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Wizard: Difference between revisions

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* Saving Throws Proficiency: <code>[[Intelligence]], [[Wisdom]]</code>
* Saving Throws Proficiency: <code>[[Intelligence]], [[Wisdom]]</code>
* Armors Proficiency: <code>None</code>
* Armors Proficiency: <code>None</code>
* Weapons Proficiency: <code>[[Simple Weapons#Daggers|Daggers]], [[Simple Weapons#Quarterstaffs|Quarterstaffs]], [[Simple Weapons#Light Crossbows|Light Crossbows]]</code>
* Weapons Proficiency: <code>[[Simple Weapons#Daggers|Daggers]], [[Simple Weapons#Quarterstaves|Quarterstaves]], [[Simple Weapons#Light Crossbows|Light Crossbows]]</code>
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Revision as of 04:58, 22 January 2023

Main Page > Character Creation > Playable Classes > Wizard


"Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research."
Wizard Class Icon.png
Wizard is one of the Playable Classes of Baldur Gate's 3. Wizards channel magic through their extensive knowledge of the arcane to fight enemies and aid allies in combat. Wizards use Intelligence as their primary ability score.

Class Information

Wizard's default armor

Hit Points

Class Features

Skills

"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"

Level 1 Proficiency Bonus: +2

Subclass

Available to Level 2 Wizards.

Abjuration School

Abjuration School Subclass Icon.png
"Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others."

Subclass Information

Evocation School

Evocation School Subclass Icon.png
"Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers."

Subclass Information

Level Progression

"Through experience, you acquire new power. You gain the following trait:"

Level 1


Class Features
  • Choose a number of Prepared Spells = 1 (Wizard Level) + Intelligence Modifier from the 6 Chosen Spells (minimum of 1 spell).

Level 2


Class Features
  • Choose a number of Prepared Spells = 2 (Wizard Level) + Intelligence Modifier from the 8 Chosen Spells (minimum of 1 spell).
  • Choose a subclass:
Evocation School Subclass Icon.png
Evocation School
Abjuration School Subclass Icon.png
Abjuration School
Subclass Features
Evocation School Subclass Icon.png Evocation School Abjuration School Subclass Icon.png Abjuration School

Level 3


Class Features
  • Level 1 Spell Slots Unlocked: You gain an additional Level 1 Spell Slots.
  • Level 2 Spell Slots Unlocked: You gain two Level 2 Spell Slots.
  • Spells (Choose 2):
1st Level Spells 2nd Level Spells
  • Choose a number of Prepared Spells = 3 (Wizard Level) + Intelligence Modifier from the 10 Chosen Spells (minimum of 1 spell).
Subclass Features
Evocation School Subclass Icon.png Evocation School Abjuration School Subclass Icon.png Abjuration School
(none) (none)

Level 4


Class Features
  • Level 2 Spell Slots Unlocked: You gain an additional Level 2 Spell Slots.
  • Spells (Choose 2):
1st Level Spells 2nd Level Spells
  • Choose a number of Prepared Spells = 4 (Wizard Level) + Intelligence Modifier from the 12 Chosen Spells (minimum of 1 spell).
Subclass Features
Evocation School Subclass Icon.png Evocation School Abjuration School Subclass Icon.png Abjuration School
(none) (none)

Wizard Spell List

List Of Spells and Cantrips
Cantrips 1st Level Spells 2nd Level Spells