Ad placeholder

Merregon Legionnaire: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
(added va)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{PageSeo
{{PageSeo
| description = Merregon are a type of Fiend creature in Baldur's Gate 3. Merregon are footsoldiers that serve in the Nine Hells.
| description = Merregon Legionnaire is a Merregon creature located in the Grymforge in Baldur's Gate 3. He has apparently been trapped in a room, until unwittingly freed by the party.
| image = Merregon Legionnaire Model.png
| image = Merregon Legionnaire Model.png
}}
}}
{{See also|Merregon (disambiguation)}}
{{Infobox creature
{{Infobox creature
| name = Merregon  
| name = Merregon Legionnaire
| image = Portrait Merregon.png
| image = <gallery>
| race = [[Fiend]]
Portrait Merregon.png|Portrait
| size = Medium
</gallery>
| type = Fiend
| va = Frazer Blaxland
| ac = 17
| race = [[Merregon]]
| e hp =  
| size = [[Medium]]
| type = [[Fiend]]
| level = 5
| e hp = 31
| hp = 45
| hp = 45
| t hp = 58
| t hp = 58
| ac = 17
| movement m = 9
| movement m = 9
| weight kg = 50
| weight kg = 50
| level = 5
| xp = 75
| str = 18
| str = 18
| dex = 14
| dex = 14
Line 23: Line 26:
| wis = 12
| wis = 12
| cha = 8
| cha = 8
| athletics = 4
| acrobatics = 2
| perception = 1
| resistances = Slashing resistant nm, Piercing resistant nm , Bludgeoning resistant full, Fire immunity, Cold resistant full, Poison immunity
| resistances = Slashing resistant nm, Piercing resistant nm , Bludgeoning resistant full, Fire immunity, Cold resistant full, Poison immunity
| conditions = Infernal Legion
| conditions = Infernal Legion
| passives = Devil's Sight, Extra Attack, Magic Resistance, Opportunity Attack
| passives = Devil's Sight, Extra Attack, Magic Resistance, Opportunity Attack
| t passives = Devil's Sight, Extra Attack, Magic Resistance, Opportunity Attack, Sentinel: Opportunity Advantage, Sentinel: Snare, Sentinel: Vengeance
| t passives = Devil's Sight, Extra Attack, Magic Resistance, Opportunity Attack, Sentinel: Opportunity Advantage, Sentinel: Snare, Sentinel: Vengeance
| uuid = 07e9b38f-624c-45db-b3fa-b45737314796
| uid = S_UND_KethericCity_LostMerregon
| stats = Merregon
}}
}}
'''Merregon''' are a non-playable [[Fiend]] race of creatures in ''[[Baldur's Gate 3]]''. They can be found at the [[Grymforge]] and in the [[Gauntlet of Shar]].
'''Merregon Legionnaire''' is a [[Merregon]] creature in ''[[Baldur's Gate 3]]''.


== Overview ==
== Overview ==
Merregon are common foot-soldiers that serve in the Nine Hells. They mindlessly obey their superiors, such as [[Raphael]] and [[Yurgir]], and are even willing to kill themselves if so ordered.
=== Act One ===
Merregon Legionnaire is in a locked room in Grymforge, accompanied by three [[Hellsboar]]. It attacks on sight. The door can be opened by passing a {{Ability check|Sleight of Hand|18}} or using the {{SmRarityItem|Tarnished Silver Key}}.
 
Several other Merregon Legionnaires can be found taking part in Yurgir's ambush. If {{CharLink|Yurgir}} is pacified, they lounge beside a campfire at {{Coords|-664|-760}}.


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Crossbow Shot}}
{{Feature box|Cleave|item=Merregon Halberd}}
 
{{Feature box|Lacerate|item=Merregon Halberd}}
=== Notable loot ===
{{Feature box|Main Hand attack|item=Merregon Halberd}}
* {{RarityItem|Merregon Halberd}}
{{Feature box|Rush Attack|item=Merregon Halberd}}
* {{RarityItem|Devilfoil Mask}}


== External links ==
=== Loot ===
* {{FRWiki|Merregon|long}}
* {{MdRarityItem|Devilfoil Mask}}
* {{MdRarityItem|Merregon Halberd}}


{{Creatures}}
{{Grymforge}}
[[Category:Merregon]]
[[Category:Fiends]]
[[Category:Fiends]]
[[Category:Archetypes]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in Grymforge]]

Latest revision as of 11:36, 4 March 2025

Merregon Legionnaire is a Merregon creature in Baldur's Gate 3.

Overview[edit | edit source]

Act One[edit | edit source]

Merregon Legionnaire is in a locked room in Grymforge, accompanied by three Hellsboar. It attacks on sight. The door can be opened by passing a DC 18 Sleight of Hand check or using the Tarnished Silver Key.

Several other Merregon Legionnaires can be found taking part in Yurgir's ambush. If Yurgir Yurgir is pacified, they lounge beside a campfire at X: -664 Y: -760.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Cleave.webp
Cleave Cleave ()   –  Merregon Halberd
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Merregon Halberd
Damage: 6~15
D10 Slashing.png
1d10 + 5Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Merregon Halberd
Damage: 6~15
D10 Slashing.png
1d10 + 5Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Merregon Halberd
Damage: 5~8
D4 Piercing.png
1d4 + 4Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Loot[edit | edit source]