Fire Myrmidon: Difference between revisions

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| feature1_name = Ethereal
| feature1_name = Ethereal
| feature1_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature1_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature2_name = Hellish Rebuke
| feature2_name = Hellish Rebuke (passive feature)
| feature2_description = React to your next attacker by dealing 2d10 Fire damage.  
| feature2_description = React to your next attacker by dealing 2d10 Fire damage.  
| feature3_name = Opportunity Attack
| feature3_name = Opportunity Attack

Latest revision as of 00:34, 10 May 2024

Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons[edit | edit source]

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Flame Blade.webp
Normal weapon damage
+
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Lash out with a blazing strike and possibly Burn Burn your target.
Generic Buff.webp

Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Generic Fire.webp
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire damage

Create a blooming cone of fire as you swipe at a foe.
DEX Save
AoE: 5 m / 16 ft (Cone)
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

External links[edit | edit source]