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Minthara/Approval
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab Being a Drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering pretty much everyone as inferior. She has a special disdain for those who do not share her beliefs, and as a drow noble, she holds drow characters in high regard.
The actions and choices listed on this page will raise or lower Minthara's Approval.
For more information about the approval system, see Approval.
Greetings
Regardless of their approval rating, Minthara greets the player with: [Needs Verification]
- You wish to consult me?
Approval
The following story and dialogue choices will cause Minthara to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- After seeing the Strange Ox memories, tell him his secret is safe
- Refuse to drink Jaheira's truth-serum dosed wine.
- When speaking with Marcus, claim you can kidnap Isobel by your self.
- Inform Isobel that Marcus is a true soul.
- Convince Gronag the warrior to look for the bone in the shadows
- Convince the drider to give up the moon lantern. +1
- After being persuaded to give you the moon lantern, Convince a drider patrol to leave without protection from the curse. +1
- Persuade Malus Thorm to have the Sisters "operate" on each other or on his person.
- Persuade Malus Thorm to have the Sisters "operate" on him.
- After the Sisters have "operated" on each other, persuade Malus Thorm to "operate" on himself.
- As a Paladin, tell Malus Thorm that you are duty bound to end him.
- Refuse to drink with Thisobald Thorm.
- Successfully drink with Thisobald Thorm (rather than choosing the Slight of Hand check to fake it). (Works up to 3 times)
- Tell Thisobald Thorm any tale, including a fabricated one. (Works up to 2 times)
- Select "I bring death" when talking to Gerringothe Thorm.
- Successfully defeat Gerringothe through dialogue.
- After interacting with the Pedestal of Reckoning, agree to help Shadowheart with the trials. +1
- Persuade Nessa that her 'love' for Yurgir is the result of being magically dosed.
- Persuade Balthazar to give you the bell to summon Flesh
- With Mother Dearest in your inventory, ask "What happened to your mother?"
- Encourage Shadowheart to to kill the Nightsong.
- Choose to fight Shadowheart when confronting the Nightsong.
- Purge the pods in the Tadpoling Centre. +1
- Consume the mind of the githzerai Waking Mind. +1
- Tell the Fresh Mind it will never wake again. +1
- Sever the control Linsella has over the gnolls in the kitchen. +1
- Pass a deception check on Zrell if you chose to spare the goblins at the end of Minthara's trial. +1
- Tell Ketheric Thorm that seeing your enemies cowed never gets old
- When Minthara sits on the throne after defeating Ketheric:
- Propose to kill Orin and Gortash and take their place as leader of the Absolute.
- When Minthara asks why you chose to kill the tieflings in the Grove:
- When discussing how Ketheric trapped her, tell her "Understanding. Ketheric gave you the welcome you felt you deserved."
- Tell her "You will have your revenge" on Orin for inserting a tadpole in her.
- Ask "You respected him?" when discussing Ketheric's death.
- When talking to Jaheira after killing Ketheric, ask her if she is having fun, then tell her that you're "having the time of your life."
Camp/Conversation
- When talking to her about remembering what she did while serving the Absolute respond with “To Lose your free will and be forced to kill. That must be horrible.” +5
- When talking about the time she invaded Moonrise, say that pride can be a great weakness.
- Say that you will help on her revenge.
- Ask if she respects Ketheric. +1
- Tell her "A dangerous upbringing. It made you strong." +1
- When she mentions that she didn't expect another outcast from the Underdark, you:
- As the Dark Urge, when you confess you yearn to kill:
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Choosing not to help Yenna when she approaches you at Rivington. +1
- State "Without Hesitation" when asked if you could turn your weapon on a friend by Orin disguised as Gyldro the Smith.
- Choosing to give Yenna 5 gold when she approaches you at Rivington. +1
- Choosing to give Yenna food when she approaches you at Rivington +1
- Tell the Strange Ox that "It takes more than a bit of gore to turn my gullet." +1
- Acknowledge to Fist Rowan that both sides need to learn their lesson by killing them all. +1
- Promise to protect her from Orin. +5
- Telling Nestor that you will take a donation.
- Telling the smith that you would turn your blade on the closest of you. +1
- Leaving Scratch with Mar'hyah. +1
- Threaten the guard at the checkpoint. +1
- As Origin Astarion, refuses to help Ulma in the Gur Camp. +1
- Use persuasion to extort the postmaster for extra money after finding his missing letters (and reading the one from him to the Zhentarim).
- "Boo" at Dribbles the Clown's performance at the Circus. +1
- Applaud Dribbles' scarecrow joke. +1
- Refuse to get onto the stage. +1
- Get onto Dribbles' stage and say what makes you special:
- Prompt her to the stage with the drider joke. +1
- Suggest Astarion to get onto the stage. +1
- Suggest Lae'zel to get onto the stage. +2
- Saying during the love test of Zenthino:
- Agree with Brother Bill that if Father Logan had been pickier, he might still be alive. +1
- Refuse to take on the curse of the spirit in the amulet. +1
- Resist the madness when accepting the monk's curse after delivering his amulet.
- Accept or reject the Deal with the Gnomes quest from Manip Falcäo +1
- Get access to Wyrm's Rock Fortress with the Lower City Pass or Admission Pass. +1
- Threaten Fist Reynash with blackmailing. +1
- Tell Manip Bakshi that Reynash was thieving the belonings of the guards. +1
- Confront Manip Bakshi that they aren't good as guards. +2
- Get Arkleia Oloril into trading the equipment of the Flaming Fists with you. +1
- Say that you should not trust the Steel Watchers because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. +1
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "How dare Orin take my place. I'll make her pay."
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "I don't remember a thing, but the plan sounds brilliant!"
- Refuse twice to give Gortash the Netherstones. +1
- After visiting the House of Hope, tell Helsik you don't have the Gauntlets, then intimidate her when she demands the fee she initially proposed. +1
- Tell Sebastian you have no intention of freeing the spawn. +1
- Tell Arves you've come to collect interest on his debt. +1
Camp/Conversation
- Let her read your thoughts after she hesitates to. +3
- Tell her she's special. +3
- See her as a lover while she reads your thoughts. +10
- Let her use the Astral-Touched Tadpole. +5
- Acknowledge that children should earn their keep. +3
- When talking about Menzoberranzan, tell her that her upbringing made her strong. +1
- Ask her why not to take the head of the next urchin. +1
- When talking about how she got involved with the Cult of the Absolute:
- After revealing your origin as the Dark Urge, tell her that she is also exquisite. +5
- Telling Scratch he's back where he belongs after giving him back to Mar'hyah and then freeing him from his cage and letting him escape back to camp.
- Persuade Lae'zel to kneel to Vlaakith when she appears at your camp.
- When asking her if she has seen anything like the Steel Watchers before, tell her you wish you had such devices of your own. +1
- After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper. +3
- After defeating orin, tell her "Our fight isn't over yet. Not until we confront the elder brain." or "Few people could face a Chosen of Bhaal. You did.". +3
Disapproval
The following story and dialogue choices will cause Minthara to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Agree to help Marcus abduct Isobel.
- Tell Isobel she is going to "meet Ketheric face-to-face" when helping Marcus abduct her.
- Lick the suspicious spider carcass.
- Disagree with Minthara's plans of taking over control of the Absolute.
- When Minthara asks why you chose to kill the tieflings in the Grove:
- Tell her you did it to watch them suffer.
- Tell her you enjoy killing.
- Tell her a violent urge is the cause.
- Use the Neural Apparatus to release everyone in the Tadpoling Centre.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Saying during the love test of Zenthino:
- She misses her pet spiders. -1
- She misses her time with the family. -1
- She is admiring Drizzt Do'Urden. -1
- That turning on Lolth was the worst thing love has done. -1
- That falling for you was a mistake. -1
- Raiding the Grove was wrong. -1
- Suggest her as candidate for the stage at Dribbles the Clown's performance. -1
- Intimidate Mar'hyah while standing up for Scratch. -1
- Intimidate or deceive Mar'hyah into leaving. -1
- Convincing Mar'hyah that Scratch is a terrible influence for the other dogs. -1
- Telling the smith that you wouldn't turn your blade on the closest of you. -1
- Assure Clements that Ilmater is proud of Logan. -1
- Tell Tara to stop eating pigeons. -1
- Try to hire one of the drow twins. -1
- Give Reynash the necessary gold to pay the ferry ticket. -1
- As the Dark Urge, during the inauguration and after Gortash explains how he has met you before, reply, "You misread me. I've come to end this evil plot"
- Agree to follow Araj Oblodra inside after the explosion. -1
- Donate to a deity at their statue.
- Donate to Lolth. -5
- Donate to any other deity. -1
- Give Rags Deelarma begging outside the entrance a handful of coins. -1
- Tell Sebastian "We'll set you free - what else?" when he asks what will happen to the spawn. -1
- Vow your body to Haarlep. -1
Camp/Conversation
- Don't let her read your thoughts. -1
- See her as a monster while she reads your thoughts. -5
- When asking her if she has seen anything like the Steel Watchers before, tell her they need to destroy them, and put a stop to this 'revolution'. -1
- Call Gortash a tyrant, not a saviour