Domain
|
Feature
|
Description
|
Life |
Disciple of Life |
Your devotion empowers your healing Spells. When casting a healing spell, the target regains additional hit points equal to 2 + the spell's levelhit points.
|
Light |
Warding Flare |
Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, possibly causing their attack to miss.
|
Trickery |
Blessing of the Trickster |
Grant another creature Advantage on Stealth Checks.
Only affects one target at a time.
|
Knowledge |
Blessings of Knowledge |
Become Proficient in two of the following Skills: Arcana, History, Nature, or Religion. Your Proficiency Bonus is doubled for Ability Checks made using these Skills.
|
Nature |
Acolyte of Nature |
Learn one of the following Druid cantrips: Poison Spray, Produce Flame, Shillelagh, Thorn Whip.
Get one of the following proficiencies: Animal Handling, Nature, Survival.
|
Tempest |
Wrath of the Storm |
As a reaction, strike back at an attacking creature, dealing 2d8Lightning or 2d8Thunder damage. The target takes half damage on a successful Saving throw.
|
War |
War Priest |
When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a Bonus action.
A War Domain Cleric begins with three War Priest Charges per long rest. The number of charges increases to 4 at Cleric Level 5, 5 at Cleric Level 8, and 6 at Cleric Level 11.
|
Available for all domains: Turn Undead
Domain
|
Feature
|
Description
|
Life |
Blessed Healer |
Healing others heals you as well.
When you cast a healing spell of Level 1 or higher on another creature, you regain hit points equal to 2 + the spell's levelhit points.
|
Light |
Improved Warding Flare |
When an enemy attacks an ally, you can use your Reaction to impose Disadvantage on the Attack roll, possibly causing their attack to miss.
|
Trickery |
Cloak of Shadows |
Wrap yourself in shadows to become Invisible if you are obscured.
Area must be Lightly or Heavily Obscured. Invisibility ends early if you attack, cast another spell, take an action, or take damage.
|
Knowledge |
Read Thoughts |
Read the thoughts of certain creatures while talking to them.
|
Knowledge |
Speak with Animals |
Gain the ability to comprehend and communicate with beasts.
|
Nature |
Dampen Elements |
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.
|
Tempest |
Thunderbolt Strike |
When you deal Thunder or Lightning damage to a creature that is Large or smaller, you can also push it up to 3 m / 10 ft.
|
War |
War God's Blessing |
Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack roll.
|
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Cantrips and spells that are available for every domains of Cleric class.
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Aid |
Abjuration |
Cleric Paladin |
|
|
|
|
|
0 |
9m |
|
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum. |
|
Blindness |
Necromancy |
Bard Cleric Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
|
Calm Emotions |
Enchantment |
Bard Cleric |
|
|
|
|
|
18m |
6m |
|
Humanoids can't be Charmed, Frightened, or become enraged. |
|
Enhance Ability |
Transmutation |
Bard Cleric Druid Sorcerer |
|
|
|
|
|
1.5m |
|
|
Bestow a magical enchantment upon an ally. They gain Advantage on Ability Checks with a chosen Ability. |
|
Hold Person |
Enchantment |
Bard Cleric Druid Sorcerer Warlock Wizard |
|
|
|
|
|
18m |
|
|
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within Range: 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition. |
|
Lesser Restoration |
Abjuration |
Bard Cleric Druid Paladin Ranger |
|
|
|
|
|
1.5m |
|
|
Cure a creature from Diseased, Poisoned, Paralysis, or Blinded. |
|
Prayer of Healing |
Evocation |
Cleric |
|
|
|
|
|
0 |
9m |
|
Heal all allies you can see within range by 2d8 + Spellcasting Modifierhit points. |
|
Protection from Poison |
Abjuration |
Cleric Druid Paladin Ranger |
|
|
|
|
|
1.5m |
|
|
Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. |
|
Silence |
Illusion |
Bard Cleric Ranger |
|
|
|
|
|
18m |
|
|
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. |
|
Spiritual Weapon |
Evocation |
Cleric |
|
|
|
|
|
18m |
|
|
Create a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time. |
|
Warding Bond |
Abjuration |
Cleric |
|
|
|
|
|
1.5m |
|
|
Ward an ally. They gain resistance to all damage, and a +1 bonus to their Armour Class and Saving throws. |
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Animate Dead |
Necromancy |
Cleric Wizard |
|
|
|
|
|
3m |
|
|
Animate a corpse to create an undead servant while not in combat. |
|
Beacon of Hope |
Abjuration |
Cleric |
|
|
|
|
|
0 |
9m |
|
Your allies will regain the maximum Hit Points possible when healed. They also gain Advantage on Wisdom Saving throws and Death Saving Throws. |
|
Bestow Curse |
Necromancy |
Bard Cleric Wizard |
|
|
|
|
WIS |
1.5m |
|
|
Curse a creature with your touch. The curse either bestows Disadvantage on Ability checks and Saving throws, Disadvantage on Attack rolls, lets you deal additional damage to the target, or robs it of its Actions.
The effect of the curse is based on the variant selected, and lasts for 10 turns. |
|
Daylight |
Evocation |
Cleric Druid Paladin Ranger Sorcerer |
|
|
|
|
|
18m |
|
|
Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. |
|
Feign Death |
Necromancy |
Bard Cleric Druid Wizard |
|
|
|
|
|
1.5m |
|
|
Put an ally in a protective coma. They become Resistant to all damage except Psychic. Disease and Poison no longer have any effect.
Removed when Helped. |
|
Glyph of Warding |
Abjuration |
Bard Cleric Wizard |
|
|
|
|
|
9m |
4m |
|
Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.
The glyph will last until triggered, or until a Long Rest. |
|
Mass Healing Word |
Evocation |
Cleric |
|
|
|
|
|
0 |
18m |
|
Heal your nearby allies. |
|
Protection from Energy |
Abjuration |
Cleric Druid Ranger Sorcerer Wizard |
|
|
|
|
|
1.5m |
|
|
Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. |
|
Remove Curse |
Abjuration |
Cleric Paladin Warlock Wizard |
|
|
|
|
|
1.5m |
|
|
Touch a creature or object to remove all Curses and Hexes affecting it. |
|
Revivify |
Necromancy |
Cleric Paladin |
|
|
|
|
|
9m |
9m |
|
Revive a companion. They return to life with 1 Hit point. |
|
Speak with Dead |
Necromancy |
Bard Cleric |
|
|
|
|
|
9m |
|
|
Grant a semblance of life to a corpse, allowing it to answer questions. |
|
Spirit Guardians |
Conjuration |
Cleric |
|
|
|
|
|
0 |
3m |
|
Call forth spirits to protect you. |
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Contagion |
Necromancy |
Cleric Druid |
|
|
|
|
|
1.5m |
|
|
Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster. |
|
Destructive Wave |
Evocation |
Cleric Paladin |
|
|
|
|
CON |
9m |
|
|
Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone. |
|
Dispel Evil and Good |
Abjuration |
Cleric |
|
|
|
|
|
0 |
|
|
Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against you. |
|
Flame Strike |
Evocation |
Cleric |
|
|
|
|
|
18m |
3m |
|
Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels. |
|
Greater Restoration |
Abjuration |
Bard Cleric Druid |
|
|
|
|
|
1.5m |
|
|
Touch a creature and negate any Charm, Petrification, Stun, or Cursed. |
|
Insect Plague |
Conjuration |
Cleric Druid Sorcerer |
|
|
|
|
|
18m |
6m |
|
Locusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage on Perception Checks. |
|
Mass Cure Wounds |
Evocation |
Bard Cleric Druid |
|
|
|
|
|
18m |
|
|
Unleash a soothing hum of energy that heals you and nearby allies. |
|
Planar Binding |
Abjuration |
Bard Cleric Druid Wizard |
|
|
|
|
|
18m |
|
|
Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. |
|
Telekinesis |
Transmutation |
Cleric Sorcerer Wizard |
|
|
|
|
STR |
18m |
|
|
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot. |
Cantrips and spells that are only available for a speficic domain of Cleric class.
|
Name |
Subclass |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Confusion |
Knowledge |
Enchantment |
Bard Druid Sorcerer Wizard |
|
|
|
|
|
18m |
6m |
|
Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. |
|
Dimension Door |
Trickery |
Conjuration |
Bard Sorcerer Warlock Wizard |
|
|
|
|
|
2m |
|
|
Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium. |
|
Dominate Beast |
Nature |
Enchantment |
Druid Sorcerer |
|
|
|
|
|
18m |
|
|
Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom Saving throw against your domination. |
|
Grasping Vine |
Nature |
Conjuration |
Druid |
|
|
|
|
|
9m |
|
|
Summon a giant vine capable of dragging creatures toward itself.
Duration: 10 turns |
|
Ice Storm |
Tempest |
Evocation |
Druid Sorcerer Wizard |
|
|
|
|
|
18m |
6m |
|
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns. |
|
Otiluke's Resilient Sphere |
Knowledge |
Evocation |
Wizard |
|
|
|
|
DEX |
9m |
|
|
Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects. |
|
Polymorph |
Trickery |
Transmutation |
Bard Druid Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Transform a creature into a harmless sheep. |
|
Stoneskin |
War |
Abjuration |
Druid Sorcerer Wizard |
|
|
|
|
|
1.5m |
|
|
Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage. |
|
Wall of Fire |
Light |
Evocation |
Druid Sorcerer Wizard |
|
|
|
|
|
18m |
|
|
Create a blazing wall of fire, Burning anyone who dares stand too close. Deals Fire to anything that moves into or starts it's turn in the area. |
No results
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Domains:
- Life: healing
- Light: damage
- Trickery
- Knowledge: proficiency
- Nature
- Tempest
- War
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