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Gronag

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Warrior Gronag is a goblin in the Shadow-Cursed Lands in Act Two.
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Gronag

Involvement[edit | edit source]

Act Two[edit | edit source]

Gronag can be encountered in a camp next to KansifKansif and Brawler VezBrawler Vez, and can escort the party alongside Kar'nissKar'niss. If speaking with him in the camp, he can be witnessed throwing a bone into the Shadow Curse and watching with glee as a HyenaHyena is killed fetching it unless the party intervene. The party can elect to use their Illithid powers or a Dark Urge choice to command Gronag to fetch the bone instead. This rewards the Forcing Responsibility for the Haunted One background.

If Gronag survives the trip to Moonrise Towers or is never encountered, he can be found in Moonrise in the room west of the throne room alongside Vez and LoraLora.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Disarming Attack (Melee)Disarming Attack (Melee) (Action + Superiority Die)   –   Goblin Scimitar
Damage: 3~8 + modifiers

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR SaveSTR Save
FlourishFlourish (Bonus Action)   –   Goblin Scimitar
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –   Goblin Scimitar
Damage: 3~8
1d6 + 2SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –   Goblin Scimitar
Damage: 3~8
1d6 + 2SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Reckless WarcryReckless Warcry (Bonus Action)
Increase your Strength by 3, at the cost of decreasing your Armour Class by 1.
Range: Self Range: Self
Recharge: Short rest Recharge: Short rest
ThrowThrow (Action)   –   Alchemist's Fire
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Throw StoneThrow Stone (Action)
Damage: 3~6
1d4 + 2BludgeoningBludgeoning

Throws a sharp stone at a foe.

Range: 9 m / 30 ft Range: 9 m / 30 ft

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]