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Daddy: Difference between revisions

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m (Added combat-relevant skills to infobox)
 
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| wis = 14
| wis = 14
| cha = 15
| cha = 15
| athletics = -2
| acrobatics = 3
| perception = 2
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold resistant full, Poison immunity
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold resistant full, Poison immunity
| passives = Darkvision, Ethereal, Extinguishing Malice, Opportunity Attack, Sunlight Sensitivity
| passives = Darkvision, Ethereal, Extinguishing Malice, Opportunity Attack, Sunlight Sensitivity

Latest revision as of 06:46, 11 November 2024

Daddy is a unique Wraith in the Shadow-Cursed Lands. It is bound in service to the cursed child Oliver Oliver.

Involvement[edit | edit source]

It appears during the second game of hide-and-seek with Oliver, forcing the party to Hide and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by Mummy and Doggy.

The wraith appears again during the final confrontation with Oliver Oliver at the heart of Reithwin Town, even if defeated earlier.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Inflict Wounds.webp
Daddy's Lecture Daddy's Lecture ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Daddy infuses his hand with putrefying energy to discipline the naughty children.

 Range: 12 m / 39 ft
Generic Darkness.webp
Dark Currents Dark Currents ()
Dissolve into the ground and emerge from the shadows at a different location.
 Range: 8 m / 26 ft
Recharge: Per Turn
Generic Death.webp
Life Drain Life Drain ()

Possibly drain a target's hit points by 2d8. The target dies if its hit points are reduced to 0.

 Melee: 1.5 m / 5  ft