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Iogar

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Zealot Iogar can be found resting in the barracks west of the ground floor in Moonrise Towers during Act Two.
I know we're all one under the Absolute, but you do not want to bunk with an ogre.
Iogar

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

Iogar can be first encountered in the Moonrise Towers barracks situated west of the hall and throne room, where he is resting with KimmeralKimmeral and an ogre named MigMig. Believing the party lead is a True Soul, Iogar recommends they find lodgings in the war camp west of Reithwin, due to the ogre's presence.

Defending Moonrise Towers[edit | edit source]

If the NightsongNightsong is freed and the Harpers launch their assault on Moonrise Towers, Iogar is part of the remaining forces defending Moonrise, and can be encountered in the ground floor hall standing right behind Disciple Z'rellDisciple Z'rell.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Branding SmiteBranding Smite (Action + Bonus Action + Level 2 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6RadiantRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Range: Normal weapon range Range: Normal weapon range
CleaveCleave (Action)   –   Halberd
Damage: 4 + modifiers
4 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
Hamstring ShotHamstring Shot (Action)   –   Shortbow
Damage: 1~6
1d6PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –   Halberd
Damage: 5~14
1d10 + 4SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Lay on Hands: Greater HealingLay on Hands: Greater Healing (Action + 2 Lay on Hands Charge)
Healing:
4 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Lay on Hands: Lesser HealingLay on Hands: Lesser Healing (Action + Lay on Hands Charge)
Healing:
2 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –   Halberd
Damage: 5~14
1d10 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Ranged AttackRanged Attack (Action)   –   Shortbow
Damage: 1~6
1d6PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Rush AttackRush Attack (Action)   –   Halberd
Damage: 5~8
1d4 + 4PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Thunderous SmiteThunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~12
Normal weapon damage
+ 2d6ThunderThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range

Tactician only[edit | edit source]

Abjure EnemyAbjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls, and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot[edit | edit source]

Notes[edit | edit source]