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< User:Toancaro | Cleric
Name | Spell School | Classes | Damage Type | Description | ||||||||
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Acid Splash | Conjuration | Sorcerer Wizard |
{{{range}}}m | Throw a bubble of acid that damages each creature it hits. | ||||||||
Activate Witch Bolt | Evocation | {{{range}}}m | Activate the bolt and deal 1d12Lightning. | |||||||||
Blade Ward | Abjuration | Bard Cleric Sorcerer Warlock Wizard |
{{{range}}}m | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. | ||||||||
Bone Chill | Necromancy | Sorcerer Warlock Wizard |
{{{range}}}m | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls. | ||||||||
Conjure Us | Conjuration | {{{range}}}m | Conjure Us to fight by your side. | |||||||||
Curse of Terror | Enchantment | {{{range}}}m | Strike terror into a creature's heart and Frighten it. | |||||||||
Dancing Lights | Evocation | Bard Sorcerer Wizard |
{{{range}}}m | Illuminate a 9 m / 30 ft radius. | ||||||||
Eldritch Blast | Evocation | Warlock | {{{range}}}m | Conjure a beam of crackling energy. Deals 1d10Force damage to a target. | ||||||||
Ensnaring Shock | {{{range}}}m | Consume 4 of your to mark a foe. When the target moves create an electrical blast with Range: 2 m / 6.5 ft radius that deals 1d4Lightning. | ||||||||||
Entangle | {{{range}}}m | Create a vine surface, slowing down creatures, possibly them. | ||||||||||
Fiery Bolt | Evocation | {{{range}}}m | Hurl a mote of fire. | |||||||||
Fire Bolt | Evocation | Sorcerer Wizard |
{{{range}}}m | Hurl a mote of fire. | ||||||||
Firebolt? | Evocation | {{{range}}}m | Hurl a mote of fire. | |||||||||
Friends | Enchantment | Bard Sorcerer Warlock Wizard |
{{{range}}}m | Gain Advantage on Checks against a non-hostile creature. | ||||||||
Guidance | Divination | Cleric Druid |
{{{range}}}m | The target gains +1d4 bonus to Ability checks. Duration: 10 turns | ||||||||
Hellflame Cleave | {{{range}}}m | Spew hellish flames and strike your foes. | ||||||||||
Light | Evocation | Bard Cleric Sorcerer Wizard |
{{{range}}}m | Infuse an object with an aura of light. | ||||||||
Mage Hand | Conjuration | Bard Sorcerer Warlock Wizard |
{{{range}}}m | Create a spectral hand that can manipulate and interact with objects.
Duration: 10 turns. This cantrip can only be cast once per short rest. |
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Minor Illusion | Illusion | Bard Sorcerer Warlock Wizard |
{{{range}}}m | Create an illusion that compels nearby creatures to investigate. | ||||||||
Moonmote | Evocation | {{{range}}}m | Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage. | |||||||||
Poison Spray | Conjuration | Druid Sorcerer Warlock Wizard |
{{{range}}}m | Project a puff of noxious gas, dealing 1d12Poison to a target. | ||||||||
Produce Flame | Conjuration | Cleric Druid |
{{{range}}}m | A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown. | ||||||||
Produce Flame: Dismiss | Conjuration | {{{range}}}m | Put out the conjured flame in your hand. | |||||||||
Produce Flame: Hurl | Conjuration | {{{range}}}m | Hurl the conjured flame in your hand at a target and let it sizzle out. | |||||||||
Psychic Rend | Enchantment | {{{range}}}m | Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws. | |||||||||
Pulling Web | Transmutation | {{{range}}}m | Strike at a creature with a gossamer, skin-adhering web and pull it 3 m / 10 ft closer to you. | |||||||||
Ray of Frost | Evocation | Sorcerer Wizard |
{{{range}}}m | Reduces the target's Movement Speed by 3 m / 10 ft. | ||||||||
Rays of Fire | {{{range}}}m | Hurl 3 rays of fire. Each ray deals 3d6Fire damage. | ||||||||||
Resistance | Abjuration | Cleric Druid |
{{{range}}}m | Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving throws. | ||||||||
Sacred Flame | Evocation | Cleric | {{{range}}}m | Engulf a target in a flame-like radiance. | ||||||||
Selûne's Dream | Evocation | {{{range}}}m | An ally you touch regains hit points, but possibly falls . | |||||||||
Shillelagh | Transmutation | Druid | {{{range}}}m | Quarterstaff or Club Required. Your staff or club becomes magical: it deals 1d8 + Wisdom ModifierBludgeoning damage, and uses your Spellcasting Ability for Attack rolls. | ||||||||
Shocking Grasp | Evocation | Sorcerer Wizard |
{{{range}}}m | The target cannot use Reactions. This spell has Advantage on creatures with metal Armour. | ||||||||
Sorrowful Lash | Transmutation | {{{range}}}m | Pulls the creature 3 m / 10 ft closer to you. | |||||||||
Stand Like Stone | {{{range}}}m | Spend 1 turn of to become a strong bulwark that cannot be moved unwillingly. | ||||||||||
Strengthened Shillelagh | Transmutation | {{{range}}}m | Your staff or club becomes magical: it deals 4d8Bludgeoning damage, and uses your Spellcasting Ability for Attack rolls. | |||||||||
Thaumaturgy | Transmutation | Cleric | {{{range}}}m | Gain Advantage on Intimidation and Performance Checks. | ||||||||
Thorn Whip | Transmutation | Druid | {{{range}}}m | Pulls the creature 3 m / 10 ft closer to you. | ||||||||
True Strike | Divination | Bard Sorcerer Warlock Wizard |
{{{range}}}m | Gain Advantage on your next Attack roll. | ||||||||
Vicious Mockery | Enchantment | Bard | {{{range}}}m | Insult a creature: it has Disadvantage on its next Attack roll. | ||||||||
Vicious Mockery | Enchantment | {{{range}}}m | Insult a creature: it has Disadvantage on its next Attack roll. |