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Merregon Legionnaire

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Merregon Legionnaire is a Merregon creature in Baldur's Gate 3.

Overview[edit | edit source]

Act One[edit | edit source]

One Merregon Legionnaire is in a locked room in Grymforge, accompanied by three Hellsboar. It attacks on sight. The door can be opened by passing a DC 18 Sleight of Hand check DC 18 Sleight of Hand check or using the Tarnished Silver Key.

Act Two[edit | edit source]

Several other Merregon Legionnaires can be found taking part in Yurgir's ambush. If YurgirYurgir is pacified, they lounge beside a campfire at X: -664 Y: -760.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

CleaveCleave (Action)   –  Merregon Halberd
Damage: 4 + modifiers
4 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Merregon Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Merregon Halberd
Damage: 6~15
1d10 + 5SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Merregon Halberd
Damage: 5~8
1d4 + 4PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]