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Brithvar: Difference between revisions

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| con save prof = y
| con save prof = y
| resistances = Poison resistant full
| resistances = Poison resistant full
| passives = Sunlight Sensitivity, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Superior Darkvision, Dig Deep @ Deep Delver
| passives = Dig Deep @ Deep Delver, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
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'''Brithvar''' is a [[Duergar]] located in [[Grymforge]].  Brithvar is the leader of a group of Duergar mercenaries hired by {{CharLink|Nere|True Soul Nere}} to find and/or excavate [[The Adamantine Forge (Location)|the Adamantine Forge]].
'''Brithvar''' is a [[Duergar]] located in [[Grymforge]].  Brithvar is the leader of a group of Duergar mercenaries hired by {{CharLink|Nere|True Soul Nere}} to find and / or excavate [[The Adamantine Forge (Location)|the Adamantine Forge]].
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== Involvement ==
== Involvement ==

Revision as of 02:08, 7 November 2024

Brithvar is a Duergar located in Grymforge. Brithvar is the leader of a group of Duergar mercenaries hired by Nere True Soul Nere to find and / or excavate the Adamantine Forge.

Involvement

Act One

Like many of the Duergar at Grymforge, Brithvar holds no real loyalty towards the Absolute and resents Nere for withholding his money. While initially suspicious of the party, as his ability as a Duergar to detect Illithid presences makes him believe them to be a True Soul, he can be convinced otherwise and talked into leading a mutiny against Nere through advancing the quest Blind the Absolute, causing roughly half the Duergar including his lieutenant Kur Stone Guard Kur to fight against Nere alongside the party once the Drow is freed. Afterwards, he and the surviving Duergar will leave Grymforge after a Long Rest before any Absolute reinforcements can show up. He can be persuaded or intimidated into leaving the gnome slaves behind before he leaves, allowing them to head back to Baldur's Gate.

Combat

Attacks and abilities

Enlarge.webp
Enlarge Enlarge ()
Make a creature larger. Its weapons deal an extra D4 Physical.png 1d4 damage. It has Advantage Icon.png Advantage on Strength Checks and Saving throws.
 Range: 9 m / 30 ft
Crippling Strike.webp
Maiming Strike Maiming Strike ()

Possibly Maims Maims your target. They can't move.

Flying creatures can't be Maimed.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Piercing Strike.webp
Piercing Strike Piercing Strike ()
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike.webp
Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot

Related Literature

Related Quests

Notes

  • Grants 75 experience when killed.