Zealot Niram 
	
		
	
			
				
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			18 
			10 
			16 
			9 
			11 
			16 
		 
	 
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS CHA  
	 
	
		
			+7 
			+3 
			+6 
			+2 
			+6 +9  
	 
	
	
		
			Athletics 
			Acrobatics 
			Perception 
		 
	 
	
		
			4 
			0 
			0 
		 
	 
	Can see in the dark up to a certain distance.
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed  melee weapon, that die is rerolled once.
Attack an enemy moving out of reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
  
			
				
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			18 
			10 
			16 
			9 
			11 
			16 
		 
	 
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS CHA  
	 
	
		
			+7 
			+3 
			+6 
			+2 
			+8 +11  
	 
	
	
		
			Athletics 
			Acrobatics 
			Perception 
		 
	 
	
		
			4 
			0 
			0 
		 
	 
	Can see in the dark up to a certain distance.
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed  melee weapon, that die is rerolled once.
Attack an enemy moving out of reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
  
			
				
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS 
			CHA 
		 
	 
	
		
			18 
			10 
			16 
			9 
			11 
			16 
		 
	 
	
	
		
			STR 
			DEX 
			CON 
			INT 
			WIS CHA  
	 
	
		
			+7 
			+3 
			+6 
			+2 
			+6 +9  
	 
	
	
		
			Athletics 
			Acrobatics 
			Perception 
		 
	 
	
		
			4 
			0 
			0 
		 
	 
	Can see in the dark up to a certain distance.
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed  melee weapon, that die is rerolled once.
Attack an enemy moving out of reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
  
	 
 
		UID 
	S_MOO_ExecutionGuard_002
 
		UUID 
	9500dd35-4b5b-4634-bdfd-c6cdd91bd6b5
 
		Stats 
	MOO_ZealotOfTheAbsolute_Drow
 Zealot Niram  is stationed on the east side of the 
Moonrise Towers  throne room during 
Act Two .
  
     “
     Good luck, True Soul. The Disciple demands much of those who serve her.
     „
   
 
 
Niram is first encountered in the Moonrise Towers  throne room, standing guard over a trial presided by Ketheric Thorm 
If the Nightsong Harpers  launch their assault on Moonrise Towers, Niram is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door, at X: -158 Y: -130 .
Niram is one of two Zealots of the Absolute  (the other one being Iogar Half Plate Armour +2 This is purely a visual distinction, as Niram uses and drops Plate Armour  
Niram's Scalpspike Helm    
Characters 
Locations Quests