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Zealot of the Absolute: Difference between revisions
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HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) (Has the aura version of Aura of Protection) |
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| wis save prof = yes | | wis save prof = yes | ||
| cha save prof = yes | | cha save prof = yes | ||
| conditions = Aura of Protection | | conditions = Aura of Protection (Aura) | ||
| passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack | | passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack | ||
| t passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger | | t passives = Divine Health, Extra Attack, Great Weapon Fighting, Opportunity Attack, Relentless Avenger |
Revision as of 22:39, 21 September 2024
Zealot of the Absolute is an archetype of enemy that serves The Absolute, based off of a Strength-based Oath of Vengeance Paladin.
They can be encountered in Moonrise Towers and High Hall.
Combat
Attacks and abilities
Tactician and higher difficulties only:
Loot
Known zealots of the Absolute
Drow
Dwarf
Halfling
Half-Elf
Half-Orc
Human
Notes
- Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
- Zealots encountered in High Hall are level 7 as opposed to level 8.