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Chenti

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Harper Chenti is one of the Harpers reinforcing the barricade leading into the Last Light Inn during Act Two.
Can't chat - need to reinforce the barricade.
Chenti

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Chenti can be first encountered at the Last Light Inn, where she is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.

If the party is rescued by MarcusMarcus but exposes him as a True Soul, Chenti will be StunnedStunned and join the fight against his summoned Crawling ClawCrawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap IsobelIsobel during Resolve the AbductionResolve the Abduction, Chenti tends to fail the save and be ImpaledImpaled for the remainder of battle. If the party fail to protect Isobel, she and everyone in Last Light Inn turns into a Shadow-Cursed UndeadShadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers[edit | edit source]

If the party successfully prevent Marcus from capturing Isobel at the Last Light Inn, and once the NightsongNightsong is freed from her cage and headed for Moonrise, Chenti follows Jaheira to Moonrise Towers. However, Chenti is killed during the fight against Absolute forces before the party can arrive. Her corpse is the very first body on the bridge leading to Moonrise Towers, implying she was the first Harper to fall in battle.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Healing WordHealing Word (Bonus Action + Level 1 Spell Slot)
Healing: 1~4 + modifiers

Heal a creature you can see.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Heat MetalHeat Metal (Action + Level 2 Spell Slot)
Damage: 2~16
2d8FireFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive DisadvantageDisadvantage on Attack rollAttack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8FireFire and force the creature to let go or receive Disadvantage.

CON SaveCON Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 2~7
1d6 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
ShillelaghShillelagh (Bonus Action)
Quarterstaff or Club Required. Your staff or club becomes magical: it deals 1d8 + Spellcasting modifierBludgeoningBludgeoning damage, and uses your Spellcasting modifier for Attack rolls.
Range: Self Range: Self
ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • According to her devnotes, Chenti is a bit younger and cheekier than the rest of the Harpers at Last Light.[1]
  • Despite her archetype in the code being that of a "mage", Chenti functions as a druid mechanically.
    • Despite having two Wild Shape charges, Chenti does not have the ability to actually wild shape into an animal.
  • During Patch 5, Chenti was the recipient of a notorious bug where her face would be stretched and distorted, rendering in a low-poly state when engaged in dialogue.

References[edit | edit source]

  1. Devnotes:
    Random Harper. This Harper is a bit younger and cheekier than the rest.

External links[edit | edit source]