description = | |||
| act = two | |||
| summary = The [[Last Light Inn]]'s cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of {{CharLink|Selûne}}. | |||
| region prefix = the | |||
| region = Shadow-Cursed Lands | |||
|west = Ruined Battlefield | |west = Ruined Battlefield | ||
|east = Last Light Inn | |east = Last Light Inn | ||
}} | }} | ||
==Overview== | ==Overview== | ||
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down the knotted roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison". | |||
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison". | |||
===Storage=== | ===Storage=== | ||
The main room of the cellar is a run-down storage area, with several [[Camp Supplies]]. To the East is a cell, and to the north is a visible but apparently inaccessible area. | The main room of the cellar is a run-down storage area, with several [[Camp Supplies]]. To the East is a cell, and to the north is a visible but apparently inaccessible area. | ||
There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the | There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the cells, or through the double oak doors at {{coords|27|-722}} which are obscured by a stack of crates and a cobweb. | ||
===Cells=== | ===Cells=== | ||
South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east). | South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east). | ||
In an adjacent room is a wooden chest with some alchemical ingredients, and a set of | In an adjacent room is a wooden chest with some alchemical ingredients, and a set of {{SmRarityItem|Thieves' Tools}}. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a {{SmRarityItem|Coruscation Ring}}. | ||
===Selûnite shrine=== | ===Selûnite shrine=== | ||
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light. | Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven [[Meenlock]]s. The meenlocks can cause {{cond|Frightened}} and {{cond|Paralysed}}, and have a weakness to light. Reading {{SmRarityItem|Halfred's Note}} at the shrine begins or advances the quest {{Quest|Investigate the Selûnite Resistance}}. | ||
By the shrine is a | By the shrine is a {{SmRarityItem|Last Light Side Entrance Key}} and {{SmRarityItem|Idol of Selûne}}, which triggers a reaction from {{CharLink|Shadowheart}}. | ||
==Creatures== | ==Creatures== | ||
* | * {{MdCharLink|Meenlock}} | ||
==Notable loot== | ==Notable loot== | ||
Line 36: | Line 40: | ||
==Hidden treasure== | ==Hidden treasure== | ||
* {{coords| | * {{coords|25|-727}}: random minor treasure | ||
[[Category:Locations]][[Category:Act Two Locations]] | {{Shadow-Cursed Lands}} | ||
[[Category:Locations]] | |||
[[Category:Act Two Locations]] |
Latest revision as of 09:37, 6 October 2024
Shadow-Cursed Lands | ||||
Ruined Battlefield | ← | Last Light Inn - Cellar | → | Last Light Inn |
Overview[edit | edit source]
The cellar can be reached a number of ways: through a wooden door near the inn's docks X: -47 Y: 144, descending down the knotted roots in a house in the Ruined Battlefield across the river from the inn at X: 30 Y: 156, or by being caught in a criminal act and sent to "prison".
Storage[edit | edit source]
The main room of the cellar is a run-down storage area, with several Camp Supplies. To the East is a cell, and to the north is a visible but apparently inaccessible area.
There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the cells, or through the double oak doors at X: 27 Y: -722 which are obscured by a stack of crates and a cobweb.
Cells[edit | edit source]
South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east).
In an adjacent room is a wooden chest with some alchemical ingredients, and a set of Thieves' Tools. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a Coruscation Ring.
Selûnite shrine[edit | edit source]
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven Meenlocks. The meenlocks can cause and , and have a weakness to light. Reading Halfred's Note at the shrine begins or advances the quest .
By the shrine is a Last Light Side Entrance Key and Idol of Selûne, which triggers a reaction from Shadowheart.
Creatures[edit | edit source]
Notable loot[edit | edit source]
- Coruscation Ring - heavy chest by the stream
- Covert Cowl - dropped by a meenlock
- Idol of Selûne - Selûnite shrine
- Last Light Side Entrance Key - Selûnite shrine
Hidden treasure[edit | edit source]
- X: 25 Y: -727: random minor treasure