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Werewolf: Difference between revisions

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==Werewolf characters==
==Werewolf characters==
* [[Gheris Hhune]]
* {{CharLink|Gheris Hhune}}
* [[Blaise Hhune]]
* {{CharLink|Blaise Hhune}}
* [[Duver Rillyn]]
* {{CharLink|Duver Rillyn}}


==Werewolf enemy variants==
==Werewolf enemy variants==
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* {{FRWiki|Werewolf|long}}
* {{FRWiki|Werewolf|long}}


[[Category: Humanoids]]
{{Creatures}}
[[Category: Races]]
[[Category:Creatures]]
[[Category: Non-playable races]]
[[Category:Races]]
{{NavCreatures}}
[[Category:Non-playable races]]

Revision as of 23:45, 5 July 2024

Werewolves are a non-playable Humanoid race in Baldur's Gate 3.

About Werewolves

Savage predators who spread their curse through biting other humanoids.

Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of Selûne, goddess of the moon.

Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire Lord Retinue of the Vampire Lord as part of the Gather Your Allies quest.

Attacks and Abilities

Generic Physical.webp
Claws Claws ()
Lash out with deadly claws.
 Melee: 1.5 m / 5  ft

Werewolf characters

Werewolf enemy variants

Notes

  • A potential Werewolf origin character, Helia, was cut during development.

External links