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* During Act 2 dialogue, [[Gale]] describes Elminster as being ''"thirteen centuries old."''<ref>This dialogue option becomes available after Elminster visits camp to discuss what the player read in a certain book.</ref>
* During Act 2 dialogue, [[Gale]] describes Elminster as being ''"thirteen centuries old."''<ref>This dialogue option becomes available after Elminster visits camp to discuss what the player read in a certain book.</ref>
* Elminster can be attacked under certain circumstances, and uses at least the spells of [[Sunbeam]] and [[Slow]]. If he reaches 0 hit points, he will teleport out of camp rather than leave a corpse behind. He also says, "*Creak!*"
* Elminster can be attacked under certain circumstances, and uses at least the spells of [[Sunbeam]] and [[Slow]]. If he reaches 0 hit points, he will teleport out of camp rather than leave a corpse behind. He also says, "*Creak!*"
* Killing Elminster grants each member of the party 1000 experience.


==Gallery==
==Gallery==

Revision as of 10:14, 24 December 2023

Sage of Shadowdale
Elminster Aumar
Elminster.png
Stats
Level 1

STR

12
(+1)

DEX

10

CON

10

INT

22
(+6)

WIS

18
(+4)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Construct|Construct]]
Creature Type Icon.png  Type Construct
HP Icon.png  HP 96
Creature AC Icon.png  AC 10 (13 with Mage Armour)
Creature Speed Icon.png  Movement Speed 30
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 150 lbs
Initiative Icon.png  Initiative 5
Character information
Location Rosymorn Monastery Trail
Allies Mystra
Additional information
Voice actor Crispin Redman
Model
Elminster Model.png

Elminster Aumar, commonly simply Elminster, is a wizard NPC who appears in Baldur's Gate 3. He is the current Chosen of the Goddess Mystra, and plays a key recurring role in the story of Gale.

Interactions

Gale must be alive and recruited as a companion (or be the player character himself) in order for any encounters with Elminster to trigger.

Act Two

Elminster can first be found near the entrance to the Shadow-Cursed Lands from Rosymorn Monastery Trail or near the ruined Sharran temple if the party used the elevator from Grymforge. If the player avoids the Elminster at the earlier 2 locations, he will appear on the stone bridge right in front of Moonrise Towers, close to the Waypoint. Gale's personal quest, The Wizard of Waterdeep, must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time he reaches the Shadow-Cursed Lands, then Elminster appears in camp after a long rest once he has received the last item.

At camp, Elminster delivers Mystra's message to Gale, charging him with detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminister also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in your camp) wondering if he was "Gale's grandpa".

Act Three

After Gale reads The Annals of Karsus in the Sorcerous Vault during The Wizard of Waterdeep, Elminster appears for a second time, either outside Sorcerous Sundries or in your camp. He brings a message from Mystra, asking Gale to meet her at her holy shrine in the Stormshore Tabernacle

Related Content

Notes

  • Elminster is a recurring character in the Forgotten Realms setting of Dungeons and Dragons as well as Baldur's Gate series.
    • He is the protagonist of Forgotten Realms novels and an iconic character in this setting.
    • He prevously appeared in Baldur's Gate, Baldur's Gate II: Shadows of Amn and its expansion Baldur's Gate II: Throne of Bhaal.
    • He knows Volo is a liar and occasionaly factchecks his books, notably Volo's Guide to Monsters.
  • Elminster's race is human, though when examined, his character sheet displays him as being a Level 1 construct. It's possible that the Elminster we meet in the game is a copy or a simulacrum of the real wizard.
  • "Behold! Elminster's ball-bag." is a possible voice line for attacking with Vicious Mockery.
  • During Act 2 dialogue, Gale describes Elminster as being "thirteen centuries old."[1]
  • Elminster can be attacked under certain circumstances, and uses at least the spells of Sunbeam and Slow. If he reaches 0 hit points, he will teleport out of camp rather than leave a corpse behind. He also says, "*Creak!*"
  • Killing Elminster grants each member of the party 1000 experience.

Gallery

External Links

Notes

  1. This dialogue option becomes available after Elminster visits camp to discuss what the player read in a certain book.