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Prone (Condition)
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See also Prone (Condition Type)
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- A creature who is knocked Prone does not skip their next turn, they will simply use their movement to get back up.
- However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next.
- Knocking an enemy Prone and reducing their movement speed to 0 will skip their next turn as they can't get back up.
- Some creatures are immune to the Prone condition, including those without a physical body (such as Shadows and Wraiths).
- The spell Tasha’s Hideous Laughter causes a target to suffer from Hideous Laughter, which has the effect of Prone, but isn’t technically considered as such.
- Being knocked prone instantly ends Concentration