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Shadow-Cursed Needle Blight: Difference between revisions
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|feature4_name=Superior Darkvision | |feature4_name=Superior Darkvision | ||
|feature4_description=Can see in the dark up to 24m/80ft | |feature4_description=Can see in the dark up to 24m/80ft | ||
|feature5_name=Sprouting Necrosis | |||
|feature5_mode=Tactician | |||
|feature5_description=At the end of its turns, Shadow-Cursed Vines will sprout at this creature's feet. | |||
|action1_name=Needles | |action1_name=Needles | ||
|action1={{DamageText|2d8+2|Piercing}} + {{DamageText|1d4|Necrotic}} <br> {{Attack Roll}} | |action1={{DamageText|2d8+2|Piercing}} + {{DamageText|1d4|Necrotic}} <br> {{Attack Roll}} |
Revision as of 11:17, 22 February 2024
Shadow-Cursed Needle Blight | |||||||||||||
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Plant | |||||||||||||
Level 3 Blight | |||||||||||||
Stats | |||||||||||||
Armour Class | 15 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 50 kg (100 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Necrotic | ||||||||||||
Features | |||||||||||||
| Explode in a Needle Burst upon dying. | ||||||||||||
| Automatically attack an enemy moving out of reach | ||||||||||||
| Can't be surprised | ||||||||||||
| Can see in the dark up to 24m/80ft | ||||||||||||
Tactician | At the end of its turns, Shadow-Cursed Vines will sprout at this creature's feet. | ||||||||||||
Actions | |||||||||||||
2d8+2Piercing + 1d4Necrotic Attack roll | |||||||||||||
6d8Piercing + 1d4Necrotic Triggered on death Dexterity saving throw for half damage |
Shadow-Cursed Needle Blights are blight creatures found in the Ruined Battlefield in Act Two.
Overview
Needle Blights, like its brethren the Shadow-Cursed Vine Blight and Shadow-Cursed Shambling Mound, conceal themselves within the surrounding vegetation in order to ambush passersby. The player must pass a DC 30 Perception check to spot these ambush parties and avoid being surprised.
Needle Blights are small, fragile, and numerous, acting as frontline enemies during their encounters. Their
on death can chain together if many blights are caught in the radius, dealing massive damage to enemies and allies alike.They apply to the terrain surrounding their corpse on death.