Ghoul Medic: Difference between revisions

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== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp
{{Feature box|Claws (Ghoul)}}
|Lash out with deadly claws and possibly {{cond|Paralysed|Paralyse}} the target.


{{Action}}
{{Feature box|Expert Stitching}}
 
{{Attack Roll}}
 
{{Range|melee}}
 
{{DamageInfo|2d4+1|Slashing}}
 
{{SavingThrow|CON|11}} to prevent {{cond|Paralysed|Paralyse}}.
}}{{Feature box|name=Expert Stitching|image name=Cure Wounds.webp|{{DamageInfo|22|Healing}}
 
Stitch up a flesh golem to heal it.
 
{{Range|melee}}
 
{{Action}}}}


{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 09:31, 29 April 2024

Ghoul Medic is a ghoul creature found in Act Two. They are undead servants of Balthazar.

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 2d4 (2~8) Damage TypesSlashing damage

Lash out with deadly claws and possibly Paralyse Paralyse the target.
CON Save
 Melee: 1.5 m / 5  ft
Cure Wounds.webp

Stitch up a flesh golem to heal it.
 Melee: 1.5 m / 5  ft