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User:Toancaro/Cleric/Template:ExtraSpellTable

< User:Toancaro‎ | Cleric
Revision as of 04:14, 6 January 2024 by Toancaro (talk | contribs) (Created page with "<includeonly>{{#cargo_query: tables = spells | fields=_pageName=spell,name,classes,description,spell_school,damage_type=damage | where={{{where|spell_level="0"}}} | intro= <table class="wikitable sortable" style="width:100%;"> <tr> <th style="min-width: 150px">Name</th> <th style="min-width: 120px">Spell School</th> <th style="min-width: 80px">Classes</th> <th>Damage Type</th> <th>Description</th> </tr> | outro=</table> | format=template | template=User:Toancar...")
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Name Spell School Classes Damage Type Description
Acid Splash Acid Splash Conjuration Conjuration Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Damage Types Throw a bubble of acid that damages each creature it hits.
Activate Witch Bolt Activate Witch Bolt Evocation Evocation
{{{range}}}m Damage Types Activate the bolt and deal 1d12Damage TypesLightning.
Blade Ward Blade Ward Abjuration Abjuration Bard Bard
Cleric Cleric
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Take only half the damage from Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing attacks.
Bone Chill Bone Chill Necromancy Necromancy Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Damage Types Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
Conjure Us Conjure Us Conjuration Conjuration
{{{range}}}m Conjure Us to fight by your side.
Curse of Terror Curse of Terror Enchantment Enchantment
{{{range}}}m Damage Types Strike terror into a creature's heart and Frighten it.
Dancing Lights Dancing Lights Evocation Evocation Bard Bard
Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Illuminate a 9 m / 30 ft radius.
Eldritch Blast Eldritch Blast Evocation Evocation Warlock Warlock {{{range}}}m Damage Types Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.
Ensnaring Shock Ensnaring Shock
{{{range}}}m Damage Types Consume 4 of your Lightning Charges Lightning Charges to mark a foe. When the target moves create an electrical blast with  Range: 2 m / 6.5 ft radius that deals 1d4Damage TypesLightning.
Entangle (Dryad) Entangle
{{{range}}}m Create a vine surface, slowing down creatures, possibly Entangling Entangling them.
Fiery Bolt Fiery Bolt Evocation Evocation
{{{range}}}m Damage Types Hurl a mote of fire.
Fire Bolt Fire Bolt Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Damage Types Hurl a mote of fire.
Firebolt? Firebolt? Evocation Evocation
{{{range}}}m Damage Types Hurl a mote of fire.
Friends Friends Enchantment Enchantment Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Gain Advantage Icon.png Advantage on Charisma Charisma Checks against a non-hostile creature.
Guidance Guidance Divination Divination Cleric Cleric
Druid Druid
{{{range}}}m The target gains D4 Physical.png +1d4 bonus to Ability checks. Duration: 10 turns
Hellflame Cleave Hellflame Cleave
{{{range}}}m Damage Types Spew hellish flames and strike your foes.
Light Light Evocation Evocation Bard Bard
Cleric Cleric
Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Infuse an object with an aura of light.
Mage Hand Mage Hand Conjuration Conjuration Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Create a spectral hand that can manipulate and interact with objects.

Duration: 10 turns.

This cantrip can only be cast once per short rest.
Minor Illusion Minor Illusion Illusion Illusion Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Create an illusion that compels nearby creatures to investigate.
Moonmote Moonmote Evocation Evocation
{{{range}}}m Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.
Poison Spray Poison Spray Conjuration Conjuration Druid Druid
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Damage Types Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
Produce Flame Produce Flame Conjuration Conjuration Cleric Cleric
Druid Druid
{{{range}}}m A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.
Produce Flame: Dismiss Produce Flame: Dismiss Conjuration Conjuration
{{{range}}}m Put out the conjured flame in your hand.
Produce Flame: Hurl Produce Flame: Hurl Conjuration Conjuration
{{{range}}}m Damage Types Hurl the conjured flame in your hand at a target and let it sizzle out.
Psychic Rend Psychic Rend Enchantment Enchantment
{{{range}}}m Damage Types Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws.
Pulling Web Pulling Web Transmutation Transmutation
{{{range}}}m Damage Types Strike at a creature with a gossamer, skin-adhering web and pull it 3 m / 10 ft closer to you.
Ray of Frost Ray of Frost Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Damage Types Reduces the target's Movement Speed by 3 m / 10 ft.
Rays of Fire (Cantrip) Rays of Fire
{{{range}}}m Damage Types Hurl 3 rays of fire. Each ray deals 3d6Damage TypesFire damage.
Resistance (Cantrip) Resistance Abjuration Abjuration Cleric Cleric
Druid Druid
{{{range}}}m Make a target more resistant to spell effects and conditions: it receives a D4 Physical.png +1d4 bonus to Saving throws.
Sacred Flame Sacred Flame Evocation Evocation Cleric Cleric {{{range}}}m Damage Types Engulf a target in a flame-like radiance.
Selûne's Dream Selûne's Dream Evocation Evocation
{{{range}}}m An ally you touch regains hit points, but possibly falls asleep asleep.
Shillelagh Shillelagh Transmutation Transmutation Druid Druid {{{range}}}m Quarterstaff or Club Required. Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
Shocking Grasp Shocking Grasp Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
{{{range}}}m Damage Types The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
Sorrowful Lash Sorrowful Lash Transmutation Transmutation
{{{range}}}m Damage Types Pulls the creature 3 m / 10 ft closer to you.
Stand Like Stone Stand Like Stone
{{{range}}}m Spend 1 turn of Force Conduit Force Conduit to become a strong bulwark that cannot be moved unwillingly.
Strengthened Shillelagh Strengthened Shillelagh Transmutation Transmutation
{{{range}}}m Your staff or club becomes magical: it deals 4d8Damage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
Thaumaturgy Thaumaturgy Transmutation Transmutation Cleric Cleric {{{range}}}m Gain Advantage Icon.png Advantage on Intimidation and Performance Checks.
Thorn Whip Thorn Whip Transmutation Transmutation Druid Druid {{{range}}}m Damage Types Pulls the creature 3 m / 10 ft closer to you.
True Strike True Strike Divination Divination Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
{{{range}}}m Gain Advantage Icon.png Advantage on your next Attack roll.
Vicious Mockery Vicious Mockery Enchantment Enchantment Bard Bard {{{range}}}m Damage Types Insult a creature: it has Disadvantage Icon.png Disadvantage on its next Attack roll.
Vicious Mockery (Auntie Ethel) Vicious Mockery Enchantment Enchantment
{{{range}}}m Damage Types Insult a creature: it has Disadvantage Icon.png Disadvantage on its next Attack roll.