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Cloaker: Difference between revisions

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[[Category:Races]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Non-playable races]]
[[Category:Aberrations]]

Revision as of 23:51, 5 July 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.
in-game racial description


One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of SharX: -819 Y: -867.

They have the ability to summon copies of themselves, called Phantasms.

Attacks and abilities

Bite.webp
Bite Bite ()
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage

Bite a target.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage
+
D8 Slashing.png 3d8 (3~24) Damage TypesSlashing damage

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.

 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()

Fly to a target position

 Range: 18 m / 60 ft

Phantasms

Tactics

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links