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Add'ath

“If I need to speak to a creature like you, I will do so. Begone.„
Involvement[edit | edit source]
Act One[edit | edit source]
Add’ath can be first encountered when approaching the main gate of Rosymorn Monastery, where he and Warrior Ith’dul escort several three Absolutist cultists into the crèche for questioning. When one of the cultists, Corliss Undertump, tries to flee, Add’ath shoots her in the back.
After this cutscene, Add’ath and Ith'dul can be found guarding the area near the Crèche Trade Post.
If spoken to, Add'ath tells the party they are lucky to have not been caught by the crèche; otherwise, the captain would hold them for interrogation. If the interacting party member is githyanki, Add’ath suggests reporting to the captain immediately because her patience wanes.
He becomes hostile if the party return to the crèche after fighting with Inquisitor W'wargaz.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Manoeuvres[edit | edit source]
Add'ath can spend up to four Superiority Die on Battle Manoeuvers: