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Speak with Animals: Difference between revisions
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{{ | {{About | ||
| subject = the spell | |||
| use1 = the condition | |||
| article1 = Speak with Animals (condition) | |||
| use2 = Wild Magic feature | |||
| article2 = Wild Magic: Speak with Animals | |||
| other | |||
| disambig = Speak with Animals | |||
}} | |||
{{SpellPage | {{SpellPage | ||
| name = Speak with Animals | | name = Speak with Animals |
Revision as of 10:58, 5 January 2024
This article is about the spell. For the condition, see Speak with Animals (condition). For Wild Magic feature, see Wild Magic: Speak with Animals. For other uses, see Speak with Animals (disambiguation).
Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts and animals for a day.
Description
Gain the ability to comprehend and communicate with beasts.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Speak with Animals
Duration: Until Long rest
- Can comprehend and communicate with beasts.
How to learn
Classes:
- Class Level 1: Bard, Druid, and Nature Domain (Domain Spell)
- Class Level 2: Ranger
- Class Level 3: Oath of the Ancients (Oath Spell), and Wildheart
Races:
- Character level 1: Forest Gnome
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Other ways to learn:
- Also granted to s who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
Notes
- s can cast this spell once per Long Rest.
- s can cast this spell once per Long Rest.
- s have a version of this spell called that is used by expending a Channel Divinity charge instead of the Spell Slot and the spell is not considered Ritual.
- s must keep this spell Prepared, or the effect will be lost.
- The incantation for Speak with Animals is Amicus Animalus, Latin for "friend (of) animals".