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Last Light Inn - Cellar: Difference between revisions
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{{Location page | |||
| name = Last Light Inn - Cellar | |||
|region = Shadow-Cursed Lands | | alt name = | ||
| image = | |||
| image description = | |||
| act = two | |||
| summary = The [[Last Light Inn]]'s cellar acts as storage, a makeshift prison, and historically as a hideaway for followers of [[Selûne]]. | |||
| region = Shadow-Cursed Lands | |||
|west = Ruined Battlefield | |west = Ruined Battlefield | ||
|east = Last Light Inn | |east = Last Light Inn | ||
}} | }} | ||
==Overview== | ==Overview== | ||
The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down the knotted roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison". | The cellar can be reached a number of ways: through a wooden door near the inn's docks {{coords|-47|144}}, descending down the knotted roots in a house in the [[Ruined Battlefield]] across the river from the inn at {{coords|30|156}}, or by being caught in a criminal act and sent to "prison". |
Revision as of 08:34, 13 August 2024
Shadow-Cursed Lands | ||||
Ruined Battlefield | ← | Last Light Inn - Cellar | → | Last Light Inn |
Overview
The cellar can be reached a number of ways: through a wooden door near the inn's docks X: -47 Y: 144, descending down the knotted roots in a house in the Ruined Battlefield across the river from the inn at X: 30 Y: 156, or by being caught in a criminal act and sent to "prison".
Storage
The main room of the cellar is a run-down storage area, with several Camp Supplies. To the East is a cell, and to the north is a visible but apparently inaccessible area.
There are two exits (or entrances) to this area: through a metal door in the south-eastern room, accessible through a breakable wall in one of the cells, or through the double oak doors at X: 27 Y: -722 which are obscured by a stack of crates and a cobweb.
Cells
South of the main entrance are two cells, one with some camp supplies and the other where the player will be placed if they commit a crime. The latter cell can be accessed through the locked cage door, or by breaking the sealed fireplace on the eastern wall (there is a smokepowder barrel against this wall if accessed from the east).
In an adjacent room is a wooden chest with some alchemical ingredients, and a set of Thieves' Tools. On the eastern wall is a set of locked metal doors which leads out to a cave with a stream. This secondary area has a trapped heavy chest containing a Coruscation Ring.
Selûnite shrine
Beyond either the double oak doors in the cellar, or the door by the stream, is a large area with a Selûnite shrine and seven Meenlocks. The meenlocks can cause and , and have a weakness to light. Reading {SmRarityItem|Halfred's Note}} at the shrine begins or advances the quest .
By the shrine is a Last Light Side Entrance Key and Idol of Selûne, which triggers a reaction from Shadowheart.
Creatures
Notable loot
- Coruscation Ring - heavy chest by the stream
- Covert Cowl - dropped by a meenlock
- Idol of Selûne - Selûnite shrine
- Last Light Side Entrance Key - Selûnite shrine
Hidden treasure
- X: 25 Y: -727: random minor treasure